Upon loading the game, you're greeted with and update for firmware 3.01
The game boots up whichever language your PS3 is set to it seems, as everything is defaulted in English.
Now, onto the game ladies and gentlemen...
As for comparisons sake,i don't have the Xbox 360 version available to compare, since that's region locked. So i wouldn't be able to give you guys the direct comparision between both formats on terms of framerates/ graphical fidelity etc.
From the general consensus of those that've played both, is that there are framerate dips on both formats, though the PS3 suffers a little bit more. Also the textures/ colours just look a little better on the Xbox 360
I digress...
During the first few scenes, it pop-references Viewtiful Joe/ Devil May Cry, and even has a familiar OutRun theme tune. Also Rodin (your shop vendor) off hand, name-checks a wily old merchant from Resident Evil 4. Quite a few tongue in cheek Capcom self referencing at hand ;]
As with all Capcom-esque action games, the cutscenes are full of camp lines married with a ballet of nicely choreographed action. They always out-trump themselves everytime, dating back from the original Devil May Cry/ Viewtiful Joe's/ God Hand et al. They use a mix of standard cutscenes, and these filmic type ones (where you see the film reel borders top & bottom of the screen) where it uses static character models, using very little motion. Very nice.
There are so many neat little graphical and animation touches, which give Bayonetta a good deal of personality and charm.
Also the moveset is vast, and it helps, that between stages (while on the loading screen) you can practice Bayo's moveset, as some are quite tricky to get the timing down. Especially as most battles, there is quite a lot of pyrotechnics/ graphical flourishes happening to keep a track of where Bayo is at with her animations. Plus it doesn't help that she always keeps distracting me, as she bares (well near) all when you've hit a good combo ;]
But yeah, she's quite impressively animated.
The game employs a similar menu system to Devil May Cry 4/ Resident Evil 5 (between stages) where you can upgrade your arsenal/ moveset, plus the fact you can select which stages you want to tackle, once beaten of course. And due to the price of a few things in the 'Gates of Hell' store, i'm going to have to farm a few of the early stages to get some extra movesets and vitality enhancers.
Speaking of which, the items within the store follow the tried and tested, where you find extra weapons, moves, items which you've seen in similar Capcom action games.
As for the first few hours, it's a veritable mash of camp lines mixed with premium action, that the teams previous work on Capcom titles delivers to the fullest. Hopefully it continues!
Non stop climax action?
oh yes...
The game boots up whichever language your PS3 is set to it seems, as everything is defaulted in English.
Now, onto the game ladies and gentlemen...
As for comparisons sake,i don't have the Xbox 360 version available to compare, since that's region locked. So i wouldn't be able to give you guys the direct comparision between both formats on terms of framerates/ graphical fidelity etc.
From the general consensus of those that've played both, is that there are framerate dips on both formats, though the PS3 suffers a little bit more. Also the textures/ colours just look a little better on the Xbox 360
I digress...
During the first few scenes, it pop-references Viewtiful Joe/ Devil May Cry, and even has a familiar OutRun theme tune. Also Rodin (your shop vendor) off hand, name-checks a wily old merchant from Resident Evil 4. Quite a few tongue in cheek Capcom self referencing at hand ;]
As with all Capcom-esque action games, the cutscenes are full of camp lines married with a ballet of nicely choreographed action. They always out-trump themselves everytime, dating back from the original Devil May Cry/ Viewtiful Joe's/ God Hand et al. They use a mix of standard cutscenes, and these filmic type ones (where you see the film reel borders top & bottom of the screen) where it uses static character models, using very little motion. Very nice.
There are so many neat little graphical and animation touches, which give Bayonetta a good deal of personality and charm.
Also the moveset is vast, and it helps, that between stages (while on the loading screen) you can practice Bayo's moveset, as some are quite tricky to get the timing down. Especially as most battles, there is quite a lot of pyrotechnics/ graphical flourishes happening to keep a track of where Bayo is at with her animations. Plus it doesn't help that she always keeps distracting me, as she bares (well near) all when you've hit a good combo ;]
But yeah, she's quite impressively animated.
The game employs a similar menu system to Devil May Cry 4/ Resident Evil 5 (between stages) where you can upgrade your arsenal/ moveset, plus the fact you can select which stages you want to tackle, once beaten of course. And due to the price of a few things in the 'Gates of Hell' store, i'm going to have to farm a few of the early stages to get some extra movesets and vitality enhancers.
Speaking of which, the items within the store follow the tried and tested, where you find extra weapons, moves, items which you've seen in similar Capcom action games.
As for the first few hours, it's a veritable mash of camp lines mixed with premium action, that the teams previous work on Capcom titles delivers to the fullest. Hopefully it continues!
Non stop climax action?
oh yes...
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