Based on the game-world of the old PC classic real time strategy / action / arcade (!) game, Syndicate is looking to make its mark this time around instead in the crowded FPS world. Based on the demo, it has succeeded.
It's a one level demo with various checkpoints, culminating with a boss. 4 players, either random or in a private match, choose a loadout from defence, offense or support. These provide a basic weapon choice from the start, although other weapons can be picked up along the way. Normal and Hard modes are available.
A surveilance report can be checked that shows the route through the compound.
Entering the level, teamwork is essential from the start and looks to be the theme. Running off on your own is a bad idea. If you aren't shooting you are healing commrades. If one of you loses all health, rebooting them takes a long time which is dangerous if they are in the open, but they can do a "Gars of war", stumbling towards cover, now in 3rd person viewpoint, hammering A.
LB on the xbox is "breach" for context sensistive actions, like heal or deactivate armour on boss or rip out chips from guards, or dearm grenades (turns them into ammo to collect!)
RB is highlight any enemies seen so far even if beyond view.
There is a point system for spending on upgrades, such as advanced health, dexterity or shield.
Gameplay is much more tactical than the arcadey visuals stuggest, with lots of cover to cover and works best if two people get shooting while two get healing, with a swap of roles at reload time.
Graphically, it's well over the top and suitably futuristic, with a mad heads-up-display that flickers ammo and health readings around the screen. Enemies in the distance are easy to determine and target (there's the option to turn off aim-assist too which is great).
After the intial "What on earth have they done to the memory of Syndicate by turning it into an FPS" fury had worn off, I can say based off this co-op demo that I'm itching to see what the full game has to offer.
Announcement
Collapse
No announcement yet.
Syndicate Co-op Demo Review - Microsoft Xbox360
Collapse
-
Created by:
Charles R
- Published: 31-01-2012, 11:51
- 0 comments
-
X
Collapse
Categories
Collapse
article_tags
Collapse
- 3DS Reviews (25)
- Dreamcast Reviews (44)
- DS Reviews (29)
- Editorial (26)
- Gamecube Reviews (39)
- GBA Reviews (17)
- Hardware (12)
- Import and Tech (19)
- Interviews (3)
- Mobile / Tablet Reviews (11)
- news (15)
- pc reviews (22)
- PS1 Reviews (3)
- PS2 Reviews (43)
- PS3 Reviews (43)
- PS4 Reviews (9)
- PSP Reviews (21)
- PS Vita Reviews (12)
- Reports (20)
- Site docs (4)
- Switch Reviews (10)
- Wii Reviews (31)
- Xbox360 Reviews (99)
- XboxOne Reviews (10)
- Xbox Reviews (17)
Latest Articles
Collapse
-
by ArchivesHere is a translation of the menu screens in Boboboubo Boubobo Dassutsu! Hajike Royale for the Nintendo Gamecube:
Main Menu
Story Mode
"This is single player mode"
"You can have fun in Story mode"
Nose hair Training Centre
"4 player battle, But only up to 4 players can play!"
Secret Connection
"Here you can connect a GBA cable to the Gamecube"
Gallery "Here you can view Bobobo's files...-
Channel: Features
22-08-2023, 13:33 -
-
Appearing recently on digital storefronts, this digital exhibition coincides with the 20th anniversary re-release and bringing together of Radiohead's Kid A and Amnesiac albums. It's been made in collaboration between the band and Epic Games, though it's also very quick to tell you that it is not a game, epic or otherwise. That, I think, is a mixture of nervous expectation-setting, alongside its creators selling both games, and what they've created, short.
Unless you're one of those sorts...-
Channel: Features
04-01-2022, 16:56 -
-
by Charles ROnce upon a time, there was a Freeloader. It was late, as usual, but everyone waited with baited breath, because it promised much.
And so it came to pass, the Freeloader finally arrived, and oh what gifts it brought. The ability to de-zone everyone's Gamecubes. Finally, an easy (and cheap) way for anyone in the world to play games from anywhere else in the world. It was welcomed with open arms.
Datel, after many delays, have now released their de-zoning disc. Twice. The f...-
Channel: Features
18-11-2015, 19:46 -
-
by ArchivesDescribing the greatness of Goldeneye isn't the easiest task in the world. If you were to show it to a gamer who has recently been showered with PC First Person Shooters such as Far Cry, then they'd scoff at the low-polygon landscapes, the poor digitised textures of Robbie Coltrane and the frame rate equivalent to the IQ of a table leg. They'd be missing the point though, as levels such as "Surface" are the forebears to Far Cry's grand vistas.
Which leads us nicely into one of the reaso...-
Channel: Features
17-11-2015, 11:43 -
-
by ArchivesHere is a translation of the menu screens in:
Fire Pro Wrestling Returns for the Sony Playstation2:
Match Options Menu - appears before each match
The selectable parts of these options all change, but we've translated what's in the screenshot anyway. Also this is a scroll menu and there's an option that doesn't appear on this screen unless you scroll, which is "Referee Select" (Left side) User Settings - 1 Blue Corner - 1P Red Corner - CP Match Rule -...-
Channel: Features
06-11-2015, 15:07 -
-
by ArchivesAs a first visit to any kind of games show, it was going to be very interesting to see what all the fuss was about. I remember reading about the Tokyo Game Show among other shows in magazines years back and having a sense of delight and amazement. Did you ever dream of going to a game show in Japan? I'm sure it's something most avid gamers can associate with. On Sunday the 28th of September, my wife and I headed towards Makuhari messe from western Tokyo, a journey of 2 hours. When we finally ...
-
Channel: Features
22-05-2015, 17:34 -