Ah, but look at Half Life on the DC. It spent more time loading bits of levels than it did actually playing them. Maybe that was just poor non-finished game stuff - in which case my texture comments are based on false assumptions.
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"But can it do GT3?"
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Well Melbourne House did say they could have done Le Mans 24 at 60fps on DC without altering the visuals at all had they been given the time and resources to pull it off.
I think the DC would have struggled with the vehicle models personally, but other than that, I reckon it could have pulled the game off no problem.
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Much like the PS3, the PS2 was utter dog-**** on first release though. It didn't stand tall enough to lick the balls of the DC.
There was just far too much class on the DC (if you were an importer) to even bother thinking about any other console, apart from the GBA I suppose.
There was seriously so much stuff on the DC that I didn't have the time to play half of it. Far too much Capcom love, infact they should have just bought the patent from Sega and carried on developing arcade games for it, making it the Capcom NeoGeo type thing. Wasn't that a rumour back when CvS2 was in development?
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omg this thread has given me a sudden craving to go home and play F355 Challenge and Daytona... but I don't have either of those games!!1 arghh! what am I doing!??Last edited by dataDave; 27-06-2007, 13:58.
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If the DC could handle GT3, why were there no racing games that even come close to matching it? You could argue that the dreamcast didn't have time to be pushed, but GT3 was only released a year after the PS2 launch and it's been pushed much further since.
Not trying to knock the DC, but I don't see any evidence that it could do it. Sega GT looks pap compared the GT3 nevermind GT4.
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