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June 2007 Version Update (Rescheduled Date - 5th June 2007)

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    June 2007 Version Update (Rescheduled Date - 5th June 2007)

    Thought I’d have a pop at this and create an ‘official’ thread for the forthcoming patch and keep it updated as more information is released providing a focus point for discussions as updates are released.

    Date of Update: 5th June 2007

    Official Patch Notes:
    [Event-Related]

    A new Aht Urhgan mission has been added.

    A new massively multiplayer battlefield, Einherjar, has been introduced.
    Related Information>>

    The following changes have been made to chocobo raising and chocobo racing:

    1. Players can now request three different versions of their chocobos' daily updates.

    - Hear a detailed report:
    All cutscenes play while the VCS trainer gives a full report.
    - Hear a brief report:
    The VCS trainer gives a full report (cutscenes are not shown).
    - Skip the report:
    Both VCS trainer report and all accompanying cutscenes are not shown.

    *Important scenes, such as when a chocobo hatches, will be shown even if a condensed update is requested.

    2. Players can now feed their chocobos up to 4 items (food, medicine, etc.) at once. An update on how full the chocobo is will be given by the VCS trainer once, after the bird has eaten all the items. The following is the order in which chocobos will eat items when traded several different varieties at once:

    - First: Items that cure status ailments (gausebit wildgrass, etc.)
    - Second: Chocolixirs
    - Third: Items that affect attributes (San d'Orian carrot, etc.)
    - Fourth: Chocobo food (Gysahl greens, etc.)

    *Only one chocotonic can be traded at a time. If a chocotonic is traded at the same time as other items, the chocobo will only drink the tonic and the remaining items will be returned to their owner.

    3. An issue where the order in which chocobos crossed the finish line differed from the standings displayed after a race has been addressed.

    Mog Locker capacity can now be increased to a maximum of 80 slots.

    Several new quests in the Aht Urhgan areas have been added.

    Players will no longer lose experience points for being KO'd in battlefields for the following: San d'Oria missions, Bastok missions, Windurst missions, Rise of the Zilart missions, and Treasures of Aht Urhgan missions.

    he following changes have been made to the Chains of Promathia missions:

    1. Experience points (limit points) will be awarded upon the completion of battlefields. This includes players who have not accepted or have previously completed the mission. However, this bonus can only be received once every 24 hours (Earth time).

    2. The difficulty level of the following two missions have been adjusted:
    - Flames for the Dead
    - The Warrior's Path

    3. Monster placement and level have been adjusted in the following areas:
    - Promyvion - Holla
    - Promyvion - Dem
    - Promyvion - Mea
    - Promyvion - Vahzl

    4. Muddy siredon can now be caught anywhere in Carpenters' Landing.

    5. Activation time for Shu'Meyo salt has been reduced from 10 seconds to 1.

    6. Changes have been made to the following items:



    Chocogals have been stationed in the following locations:
    - Wajaom Woodlands
    - Eastern Altepa Desert
    - Yhoator Jungle

    The three Salaheem's Sentinels members stationed in Windurst, San d'Oria, and Bastok now offer teleport services to Whitegate for registered mercenaries who have completed the quests they each offer.

    *Players must have the Treasures of Aht Urhgan expansion disc installed and its contents registered to utilize this service.

    evel limits and fees for outpost teleportation have been adjusted. In conjunction with this, monster placement in several areas has been changed.
    - Valkurm Dunes
    - Cape Teriggan
    - Eastern Altepa Desert
    - The Sanctuary of Zi'Tah
    - Yuhtunga Jungle

    The price for the key item needed to enter Limbus (Cosmo-Cleanse) has been changed to 30000 gil.

    The following items can now be easily re-obtained in the event they are accidentally discarded:

    1. Tavnazian Ring
    Speak with Justinius in the Tavnazian Safehold to receive the item again. Players who discard the item after re-receiving it from Justinius must wait until the next Conquest tally before they will be allowed to obtain another.

    2. Rajas Ring/Sattva Ring/Tamas Ring
    Enter the Marble Bridge Eatery to receive the reward again. Players who discard the reward after receiving it must wait 27 Earth days before they will be allowed to obtain another. Players can learn how many more days they must wait by visiting the Marble Bridge Eatery at least a day after they discard the reward.

    3. Suppanomimi/Knight's Earring/Abyssal Earring/Beastly Earring/Bushinomimi
    Return to the location where the quest "Divine Might" is activated and accept the quest again. Complete the quest to receive another earring. Players who discard the earring after obtaining a new one must wait until the next Conquest tally before they will be allowed to accept the quest once more.

