Heh, just for a laugh, you understand.
But on the offchance there are any Sakura Taisen fanboys in here other than me, what'd you make of it? I put in maybe 90 minutes' play today and... I'm not sure quite what to think.
Story aside, you make your way across the US stage by stage (with a couple of small branching paths here and there). Every stage you just have to kill a set number of enemies and/or take out a boss, sometimes going from point A to point B at the same time.
On the one hand I'm really quite disappointed. This is a PS2 game? Could have fooled me; it looks no better than #3 or #4 on the DC. Blocky, low-poly models, fairly bland textures, levels which are effectively just mazes with a few drab bits of "scenery" pasted in here and there. Ropy animation, non-existent AI, elementary errors in game design (some edges you can fall off, others you can't - stuff like that). The camera's awful, the combat is stilted, jerky and unintuitive - lurch around madly flailing your sword at everything and hope it hits. And they're considering giving this a Western release? I mean, I'd love to see the franchise over here, but... this? Why? It'd get laughed at by every magazine going.
On the other hand...
Stick with it and there is a surprising amount of depth to the combat; it's still a fairly shallow game, but it does have some opportunity for showboating and honing your technique. You can attack forward, backward, jump attack, spread attack, slide, juggle and power attack. Your horse can headbutt, too, and throw some of the smaller enemies. You have a simple DDP-esque combo meter, which is all right for some replay value (bigger chains=higher grades for the level, you know how it goes). There's a simple RPG aspect to it, too - you pick up points to boost your stats with, collect new weapons and new bits of kit for your horse, and also unlock new characters.
Though the graphics are somewhat bleh, the designs are okay - Gemini herself is sooo damn cute, a brilliant wacky Japanese take on the old Roy Rogers' style Calamity Jane
; the villains are interesting enough, and the supporting cast so far are okay. Not the developers' best effort overall, but more than enough to make me smile. The music's not bad, either - the theme's not up to much, but the BGM is pleasant and unobtrusive.
So... All in all it comes off as some kind of strange Dynasty Warriors knockoff, and very much a snack you can eat between #4 and the real Sakura Taisen V. It's... okay; I don't really regret shelling out the money for the LE. But it's just so cheap and cheerful, in a way I wasn't quite expecting - I'm not sure I could recommend it that strongly to anyone who wasn't already into the series. I'm pleased I got it, and I want to give it a good bit more play time, but if Sega think this is going to endear your average Western consumer to the franchise as a whole I think they're going to get a nasty shock.

Story aside, you make your way across the US stage by stage (with a couple of small branching paths here and there). Every stage you just have to kill a set number of enemies and/or take out a boss, sometimes going from point A to point B at the same time.
On the one hand I'm really quite disappointed. This is a PS2 game? Could have fooled me; it looks no better than #3 or #4 on the DC. Blocky, low-poly models, fairly bland textures, levels which are effectively just mazes with a few drab bits of "scenery" pasted in here and there. Ropy animation, non-existent AI, elementary errors in game design (some edges you can fall off, others you can't - stuff like that). The camera's awful, the combat is stilted, jerky and unintuitive - lurch around madly flailing your sword at everything and hope it hits. And they're considering giving this a Western release? I mean, I'd love to see the franchise over here, but... this? Why? It'd get laughed at by every magazine going.
On the other hand...
Stick with it and there is a surprising amount of depth to the combat; it's still a fairly shallow game, but it does have some opportunity for showboating and honing your technique. You can attack forward, backward, jump attack, spread attack, slide, juggle and power attack. Your horse can headbutt, too, and throw some of the smaller enemies. You have a simple DDP-esque combo meter, which is all right for some replay value (bigger chains=higher grades for the level, you know how it goes). There's a simple RPG aspect to it, too - you pick up points to boost your stats with, collect new weapons and new bits of kit for your horse, and also unlock new characters.
Though the graphics are somewhat bleh, the designs are okay - Gemini herself is sooo damn cute, a brilliant wacky Japanese take on the old Roy Rogers' style Calamity Jane

So... All in all it comes off as some kind of strange Dynasty Warriors knockoff, and very much a snack you can eat between #4 and the real Sakura Taisen V. It's... okay; I don't really regret shelling out the money for the LE. But it's just so cheap and cheerful, in a way I wasn't quite expecting - I'm not sure I could recommend it that strongly to anyone who wasn't already into the series. I'm pleased I got it, and I want to give it a good bit more play time, but if Sega think this is going to endear your average Western consumer to the franchise as a whole I think they're going to get a nasty shock.

Comment