Done about 6 hours on this today and I?m absolutely loving it. The first thing you notice as soon as you start is how much more effort has gone into the cutscenes. It is far more action packed, there?s plenty of voice acting and there are a great deal more cinematics than ever before.
The biggest difference here from the GC versions is obviously the controls and I?m pleased to say they are wonderful. If every First Person game could control this well the Wii could have some killer FPS?s. The aiming feels so right, especially when you change to the slightly ?looser? advanced mode. Shooting can be mapped to either A or B (the default is A ? Shoot, B ? Jump) but I just left it as it is and am happy with it. Swapping visors is done well, you simply hold the minus button and flick the remote in the direction you want.
The stick moves Samus, the Z button does the lock on just like the L trigger in the GC games while the C button turns you into the morph ball. The nunchuck is also used for the grapple beam commands, whether its in combat, for swinging across giant gaps or pulling away debris blocking a path. Beams now stack like Super Metroid so there?s no beam switching in this one, but after 2 games of it this is no big loss as it gives the game a different feel.
Infact, the game itself feels a lot more different from Prime than Echoes did. The game now takes place on multiple planets which you can fly between. It still essentially works like one big game world but having your ship means you?re not backtracking for miles on foot. There?s still plenty of backtracking and exploring, it?s just made less repetitive given then more focused level design that generally contains itself within one planet rather than having you go from one environment to another and back again like Prime/Echoes did. The ship actually plays an active part in the gameplay too as you can call in air strikes on certain targets to help clear blocked paths.
I don?t really want to say much more as Metroid is something that needs to be discovered personally but needless to say I?ve come across some great power ups, some huge boss fights and some absolutely stunning level design. Seriously, if there?s one thing that this does better than any other Metroid it?s the imagination when it comes to the environments. Everything looks so alien it?s a joy to behold, especially when you activate a switch or destroy a wall and you see all this alien architecture animate infront of you.
Ok, now back to playing some more....
The biggest difference here from the GC versions is obviously the controls and I?m pleased to say they are wonderful. If every First Person game could control this well the Wii could have some killer FPS?s. The aiming feels so right, especially when you change to the slightly ?looser? advanced mode. Shooting can be mapped to either A or B (the default is A ? Shoot, B ? Jump) but I just left it as it is and am happy with it. Swapping visors is done well, you simply hold the minus button and flick the remote in the direction you want.
The stick moves Samus, the Z button does the lock on just like the L trigger in the GC games while the C button turns you into the morph ball. The nunchuck is also used for the grapple beam commands, whether its in combat, for swinging across giant gaps or pulling away debris blocking a path. Beams now stack like Super Metroid so there?s no beam switching in this one, but after 2 games of it this is no big loss as it gives the game a different feel.
Infact, the game itself feels a lot more different from Prime than Echoes did. The game now takes place on multiple planets which you can fly between. It still essentially works like one big game world but having your ship means you?re not backtracking for miles on foot. There?s still plenty of backtracking and exploring, it?s just made less repetitive given then more focused level design that generally contains itself within one planet rather than having you go from one environment to another and back again like Prime/Echoes did. The ship actually plays an active part in the gameplay too as you can call in air strikes on certain targets to help clear blocked paths.
I don?t really want to say much more as Metroid is something that needs to be discovered personally but needless to say I?ve come across some great power ups, some huge boss fights and some absolutely stunning level design. Seriously, if there?s one thing that this does better than any other Metroid it?s the imagination when it comes to the environments. Everything looks so alien it?s a joy to behold, especially when you activate a switch or destroy a wall and you see all this alien architecture animate infront of you.
Ok, now back to playing some more....
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