Originally posted by merf
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Retro Gamer Issue 61
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Originally posted by MikeB View PostSurprised not to see a mention of Sylpheed (unless it's in there somewhere and I didn't catch the mention). That was the one game that had me considering purchasing the system back in the day for its visual originality alone
It still has one of the best intros in the history of games, though.
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Originally posted by merf View Postmaybe I'm in the minority but I've seen enough articles about him, Archer McLean and Jon Ritman now, there must be more tales to tell, people to interview from this era ?
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post Yesterday, 07:46 PM
Post #24
Group: Members
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Joined: 15-May 03
QUOTE (Goose @ Mar 2 2009, 08:33 PM) *
The Jon Hare interview is good too. Have you got another lined up? (Joffa?)
Yes
Jon Twiddy
Archer Maclean
Scott Addams
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Again, space meant that I couldn't really mention everything, and while I love Silpheed I don't think it's one of the best games on the system. It looks fantastic and was really jaw-dropping back in the day, but the actual gameplay is pretty average
It's quite sad that only CORE and GameArts made as developers , and tried to make use of the system , because when used the system was very powerful
Matthew Smith
read the Jon Hare article, nothing against him as I love the old sensi games on the Amiga but I'm bored of hearing about how great Sensible were blah blah.
The only trouble I have with Hare, is when he talks about the current gaming and how this or that game should be made better , when he's done nothing of note since the death of the Amiga
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Originally posted by Team Andromeda View PostIt's quite sad that only CORE and GameArts made as developers , and tried to make use of the system , because when used the system was very powerful
Other companies used the CD format to create bigger games than the cartridge versions, in particular The Terminator (Probe/Virgin) and Shin Megami Tensei (Atlus). Incidentally, Shin Megami Tensei is not only superior to the Super Famicom version but it is also one of the few Japanese-developed, third-party games to use the Mega CD's ASIC chip for its first-person perspective. Quite ironic considering the Japanese 'don't do FPSes'.
Of course, as you mention Game Arts and Core Design, along with Sega themselves, were the developers who consistently utilised the medium rather than released cartridge games with Redbook audio.
Ultimately I feel it was Sega's own fault for the deluge of lazy cartridge ports; while the Mega-CD was a nice piece of kit it was prohibitively priced. As the user installed base of the Megadrive/Genesis was high, undoubtedly Sega would have sold more MCD units had it been more attractively priced. This in turn would have encouraged developers into taking more risks with the format, rather than creating the vicious cycle we ended up with. With the user installed base for the MCD comparitively low, who can blame developers for taking the safe bet by re-releasing cartridge games instead of creating exclusive content? And then, with so few exclusive games that pushed the hardware, who can blame consumers for not wanting to pay so much to play such a small number of exclusive titles?Last edited by samanosuke; 03-03-2009, 13:43.
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I'd argue that others did too, just not so consistently. Games such as Dune (Cryo/Virgin), Wing Commander (Orion/EA), The Adventures of Willy Beamish (Sierra/Dynamix) and Cobra: The Space Adventure (Hudson) could not have been released on cartdridge or, at the very least, they would have to have had to have been severly compromised. Games such as these, while not taking advantage of the extra graphical effects or featuring hours of FMV, did utilise the incredibe storage space (for the time) offered by the CD format.
Its just that most corps tended to use Mega Drive code , and just wake on a CD track, CORE and Game Arts went that extra mile and used the extra chips inside the Mega CD . Everyone goes on about Sonic CD, I was gutted the Mega CD scaling chips were never used for the spirits/UFO's on the 3D section , and little use of the 8 PCM chip for the sound effects in game .
That's the worst part is how little SEGA used the console its self , the Mega CD could have handled pretty decent ports of Hang On, Super Hang ON, Out Run ECT..
That said Switch was one of the few games that used the Mega CD to its fullest , and a game that just could be done on any other machine at the time , and is still to this day, just utterly brilliant
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Originally posted by Team Andromeda View PostEveryone goes on about Sonic CD, I was gutted the Mega CD scaling chips were never used for the spirits/UFO's on the 3D section , and little use of the 8 PCM chip for the sound effects in game .
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Originally posted by Team Andromeda View PostThat's the worst part is how little SEGA used the console its self , the Mega CD could have handled pretty decent ports of Hang On, Super Hang ON, Out Run ECT..
That said Switch was one of the few games that used the Mega CD to its fullest , and a game that just could be done on any other machine at the time , and is still to this day, just utterly brilliant
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Actually for most (if not all) of the 'past' levels the PCM channels are used for the soundtrack. That's testament to the high quality of those added PCM capabilities; when they are actually used it's difficult to tell between what is chip and what is Redbook music.
And I still can't work out why Sonic Team made such great use of the scaling/rotation hardware for the bonus Garden option, but never used the chip 3D inthe bonus sections , with no scaling at all onthe UFO's and a pretty basic Mode 7 effect .
Sega did use the scaling chip for games such as Heavenly Symphony and Joe Montana NFL
One only has to look at the 3d sections in Batman Returns and Cliffhanger , to see the Mega CD could have done pretty good and close ports of Space Harrier, AB, OutRun ECT. Credit to SEGA America they used the system far more , but then got caught up in that FMV hype , when they should have continued to use the talents of John O'Brien .
