Stick these in your SteamDeck!
Battalion Wars
For a moment it looked like Nintendo had adapted Advance Wars to the big screen with some success. Played in live action from a third person view, the player commanded multiple vehicles across a campaign tackling several objectives and in a tale not told often enough was actually well received and performed well enough to see a sequel made for the Wii, however this has never seen a rerelease elsewhere.
Bomberman Generations
In a similar story, this entry covered six worlds with five levels in each. Players would take on a mixture of puzzles, mini-games and classic Bomberman action. The game was well received and a sequel eventually produced but also became another example of a Cube success story remaining bound to the system.
Cubivore: Survival of the Fittest
Never released in the EU, this was one of the systems planned N64 projects that made its way on to the system. An action adventure game with a simplistic art style, the approach of the gameplay is that of natural selection, with you attacking bigger prey and on defeating it you would evolve. This pattern applied to the whole game till you evolved enough to tackle the final boss of the game.
Did or would you gobble up any of these prey?
Battalion Wars
For a moment it looked like Nintendo had adapted Advance Wars to the big screen with some success. Played in live action from a third person view, the player commanded multiple vehicles across a campaign tackling several objectives and in a tale not told often enough was actually well received and performed well enough to see a sequel made for the Wii, however this has never seen a rerelease elsewhere.
Bomberman Generations
In a similar story, this entry covered six worlds with five levels in each. Players would take on a mixture of puzzles, mini-games and classic Bomberman action. The game was well received and a sequel eventually produced but also became another example of a Cube success story remaining bound to the system.
Cubivore: Survival of the Fittest
Never released in the EU, this was one of the systems planned N64 projects that made its way on to the system. An action adventure game with a simplistic art style, the approach of the gameplay is that of natural selection, with you attacking bigger prey and on defeating it you would evolve. This pattern applied to the whole game till you evolved enough to tackle the final boss of the game.
Did or would you gobble up any of these prey?
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