    4. Static Earring/Magnetic Earring/Hollow Earring/Ethereal Earring
    Target the ??? in the Empyreal Paradox and erase all memories of the quests "Shadows of the Departed" and "Apocalypse Nigh." Complete these quests again to obtain one of the earrings listed above.

    Requests to enhance relic equipment can now be nullified.

    A level restriction has been added to the "The Goblin Tailor" quest.

    [Battle-Related]

    Level 8 Besieged has been released. Accordingly, the maximum value for enemy forces has increased to 200.


    The following monsters have been introduced:
    Dvergr/Vampyr

    *These enemies are scheduled to appear in the 3rd wing of the Hazhalm Testing Grounds (opening soon).



    The following changes have been made to Salvage:

    1. 1500 Assault Points are now required to obtain a remnants permit.

    2. It is now easier to obtain imbued items when defeating monsters within the remnants.

    3. Armoury crates containing imbued items can now be found throughout the remnants.

    The following changes have been made to the Nyzul Isle Assault area:

    1. A "vending box" has been placed on the first floor. Here, tokens can be used to purchase temporary items.

    2. Monster placement has been adjusted to lower the difficulty level of clearing a set of five floors.

    3. Data obtained when reaching the 99th floor will no longer be erased upon entry to the 100th floor. The data will only be cleared when the monsters on that floor have been eradicated.

    4. The reward for re-completing the 100th floor (by returning to the 100th floor via the key item received upon the first completion) has been adjusted.

    5. The drop rate for unappraised items carried by notorious monsters has been raised.

    The level of the Goblin Bounty Hunter appearing at H-7 on Qufim Island has been adjusted.

    The djiggas appearing in the assault mission "Marids in the Mist" have been changed to chigoes.

    Graphical adjustments have been made to Aerns in the Garden of Ru'Hmet in order to alleviate PlayStation2 processing issues.

    Players will no longer lose experience points if KO'd while charmed.

    The drop rate of certain items obtainable upon completion of the ENM quest "Pulling the Strings" has been adjusted.

    Behavior of the monsters appearing in the ENM quest "Sheep in Antlion's Clothing" has been adjusted.

    The following adjustments have been made to the merit point system:

    1. The maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories will be increased for all jobs.

    "Combat Skills" maximum total ability increases:
    12 > 20
    "Magic Skills" maximum total ability increases:
    8 > 16
    *The maximum limit for each of the abilities within these categories will remain unchanged.
    2. The following blood pacts available from the summoner' Group 2 merit point category will receive larger TP bonuses based on attribute increases, as well as a boost in damage from TP:
    Meteor Strike/Heavenly Strike/Wind Blade/Geocrush/Thunderstorm/Grand Fall

    3. In the upcoming version update, we will be adding the Group 2 merit point category for blue mages, corsairs, and puppetmasters. Each of these jobs will gain access to four new job abilities and traits.

    Blue Mage
    Job Ability Convergence Increases the power of your next magical blue magic spell. Limits area of effect to single target. (*)
    Job Ability Diffusion Grants the effect of your next support blue magic spell to party members within range.
    Job Traits Enchainment Grants a TP bonus to Chain Affinity.
    Job Traits Assimilation Increases maximum blue magic points.
    * Convergence will also increase the power of blue magic spells that are originally single target effects.
    Corsair
    Job Ability Snake Eye Your next roll will automatically be a 1.
    Job Ability Fold Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration.
    Job Traits Winning Streak Extends the duration of Phantom Roll effects.
    Job Traits Loaded Deck Focuses effect of Random Deal on abilities waiting on recast.
    Has a chance to fail if only one ability is waiting on recast.
    Puppetmaster
    Job Ability Role Reversal Swaps HP of master and automaton.
    Job Ability Ventriloquy Swaps the enmity of master and automaton for target.
    Job Traits Fine-Tuning Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense.
    Job Traits Optimization Grants a bonus to your automaton's attack, defense, and magic attack.

    The help text for the following abilities has been adjusted:
    Hasso/ Seigan

    The healing rate of a pet wyvern while resting has been increased.

    New automaton attachments have been added.

    An issue where an automaton' provoke command would not function properly during Conflict events (Ballista & Brenner) has been addressed.

    The monster that drops the item "iorite" has been changed.

    Players will no longer be able to attack monsters on the outside of the heavy iron gates in the Bhaflau Thickets,Mount Zhayolm, Caedarva Mire,and Arrapago Reef staging points while standing on the inside of the gates.

