It's starting to arrive with folks now, and although I've not played it for long I did at least fire it up briefly last night. The PS4 version has a whopper of a patch already, so take the time to pop the disc in before, or you'll end up playing it unpatched like me.
There's a lot been put into the presentation, with cut scenes, a little intro before you blast off and so on, and in general a lot of consideration to the interface and general design as you boot up. It's got that same kind of spacey, chilled out, melancholic feel to it as in Final.
In game things look good - it looks pretty modern, and there's plenty of visual effects to the differing shots. It's still very much R-Type though; early enemy wave patterns being charge shot fodder, quickly finding yourself inside, the screen slowly scrolling through a base, and a tight passageway to then cram yourself into while enemies continue to spawn from the top and bottom. Not much else to say beyond this point, but looking forward to spending some more time with it.
Very glad it's here, and for once a Kickstarter project has actually got physical goods to people before street date!
There's a lot been put into the presentation, with cut scenes, a little intro before you blast off and so on, and in general a lot of consideration to the interface and general design as you boot up. It's got that same kind of spacey, chilled out, melancholic feel to it as in Final.
In game things look good - it looks pretty modern, and there's plenty of visual effects to the differing shots. It's still very much R-Type though; early enemy wave patterns being charge shot fodder, quickly finding yourself inside, the screen slowly scrolling through a base, and a tight passageway to then cram yourself into while enemies continue to spawn from the top and bottom. Not much else to say beyond this point, but looking forward to spending some more time with it.
Very glad it's here, and for once a Kickstarter project has actually got physical goods to people before street date!
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