All it takes is a couple of "influencers" shilling it on Twitch / YouTube and if it isn't priced at Index levels, there's enough marketshare available currently for Apple to get its slice of it.
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Apple VR (rumour, 2022)
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Originally posted by Brad View PostTo be honest they need to make it SteamVR native. We do not need a 4th API (5th if you include the open source vr initiative). It's already a pain running WMR, WMR for SteamVR and SteamVR just to get a game running.
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Originally posted by Brad View PostI don’t want to go back to lower resolutions. Is there a wireless protocol that can do 4K at 90fps+ yet?
Not that this is fine for everyone. Hell, I'll take 720p60fps over 1080p<60fps every time.
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Originally posted by fuse View Post
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Originally posted by fuse View Post
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Would they even need to actually render the games at full 8k? Apple’s A and M series SoC have a lot of machine learning capacity which could be used to very effectively upscale each frame. I’ve used a couple of ML accelerated apps on iOS to upscale images for printing and it is surprisingly quick. Running the same app on my non ML enabled iPad is vastly slower.
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