    [Item-Related]

    New weapons and armor have been added.



    New synthesis recipes have been added.

    The seasonal furnishing storage NPCs will now accept the following items:
    - Jeweled Egg
    - Egg Helm
    - Shinai

    The following throwing weapons can no longer be used for ranged attacks:
    Hedgehog Bomb/Morion Tathlum/Holy Ampulla/Bailathorn/Bomb Core/Phantom Tathlum/Fenrir's Stone/Happy Egg/Fortune Egg/Mantra Coin/Optical Needle/Nazar Bonjuk/Kakanpu/Goblin Grenade/Healing Feather/Spirit Lantern/Refresh Musk/Wyvern Feed/Astral Pot/Balm Sachet/Millefleurs Sachet/Olibanum Sachet/Attar Sachet/Sweet Sachet/Civet Sachet/Musk Sachet/Tiphia Sting/Orphic Egg/Bibiki Seashell/Volunteer's Dart/Mercenary's Dart/Imperial Dart/Fire Bomblet

    The following changes have been made to the functionality of the Kingdom Signet staff, the Republic Signet staff, and the Federation Signet staff:

    1. The Signet effect gained from the staves will now overwrite Sanction effects.
    2. The caster can now only grant Signet in Conquest areas.
    3. The caster can only grant Signet to players whose nationality is the same as that indicated on the staff.
    4. The caster can only grant Signet to players in his/her party.

    Help text for the following enchanted items has been adjusted (the effect of the enchantment has not changed):

    1. Wing Gorget/Tactical Ring
    Regenerates TP > Regain

    2. Hydra Tiara
    Increases critical hit rate > Potency

    Icons for the following items have been changed:
    All dryadic abjurations/All earthen abjurations/All aquarian abjurations/All martial abjurations/All wyrmal abjurations/All neptunal abjurations/Libation abjuration/Oblation abjuration/Argyro Rivet/White Rivet/Black Rivet/Blue Rivet/Troll Vambrace/Mamool Ja Helmet/Mamool Ja Collar/Mythril Gear Machine/GoldenGear/Star Sapphire/Pigeon's Blood/Ja Ja's chestplate/Gurfurlur's Helmet/Fairweather Fetish/Shadow Roll/Chocobo Egg/All transportation glyphs/Rotten Quiver/ Rusty Bolt Case/Old Quiver/Old Bullet Box/Elshimo Frog/Caedarva Frog/Misareaux Parsley/Moldavite Earring/Chariot Band/Empress Band/Bomb Core

    Items obtainable through chocobo digging have been adjusted in the following areas:
    Wajaom Woodlands/Bhaflau Thickets

    [System-Related]

    The following areas have been added to the title screen demo:
    - Qufim Island
    - Riverne Site - #B01



    Key items will now be sorted into the following categories:

    1. Temporary Key Items
    i.e. Assault orders

    2. Permanent Key Items
    i.e. airship pass

    3. Claim Slips
    i.e. armor set claim slips

    4. Magical Maps



    Descriptions for the following repeatable quests will now reappear under "Current" in the Quest menu when accepted multiple times:

    - San d'Oria
    Escort for Hire/Eco-Warrior/A Discerning Eye/Trial by Ice/Spice Gals

    - Bastok
    Escort for Hire/Eco-Warrior/A Discerning Eye/Brygid the Stylist Returns/All by Myself/Trial by Earth

    - Windurst
    Escort for Hire/Eco-Warrior/A Discerning Eye/The Moonlit Path/Waking Dreams

    - Jeuno
    Ducal Hospitality

    - Other Areas
    Test My Mettle/Trial by Lightning/The Big One/Secrets of Ovens Lost/Uninvited Guests/Waking the Beast

    - Outlands
    Trial by Wind/A Question of Taste/The Firebloom Tree/A Discerning Eye/Trial by Fire/Greetings to the Guardian/Trial by Water

    - Aht Urhgan
    Finding Faults/The Art of War/Scouting the Ashu Talif/Royal Painter Escort/Targeting the Captain

    *Known Issue
    There are times when the following quests appear in the "Current" list even if they have not been accepted. If this occurs, players must speak with the NPC who offers the quest in order to trigger it properly.
    Waking Dreams/Finding Faults/The Art of War

    An issue in which players with full inventories could continue fishing (and improve their fishing skill) without becoming fatigued has been addressed.

    An error message will now appear when players attempt to use magic or abilities via text commands without specifying a target using <t>, etc.

    <stpc> will no longer target NPCs (this does not include fellows or pets).

