Just a quick set of observations, not a review before I dash out the door...
Another month another Tom Clancy game and while this one comes with a cheap Ghost Recon camouflage belt, and has graphics which lean towards poor, it has a couple of nice touches.
Taking out a tank with the rocket launcher is much more satisfying than performing the same action in HALO 2, even though HALO 2 looks prettier when you're doing, well, everything. Muzzle flash in particular looking a bit too animated for my tastes.
Your team are suitably peppy for US troops, One or two team members jumping to their feet after being plied full of drugs by your medic then saying, 'Ouch that stings...Lets go get those guys!', and they haven't been dumb enough to block my path or get in my way while I was filling some Digital North Koreans full of bullet holes either.
Hopefully multiplayer will draw people who really know how to work in teams, which is the inverse of the HALO 2 MP experience, and it looks interesting enough to sustain people's interest with a whole host of co-op and Vs games available.
The training section isn't as tight as it could be, it trying to move you on before you completed a section simply because you might have done something it hadn't expected, but for the most part this hasn't shown up in the game.
Not as arcade like as most FPSs, and a new over the shoulder view, but not as strategy dependent as the Rainbow Six series. (Thankfully.)
More impressions later tonight...
Another month another Tom Clancy game and while this one comes with a cheap Ghost Recon camouflage belt, and has graphics which lean towards poor, it has a couple of nice touches.
Taking out a tank with the rocket launcher is much more satisfying than performing the same action in HALO 2, even though HALO 2 looks prettier when you're doing, well, everything. Muzzle flash in particular looking a bit too animated for my tastes.
Your team are suitably peppy for US troops, One or two team members jumping to their feet after being plied full of drugs by your medic then saying, 'Ouch that stings...Lets go get those guys!', and they haven't been dumb enough to block my path or get in my way while I was filling some Digital North Koreans full of bullet holes either.
Hopefully multiplayer will draw people who really know how to work in teams, which is the inverse of the HALO 2 MP experience, and it looks interesting enough to sustain people's interest with a whole host of co-op and Vs games available.
The training section isn't as tight as it could be, it trying to move you on before you completed a section simply because you might have done something it hadn't expected, but for the most part this hasn't shown up in the game.
Not as arcade like as most FPSs, and a new over the shoulder view, but not as strategy dependent as the Rainbow Six series. (Thankfully.)
More impressions later tonight...
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