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Medal of Honor: Rising Sun

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    #16


    Edit found it - the only reason I didnt realise there was no co-op mode is because the game dosent go to any menus when you first start

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      #17
      Well, bought this.... and played it on the co-op mode....
      The first go went okay.... we played up to the second save point.... not the best graphics ever... but the game was ok.

      Then..... we came to play it some more... and the whole game fell apart... I haven't seen anything this bad for such a long time!!! We laughed AT the game.... but it was terrible...

      There were ledges to jump on... (which during one player yu could get on, and access doors from) but in co-op you jump on the ledge and you end up IN the ledge.......
      There were rocks were the same thing happened... rocks for climbing on that you ended up neck high in, because nobody had given them physics yet...

      Not to mention a set of stairs in the baseball field that if you went down... they didn't exist for you to go back up on... even though thats were the rest of the games is!!

      Did i mention the detail missing form the game compared to the single player??

      Or that the other character in co-op, if croutching, just glides along the screen... its really funny, but also really bad!

      And finally the annoying jump, if you walk to far away from your co-op partner.... in the heat of battle say, and it just respawns you somewhere else.... (why would they do this... the system loads the whole level... surely thre is no need to jump back???)

      Oh my co-op is SO bad!

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        #18
        Maybe I should have stuck through it a bit more, but I was so disgusted at this, I took it back to Game (although only got ?24 for it, since I'd already exchanged a game *FOR* this)...

        Maybe I've been spoiled by Call of Duty, or even PC MOHAA, but this was so so so so so CRAP.

        Here's what I wrote in Notepad after I'd played it (yes, I'm sad, I do this with every game while the memory is fresh :P)





        Medal of Honor: Rising Sun for Xbox.

        What I love:
        - Two ways of using grenades - tap to drop, hold to throw - reminds me of Half-Life's marines, and quite a good system I guess, despite the grenades' clunkiness.
        - Semi-emotional moment where your brother's tank stops or breaks down or some jive, and loads of Japanese soldiers leap on and start climbing onto it... it's quite cinematic actually, especially since you're in a truck moving away - so not only can you not intervene 'properly' (because shooting the guards just means more guards come/spawn) but it's kinda like a movie where a sidekick is being overwhelmed and the camera dollys(/zooms?) out showing the hopelessness of the situation.
        - Crosshair disappearing when you run out of ammo, or run out of ammo to reload.
        - THX Sound. Apparently.
        - Nice to see co-op and multiplayer options.
        - Some levels starting to get better, as I said I've only just played 2 or 3 or so levels.

