Forgive the vague title, I will try and explain.
One of my favourite racing games, but the first thing that struck me when playing was that it "felt" 3D. The famed mode 7 of course.
In other racing games of the time (Turbo Outrun, Lotus) a "sharp" turn was just a "long" turn.
So was F Zero the first game simulate 3d racing effectively?
And did any other system manage this before the advent of proper 3d?
Street Racer and SNES and MD provides the perfect comparison or mode 7 vs normal scrolling
One of my favourite racing games, but the first thing that struck me when playing was that it "felt" 3D. The famed mode 7 of course.
In other racing games of the time (Turbo Outrun, Lotus) a "sharp" turn was just a "long" turn.
So was F Zero the first game simulate 3d racing effectively?
And did any other system manage this before the advent of proper 3d?
Street Racer and SNES and MD provides the perfect comparison or mode 7 vs normal scrolling
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