My copy hasn't arrived :/ i'll be joining you when it does
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Zack and Wiki : Quest For Barbaros' Treasure
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Originally posted by EvilBoris View PostThis thread is making me remember how few people imported a Wii.
Nintendo=Insta import
I guess we'll find out if this game is being ignored for good or just for now when the PAL version ships in a few months.
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Originally posted by EvilBoris View PostThis thread is making me remember how few people imported a Wii.
Nintendo=Insta import
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I'm utterly hooked on this, Last night we had some friends over and I was playing this after a quick explanation everyone was chipping in with solutions to puzzles, it was great fun. Been playing over 15 hours now and it is still really original, the puzzles don't seem to repeat the same concepts over and over , each level has a unique game play device that is exploited for that level only,
I did one level where there were haunted paintings, you could reach into the paintings and remove objects from the images and use those objects with other paintings
, it was so so clever.
I'm on the last level but I suspect there are more as all of my full completed areas are registering as 70% completeLast edited by EvilBoris; 04-11-2007, 23:47.
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I got this and am stuck! No, literally. I was quite happily walking around and then Zack got stuck in a gap in the pavement and refused to move anywhere else.
I'm on the final (I assume) level of the first jungle set,
the one with the big monkey thing. I've just sent him to the other end of the level with my fiery stick and assumed I was supposed to use my umbrella on the wire to sail over him to the treasure, but that wasn't working, I need to go face him and see what happens I guess. Except I was stuck in the scenery. Lame.
I really hate how it counts (and autosaves) every time you die/be revived/use a hint. I hate blemishes like that! Some kind of indication that it was saving would have been nice too. I had to turn it off and had no idea at what point it was saved.
EDIT: Oh, and the dying thing is un-necessary. Why couldn't it have been designed to prevent that happening? Instead of crushing me, the boss could just punch me to the other side of the level. Same puzzle, less redoing the entire level from scratchLast edited by toythatkills; 09-11-2007, 17:23.
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Originally posted by parkinho View Post
Flip the umbrella upside down!
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Have been playing this for most of the week and it's so good that it's dragged me away from both The Orange Box and Phantom Hourglass.
I'm about half way through and the puzzles are starting to become epic now. So many things to take into account, so taxing but resolutely logical throughout. I don't even mind the deaths as they're usually quite funny, like Dragon's Lair in a way.
After so many years of playing American point-n-click games it's interesting to see a Japanese company come along and do things so very, very differently.
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