        What I hate:
        - Lots.
        - Enemies spawning in mid-air in second level stadium (bug?).
        - Respawning player spawns in air and drops to ground - thought we'd moved past that.
        - Not-much-better-than-N64 graphics, particularly poor textures - seem to be poor PS2 textures, ported for Xbox (and GameCube I'd imagine). Perhaps I've just been spoiled by PC MOHAA and Call of Duty.
        - TERRIBLE controls. Terrible. Nice attempt at holding left-trigger to aim ? la GoldenEye, but it doesn't work because aside from a small zoom it's not benficial - it makes the crosshair even less sensitive (seemingly to help you aim better, pah!) and it's even less helpful since it stops your movement, again ? la GoldenEye. It is quite good, and 'feels' right on the sniper rifle weapon, though (rather than say Halo's clicking in of the analogue to toggle the zoom).
        - Whenever you go to a mounted machine gun, as if by magic, guards run out of doorways waiting to be mowed down. It's fun once, but when it happens every single time it's terrible... it just breaks the suspension of disbelief and feels so triggered/scripted.
        - Animation. Jerky. Crap. Sometimes can't tell if an enemy's dead. Plus shooting a guy cowering behind a corner 'jerks' the death animation forward so it looks like a mini-teleport or something.
        - I can't stand the contrived-ness of all the bull**** showing how 'bad' WW2 was, etc etc... and there you are playing a game shooting people that your AI buddies racistly call 'Japs' (apparently a racist term, my GCSE History teacher told me several years ago).
        - Unsure about this... but when you start you get straight into the game. Quite good, until you quit the one-player game only to find there is actually a menu, as well as a co-op mode, multiplayer and the ability to change difficulty levels.
        - Really really really stupid enemies. Perhaps necessary because of the horrible controls when trying to aim, but it's stupid. They're also impossibly inaccurate and again, break suspention of disbelief. A lot of the times enemies at mounted guns can't even turn around to you and are well open to an easy killing.
        - Illogical level design in some areas. - Whereas in MOHAA or CoD enemies burst out of doors so it's always obvious if a new path through has been made, in MOHRS for some reason after wandering around a bit I somehow triggered open a door which was the only way out but for some reason had been locked when I got there the first time. It basically led to me wandering the level for at least half an hour which was flippin' annoying.
        - One button to change weapons... given that there're three weapons. D'oh. Design trying to be clever and copy Halo, and failing?
        - As mentioned, clunky grenades. Clever 'two modes' but they're crap, you can never tell where they'll go. Plus... good or not, but actually hitting an enemy soldier or tank with them will blow them on impact (like NOLF2 I guess).
        - Enemies can melee you, but you seemingly can't return the favour.
        - I don't think you can always pick up enemies' weapons, either. Or maybe the rifle I couldn't pick up (which had a bayonet) gave me ammo instead.
        - Too much ammo, actually. The machinegun had like 5000 rounds or something.
        - The machine gun was also inaccurate... and I don't mean now being inaccurate due to recoil... I aimed my crosshair and fire one bullet, then a burst, and nothing hit at all. I dunno, maybe it's 'realistic' in that the machinegun can't hit at a certain distance no matter what, but then it's equally stupid that the same machinegun can take a plane down with one shot from that distance!
        - Again, this is kinda graphics-related, but the 'atmosphere' sucks... especially compared with the advances in Call of Duty the 'higher-up' planes at Pearl Harbour are about the best, while dodgy low-flying obviously-looped planes which disappear into the skybox after a tiny distance in the city level epitomise the rest.
        - The 'hint' system which seems like a good idea is pretty crap. It's for newbs and seems to be based on bascially volumes containing corridors or areas of the map, which bring up a 'clue' at the top if the player presses the 'back' button. The problem is, as I was saying above, I had to backtrack and the clue system wasn't helpful in the slightest telling me things like "protect that tank!" in a street where I'd previously been escorting a friendly tank, which was obviously, now no longer here.
        - No real need for a jump button (yet).
        - Strange decision to put reload to the tiny, difficult-to-reach black button.
        - Over-exagerrated sway on the view-weapons when walking/running.
        - A couple of interesting objectives, badly done. 'Interesting' that you have to get into a stadium and kill the announcer/announcement equipment, but it's not clear why, and it's a linear objective that must be done. I guess what I mean is it's not 'interesting' to "do" but it's an original idea.

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          #19
          Originally posted by Alf-Life
          - Nice to see co-op and multiplayer options.
          The co-op mode was in your good points section??????
          Did you try it??? It was SO bad it made me laugh out loud - see above!

          (You are right in theory though - nice idea and all that!)

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            #20


            This game sounds incredible. I need to see it!

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              #21
              Yeah, I put 'nice to see' those things, I didn't actually play them since I was so pissed off at how **** the game was I took it back almost immediately... I never do that. But this game irritated me to that extent.
              And the main thing is, the franchise wasn't half bad up til now, and now the average person will play it and it could taint their outlook on games or shooters.

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                #22
                Anyone got past Singapore Sling yet?

                I meet the agent who gives me a weapon to throw under the Germans car, then that's it - nothing happens.

                There's a save point on a set of stairs leading to another rooftop, (presumably my route to progress through the level), but I can't access them as the agent is in the way!!!! ft:

                I just end up stuck here every damn time of trying - has the rest of the game been denied me, or have I missed something?

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