Originally posted by Eight Rooks
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Second Sight
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Read the Games TM review and they dont seem to like it when compared to Psi Ops. Having not played Psi Ops i cant really judge but it must be a bit of a blow for Free Radical when the marketing / advertising spent on it must be an absolute fortune.
That review would put people off it and make them buy Psi Ops. Well it had that effect on me...
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You can juggle people in SS, I note, like Psi-Ops... doesn't seem to serve any practical purpose, but it's something of a laugh (target them with TK, lift them up, keep them targeted and just keep pressing and releasing the R trigger, thus bouncing them up and down in mid-air).
Originally posted by GinzaRead the Games TM review and they dont seem to like it when compared to Psi Ops. Having not played Psi Ops i cant really judge but it must be a bit of a blow for Free Radical when the marketing / advertising spent on it must be an absolute fortune.
That review would put people off it and make them buy Psi Ops. Well it had that effect on me...
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Finally got my copy of this yesterday and while I'm only three or four levels into it, frankly I'm really dissapointed.
Its a poor man's Psi-Ops and no mistake ( but even when you don't compare it to that game its still plain bad ).
While it does have some novel ideas, they're far outweighed by the games downsides. The controls are just plain bad, the physics awful (with everything having an over-gravitised feel) and the environment interaction hit and miss. Seeing Vattic skate / demented bunny hop down a flight of stairs is an inexcusable flaw in this day and age too.
Its been said before but the respawning enemies are just bad. They just don't work in a stealth game like this IMO.
The only thing this game has going for it is the plot, which is definately more engaging than that of Psi-Ops but doesn't justify the mess this game is.
I haven't been dissapointed by a game like this for a long while. I was so looking forward to this as well, that I tried to like it but just can't. I'm even considering selling my copy
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I'm just about still enjoying this a lot. I certainly need to write up my feelings on it all when it's over. Unfortunately, I'm getting stuck towards the end... the difficulty level is ramping quite a bit. Just did Infiltration, which was a complete arse, especially the arseing shock troopers. However, I'm now on Childcare, and just have no idea how to go about this, other than stealthing around and psi-blasting the hell out of everyone. Suggestions? Tips?
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Originally posted by PalefaceI'm just about still enjoying this a lot. I certainly need to write up my feelings on it all when it's over. Unfortunately, I'm getting stuck towards the end... the difficulty level is ramping quite a bit. Just did Infiltration, which was a complete arse, especially the arseing shock troopers. However, I'm now on Childcare, and just have no idea how to go about this, other than stealthing around and psi-blasting the hell out of everyone. Suggestions? Tips?
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Originally posted by EvilBorisI found the best way to kill those shock troopers (i'm guessing you mean the guys with the psi shield things) was to pick them up and drop them into an awkward place, like ontop of a table or half stuck in a wall. it kills the instantly, it work on the guys in tubes later on too
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not sure if anyone can help me here, i've been playing second sight for a few hours now and im on the escort level, but im stuck, im on the top of the buildings and i cant get jayne down to the bottom as i can only drop off the edge to get down, across the other side of the drop is a ladder going into a little alcove
any help would be great!
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Originally posted by psynodenot sure if anyone can help me here, i've been playing second sight for a few hours now and im on the escort level, but im stuck, im on the top of the buildings and i cant get jayne down to the bottom as i can only drop off the edge to get down, across the other side of the drop is a ladder going into a little alcove
any help would be great!
You don't go down to the ground (yet) or out onto the ledge around the courtyard. Shimmy onto the ledge, work your way all the way across to the left (there are some guards inside the rooms you're moving past) and you'll come to another balcony on the other side. From there you can go inside the building on that level, run down the corridor and past all the rooms you just shimmied by on the outside. In one of them there's a patient with a key - I think you hear him raving about it as you go by. Either kill him or talk to him to get the key, go back out and carry on down the corridor and you'll come to the locked door that leads on to the balcony you started at. Unlock the door, call Wilde again, bring her inside and the place you need to go next is somewhere inside that corridor you just ran through.
(Sorry if that was no help, or not clear enough, or just plain wrong. )
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