    The following methods of quickly scrolling through the Mog Safe and Mission menus have been implemented:

    1. Analog Controller
    Press the left/right directional buttons while holding L2 or R2.

    2. Keyboard
    Press the left/right arrow keys while holding down Ctrl or Alt.

    3. Xbox 360 Controller
    Press the left/right directional buttons while holding the left or right trigger.

    When there aren't enough entries for a scroll bar to appear in a Magic or Ability window, pressing the left or right directional buttons (arrow keys) will toggle between the first and last entry.

    The manual sort function for Magic, Abilities, Items, etc. has been changed from "interchange" to "insert."

    The following terms have been added to the auto-translate function:

    Category Term
    Game Terms Einherjar
    Job Abilities Role Reversal
    Job Abilities Convergence
    Job Abilities Snake Eye
    Job Abilities Diffusion
    Job Abilities Fold
    Job Abilities Ventriloquy
    Job Traits Assimilation
    Job Traits Enchainment
    Job Traits Winning Streak
    Job Traits Optimization
    Job Traits Fine-Tuning
    Job Traits Loaded Deck
    Place Names 2 Waltraute's Chamber
    Place Names 2 Ortlinde's Chamber
    Place Names 2 Grimgerde's Chamber
    Place Names 2 Gerhilde's Chamber
    Place Names 2 Schwertleite's Chamber
    Place Names 2 Siegrune's Chamber
    Place Names 2 Brunhilde's Chamber
    Place Names 2 Helmwige's Chamber
    Place Names 2 Rossweisse's Chamber

    The release of the next mercenary rank and new Assault missions has been delayed. Please check back with the Topics page for more details.
    Last edited by C'; 05-06-2007, 17:43.

    #2
    The ability to change your DM earring eh? I do hope they add such an option to the CoP ring and AN earring or I see this making just as many people angry as it makes happy.

    Obviously there would probably be a limitation of some kind, maybe a number of times per year you could change it?

    To merely win the fight again wouldn't be enough.

    Comment


      #3
      Originally posted by C' View Post
      Further changes to make Chains of Promathia missions easier.
      lol

      Comment


        #4
        Originally posted by MegaMan X View Post
        lol
        I can see it now...

        "Fixed an exploit where Omega and Ultima weapon were causing unprepared parties to wipe far too easily"

        Comment


          #5
          Bollocks.

          I tell you, the Japanese don't like hard stuff. Many games have difficulty beefed up for western release. They're not as 1337 as people make out.

          That's it then, we need full steam ahead for our CoP static before we get **** forever for having 'the easy end of the stick when it came to CoP'. :/

          ---

          Many people I speak to are 0/20+ on some of the battles. I find that really surprising as my worst figure is 3/6 on Diabolos or something like that, and three of those were without stunners. I think the majority of people that play FFXI just generally suck at games.

          Comment


            #6
            Originally posted by C' View Post

            Two-handed Weapons Update
            The option for two-handed weapon users to equip an item in their sub-weapon slot to provide extra benefits. May not be June update.

            Nice, be interesting to see what we can put in that slot ^^

            --------------------------------------------------------------------

            Merit Points
            The cap on merit points to be increased in specific categories (Combat Skill & Magic Skill).

            More combat merits please!!! Id love to be able to Max Scythe and Katana and have some for GS too

            --------------------------------------------------------------------

            Mission & Quest Changes
            New Aht Urghan Missions. Dark Rider to be featured heavily. - W00t

            Further changes to make Chains of Promathia missions easier. - LOLZ The public said it was to hard! SE have caved in!

            An option to choose/replace your Divine Might earring. - Awsome, i may switch to suppa ^^

            Possibly reduced cost of the use of Outpost Warps and Cosmo Cleanse (Limbus entrance key item). - GET IN MY SON! Nuff said.

            Addition of a quest related to the 5 Serpent Generals of Aht Urghan. - We need to clear the 3 boat quests!!!

            A new method of obtaining abjurations. - Earthern Abj Body YES PLEASE!
            Some of that stuff is awsome!
            Last edited by djtickle; 15-05-2007, 13:17.

            Comment


              #7
              If they're banning more and more RMT they could actually revert some of the R/E equipment back to just R which would mean lowbie mellehs like myself have a chance at making some solo gil.

              Going off of the Pallas/Alky camps that could be a while before it becomes justifiable.

              Comment


                #8
                In fairness, the source that I got the CoP information from stated that any changes (and remember anything above, except the official S-E quote is not officially confirmed) would be the further items that weaken the monsters’ abilities and experience points bonuses (presumably to encourage people to repeat missions to help).

