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  1. #21
    Quote Originally Posted by Valken
    How is it the most graphically accomplished and how is the handling better?
    The blurring effect is consistent with speed in an analogue fashion (so the blurring gradually increases). In the Xbox release it is either off or on. Moreover, the Xbox version has very noticeable framerate judder when taking a large corner. Admittedly the reflections on the car on the PS2 release are jittery, but it doesn't really affect gameplay (unlike the blurring).

    The handling on the Xbox release is rather vague and light (in that you don't feel truly connected to the road surface). In the PS2 release you really do hug the ground and it makes cornering that much more fun.

  2. #22
    Ah I get you... it's amazing how such a "minor" difference highlights how such a small thing can affect how a game "feels" more than any varying frame rates or minor increases in poly counts.

    Have you played the PC demo? Is it closer to the Xbox or PS2 version in terms of handling?

  3. #23
    Has anyone played the cube version?
    After playing xbox/cube/ps2 back to back i was more impressed with the job on gamecube ,personally it seems a lot smoother and runs more consistant, although my die hard xboxboss wasnt having ANY of it.
    I have been lucky to have 2consoles hooked up to the one telly so being the geek i am i switched between them playing on the same level and using the same car, cube version to me felt better.
    To point out until that moment i was going to buy the xbox version(assuming it was going to be the best!) but went home with the cube one.

  4. #24
    With all this inconsistency I think just dont buy it. When I played the XBOX version it was on an instore machine. I was waiting for the PS2 version to be released (a week apart between XBOX and PS2 version, remember I live in Australia!!!). But its just typical of EA hype. I think i'll just stick to my SHOTOKOU BATTLE 01. Same concept and its Japanese, none of this Amercian, Fast & Furious, NOS, I live my life a quarter mile at a time CRAP.

  5. #25
    Mates been wanting it from ages so we went tesco and got Xbox version about half hour ago when he finished work.

    I've had a couple of goes, the handlings is all fine etc. But the frame rate is pretty ****e, specially in the tunnel bit on one of early tracks, the overall graphics are crap, cars pretty jaggy etc. He jus mentioned something about really bad popup.

    Can't believe its the same game we saw all the videos of that had us thinking how fantastic it looked.

  6. #26
    Quote Originally Posted by Cacophanus
    Quote Originally Posted by Valken
    How is it the most graphically accomplished and how is the handling better?
    The blurring effect is consistent with speed in an analogue fashion (so the blurring gradually increases). In the Xbox release it is either off or on. Moreover, the Xbox version has very noticeable framerate judder when taking a large corner. Admittedly the reflections on the car on the PS2 release are jittery, but it doesn't really affect gameplay (unlike the blurring).
    I'd admit that there's very noticable framerate judder on big corners (or frame skipping), whatever you want to call it), but the motion blur does seem to gradually increase on the Xbox version too. Either way that graphical feature is detrimental to the whole gameplay.

  7. #27
    Sorry to say it, but it just seems a bit crap.

    Luckily my mate seems to fit into the category of he doesn't care as he's just bothered about modding the car.

  8. #28
    all this crap about the soundtrack

    its spot on. start with the basics the game is based on a lifestyle (yes street racing / car modifing to some is a lifestyle) the majority of the people involved in that lifestyle listern to hip hop and similar so why wack in a euro dance to please a minority when the main audience of the game wont be pleased by it and would be straying from real life somewhat (not very good putting things into words but i hope u get the general jist)

  9. #29
    Thing is you can turn off all the hip hop crap in the options and leave the other stuff on. Theres quite a few songs that aren't hip hop. If you don't like either then turn your hifi up lol

  10. #30
    Quote Originally Posted by Valken
    Ah I get you... it's amazing how such a "minor" difference highlights how such a small thing can affect how a game "feels" more than any varying frame rates or minor increases in poly counts.
    Exactly. Whilst NFSU aint the greatest racer ever, I would always go for the version with the better handling over graphical prowess (but in this case the PS2 version is graphically superior and has better handling).

    Have you played the PC demo? Is it closer to the Xbox or PS2 version in terms of handling?
    Graphically it is closer to the PS2 version (in terms of blurring), but you will need a good setup in order to run it (otherwise your framerate will go to ****). It also needs to be played with a steering wheel. Bar that, it handles just like the PS2 version.

    This is how I rate the various versions:

    1. PlayStation2
    2. PC
    3. Gamecube
    4 Xbox
    6789. GameBoy Advance

    Quote Originally Posted by MonkeyWrench
    I'd admit that there's very noticable framerate judder on big corners (or frame skipping), whatever you want to call it), but the motion blur does seem to gradually increase on the Xbox version too. Either way that graphical feature is detrimental to the whole gameplay.
    You have only just started the game and, consequently, your car won't be going that fast. By the time you have all the extreme performance upgrades, that's when the blurring aint great.

    Request: When somebody gets to Event 66 on the Xbox release, let me know. I will have a few questions for thee.

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