You are right thought, Jurassic Park is a great game , and one that really uses the system and makes decent use of the licence, and to me at the EC onthe Mega CD was the deepest fighter on a home system
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I don't think the MegaCD had a chance. Like any hardware, there were some devs who tried hard to push the envelope, but many didn't show any real commitment. In the end the system was seen as not "The next big thing" .. and soon faded away from the gaming scene. If the 3D0, PS1, Saturn, hadn't arrived in 94, maybe devs & gamers would have taken more of an interest in the MegaCD. It may have some nice games, but.. it was never going to succeed in the market of the time.
Games like Batman, Soul Star, did show what could be done with 16-bit tech if you added special chips and a cd-rom.
I still think Star Fox on the snes was more exciting than any MCD game, though. There is no doubt that the MCD & quite a few of its games are worth owning and enjoying.Last edited by Leon Retro; 04-03-2009, 08:12.
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For a add on the Mega CD sold well , what some 5 million units sold there's not many add ons that's sold better . Trouble was for me it was just such a wasted potential, it came out in 1991 and SEGA Japan did next to nothing with it for years , in my view it should have be porting its Sprite Sacling coin ups In-House very early in .
I can't help but feel that After Burner III sounded the death nail , I remember everyone at the time thinking this would be the game to show off the Mega CD hardware , and the bloody Mega Drive version of Part II looked and moved much better , when at the time I think people were hoping to see Mode 7 killing effects
Its a shame, it was good and powerful hardware at the time, but SEGA them self's did really make enough use of it , and if SEGA didn't make use of it, it's hard to expect 3rd parties too
And for me Batman Returns is more exciting and a better game than StarFox
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Originally posted by Team Andromeda View PostI'm sorry I really meant Sega Japan .
But yeah, you're right - Afterburner III was a complete travesty.
And I found Dennin Aleste to be much more exciting than Starfox, but then I guess that wasn't quite the answer Leon was looking for!
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Originally posted by samanosuke View Post
And I found Dennin Aleste to be much more exciting than Starfox, but then I guess that wasn't quite the answer Leon was looking for!
Anyway, when it comes to Star Fox, I enjoyed Axelay far more. There is no doubt( at the time especially ) .. that Star Fox is a great game. It wasn't some fancy 'tech demo' ... The gameplay and design were what made the game; not the 3D visuals, which weren't amazing even back then.
The problem with the MegaCD is that it was a bad idea. No one needed it back in 91-93. The MD & SNES were delivering excellent games - so that was enough for most gamers. The fact that the MCD didn't launch with games that blew peoples minds, was the first nail in its coffin. Batman should have been a benchmark standard for the machine, but.. it was more of a unique game amongst a sea of mediocrity & lameness.
Sure, there are quite a few nice games for the machine, but.. no gamer can honestly say they can't see why it didn't set the gaming scene on fire, unless they are blinded by an obession for it.
I think the handful of good games for the machine are well worth owning now, and can be appreciated much more than they were back in the day. These days there aren't any expectations focused on the MCD, so when you discover a gem for it, you just smile and enjoy it for what it is. No one is expecting amazing things from it.
I personally only knew of one person with a MCD back in the 90s. It's surprising to hear that it sold 5million+ .. That is a figure I find hard to believe, but if it's true.. it shows how much faith people had in Sega back then.
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The problem with the MegaCD is that it was a bad idea. No one needed it back in 91-93. The MD & SNES were delivering excellent games - so that was enough for most gamers. The fact that the MCD didn't launch with games that blew peoples minds, was the first nail in its coffin. Batman should have been a benchmark standard for the machine, but.. it was more of a unique game amongst a sea of mediocrity & lameness.
Batman should have been a benchmark standard for the machine, but.. it was more of a unique game amongst a sea of mediocrity & lameness.
here are quite a few nice games for the machine, but.. no gamer can honestly say they can't see why it didn't set the gaming scene on fire,
I think the handful of good games
There was quite a lot of very good games on the system , sadly a few of the best ones remained Import only
It's surprising to hear that it sold 5million+
Sega Japan did make a game that, while not using the scaling chips, utilised the capabilities of the Mega CD very well. If you haven't already seen it, look up some videos of Record of Lodoss War.
But I remember all the hype for the Mega CD was it was 1st announced , and as soon as SEGA said it had extra chips in the machine for scaling and rotation effects , almost every magazine I knew run reports and showed all these possible Arcade games that could be coming to the system , with Night Striker being a fan . But to many early games onthe system never used the chips , but all the hype was After Burner III was going to be the showcase game , the game to show off all that extra hardware and effects .
I remember it all too well , even the bloody intro and music was sh8t , it did'nt use one ounce of the Mega CD. If it scaled and rotated like the AB II coin up I think it would have made a lot of difference . I remember after that game , MEGA (the gaming mag) run a interview with a so called developer, who said the Mega CD didn't even support Hardware scaling and Rotation
Switch is the best game to come from SEGA japan onthe system . There was a game that just couldn't be done on any system at the time ,used every effect you could think off, was simply massive , and a brilliant game to boot . Still one of the best games around even todayLast edited by Team Andromeda; 05-03-2009, 06:32.
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