                My thoughts on the stuff above (should any of it prove to be true).

                Sub-weapon slot items for 2 handed users – Not really something that is off benefit to me (Dual Wield 4tw) but it does seem that 2 handed users fall miles behind in merit party situations in terms of parser results (I don’t run a parser myself but have been told on a couple of occasions on things went by people who have and 2handers lag behind). 2 handers get consistently higher spike WS damage (except maybe Rampage) but it’s the time inbetween that seems to let them down.

                Einherjar – Could be interesting. Definitely sounds very Limbus like (and Limbus is quickly becoming my favourite event in game). Curious about the Dynamis comparison in terms of item to start it. Wonder if this means it will be a single high cost purchase that is split for everyone who takes part (ala Perpetual Hourglas) or a smaller cost that everyone who wants to take part has to buy (ala Cosmo Cleanse). More importantly are the rewards that will be offered. The Dynamis comparison has raised questions that this could be where new job’s relic will come from but urely there would have to be something for old jobs as well.

                Merit Points – the thought of having an increased limit in the skills categories is very appealing. I don’t think they will increase the current cap per skill (i.e. it will remain at 8 merits maximum for offensive skills and 4 merits maximum for defensive skills) but it will mean people can merit more skills. Personally I’d like to stick some merits into Dagger and Marksmanship but my Ninja focus meant I was not willing to do this at the expense of Katana or Evasion.

                Comment


                  #9
                  The new routes to the abj's are interesting hopefully reomvoing the conjestion at kings. The rest is all fairly meh to me...

                  ...be interested to see if the moster arena is tied to any decent reward or another pile of total minigame ass like the chocobo racing.

                  As for making the game easier, the demand has consistantly been from the non-Asian player base. The game was much tough on first release of all elements, things usch as none of the gay mini SMN battles etc. These were added and devalued the job no end ever since its been a slow decline, I still mss the good old days befofre the MPK patch and xp lower and all the other junk done to make life easier.

                  Comment


                    #10
                    Originally posted by Tsingtao View Post
                    The new routes to the abj's are interesting hopefully reomvoing the conjestion at kings. The rest is all fairly meh to me...

                    ...be interested to see if the moster arena is tied to any decent reward or another pile of total minigame ass like the chocobo racing.

                    As for making the game easier, the demand has consistantly been from the non-Asian player base. The game was much tough on first release of all elements, things usch as none of the gay mini SMN battles etc. These were added and devalued the job no end ever since its been a slow decline, I still mss the good old days befofre the MPK patch and xp lower and all the other junk done to make life easier.
                    Well said. If SE can't be bothered to implement mini-games correctly, they should just scrap them and focus on the progressively fewer things that they actually do get right. The monster arena sounds like something that could be really fun, but if its just going to be AI controlled gaf again, then they can take it and shove it up their assholes.

                    Comment


                      #11
                      Originally posted by Daragon View Post
                      Well said. If SE can't be bothered to implement mini-games correctly, they should just scrap them and focus on the progressively fewer things that they actually do get right. The monster arena sounds like something that could be really fun, but if its just going to be AI controlled gaf again, then they can take it and shove it up their assholes.
                      If I've understood Tsing's point correctly, it wasn't that SE weren't bothered to or couldn't implement mini-games correctly - it was that they were responding to demand for those games to be "easier", and that in delivering it some game achievements were devalued.

                      The lazy incapable tend to be in the majority. Square has to maintain a delicate balance between keeping the integrity of their challenging games (which has established their loyal fanbase) and creating a product with sufficiently wide appeal that it is economically viable to run.

                      Comment


                        #12
                        Yup Hic is spot on is about a balance between accessibility and challenge. There should be some elements of the game that retain their character regardless and should remain hard, same as some items should require the effort to attain them, a prime example would be the THF knife raising it to a 5&#37; drop rate would have been much more sensible than what was done.

                        The biggest issue right now is end game as now the majority of the player base is in this arena. Many aspects are fine eg. gods, however the king abjurations cause significant grief in the game due to number after versus no of spawns I suspect a new fountain to get at these will be added to ease this but it shouldn't devalue them, we're talking about Koenig Bodies, Dalmatica and the rest after all.

                        Comment


                          #13
                          Updated first post with information released on Play Online today. Removed rumour regarding new Aht Urghan missions as this is now confirmed.

                          Comment


                            #14
                            Choco-gals thats quality, maybe ill use my oldum ring more now.

                            Comment


                              #15
                              choco gals ... wonder what those gals did to the chocobos

                              Comment

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