About a third of the way into this now so I'll give my thoughts.
It's like what you'd imagine a final fantasy RTS to be like. Each name character leads a team of monsters which you can control and each character has their own special abilities, one of which you can set as a gambit so they use it automatically.
The gameplay takes the form of missions where you generally have to either clear a level of monsters or destroy an opposing team's soul crystals. Sometimes you're fighting against just monsters but often you're fighting against other summoners who have their own monsters under their control. You (and the enemy) can summon more monsters for each team using summon gates which you compete for control with with the enemy. In soul crystal missions, if your own summoners or enemy's get killed, they automatically revive at the crystal. You win these missions by destroying the crystal.
At most times you can choose to either do missions that are part of the main quest or do side quests which give you more items and XP. Interestly if you lose a mission, you still gain xp which should in theory prevent you getting permanently stuck saving before a tough battle you're too weak to win.
The plot is fairly simplistic dealing with the Judge of Wings and her obsession with Aurucite (the stuff that enables you to summon). It's a lot more childish than FFXII focusing on Vaan and Penelo (you part ways with Balthier after the initial training sadly).
It's pretty fun overall but there are some annoyances. The controls aren't quite as polished as they could be with moving the camera being awkward, especially for lefties as the camera is controlled via the pad or by holding the stylus in place for a second, then dragging (all too often you end up selecting a unit instead of moving the camera). Sometimes it also feels like you walk too slow and in intense battles there's a lot of slowdown.
It's an interesting and fun game let down by uncomfortable controls and a plot that at this stage feels a bit too lightweight (it makes FFX-2 look deep).
It's like what you'd imagine a final fantasy RTS to be like. Each name character leads a team of monsters which you can control and each character has their own special abilities, one of which you can set as a gambit so they use it automatically.
The gameplay takes the form of missions where you generally have to either clear a level of monsters or destroy an opposing team's soul crystals. Sometimes you're fighting against just monsters but often you're fighting against other summoners who have their own monsters under their control. You (and the enemy) can summon more monsters for each team using summon gates which you compete for control with with the enemy. In soul crystal missions, if your own summoners or enemy's get killed, they automatically revive at the crystal. You win these missions by destroying the crystal.
At most times you can choose to either do missions that are part of the main quest or do side quests which give you more items and XP. Interestly if you lose a mission, you still gain xp which should in theory prevent you getting permanently stuck saving before a tough battle you're too weak to win.
The plot is fairly simplistic dealing with the Judge of Wings and her obsession with Aurucite (the stuff that enables you to summon). It's a lot more childish than FFXII focusing on Vaan and Penelo (you part ways with Balthier after the initial training sadly).
It's pretty fun overall but there are some annoyances. The controls aren't quite as polished as they could be with moving the camera being awkward, especially for lefties as the camera is controlled via the pad or by holding the stylus in place for a second, then dragging (all too often you end up selecting a unit instead of moving the camera). Sometimes it also feels like you walk too slow and in intense battles there's a lot of slowdown.
It's an interesting and fun game let down by uncomfortable controls and a plot that at this stage feels a bit too lightweight (it makes FFX-2 look deep).
Comment