There's a demo on storefronts for this, but the full game's also out now too.
To slightly preface this: I thought the original TWEWY was brilliant and massively overlooked, but it has been a long-ass time since I last played it. I do not remember much of the story. Initial impressions on this are good though. Really good!
Story's intentionally light on clarity at the start, but it's right in at the deep end with some major themes muscling their way in within the first 30 minutes, along with a steady stream of characters who are introduced and then whisked away equally quickly. Technically it's not pushing any boundaries, but the heavily stylised version of Shibuya looks decent in this 3D presentation, and everything moves very smoothly. I tried the English dub really quickly in the demo which was enough to convince me to stick with the Japanese in the full game.
Battles in the original were a split across buttons for one screen and stylus for the other, which felt a little bit like rubbing your tummy and patting your head. Although there's just one screen this time, it's still looking to get just as hairy - on top of movement, even early on you've already got three characters each with their own pins assigned to different buttons, and some needing different rhythms (some need charging, others want frequent taps etc) that will likely result in mashing away madly while you try and get familiar with things.
Plenty of callbacks to the original in the visual style, the music, and even some characters, but definitely it's own game too. Only on day 3 so far but looking forward to playing more.
To slightly preface this: I thought the original TWEWY was brilliant and massively overlooked, but it has been a long-ass time since I last played it. I do not remember much of the story. Initial impressions on this are good though. Really good!
Story's intentionally light on clarity at the start, but it's right in at the deep end with some major themes muscling their way in within the first 30 minutes, along with a steady stream of characters who are introduced and then whisked away equally quickly. Technically it's not pushing any boundaries, but the heavily stylised version of Shibuya looks decent in this 3D presentation, and everything moves very smoothly. I tried the English dub really quickly in the demo which was enough to convince me to stick with the Japanese in the full game.
Battles in the original were a split across buttons for one screen and stylus for the other, which felt a little bit like rubbing your tummy and patting your head. Although there's just one screen this time, it's still looking to get just as hairy - on top of movement, even early on you've already got three characters each with their own pins assigned to different buttons, and some needing different rhythms (some need charging, others want frequent taps etc) that will likely result in mashing away madly while you try and get familiar with things.
Plenty of callbacks to the original in the visual style, the music, and even some characters, but definitely it's own game too. Only on day 3 so far but looking forward to playing more.
Comment