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Mario Kart GP Arcade (Location Test)

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    Mario Kart GP Arcade (Location Test)

    Ok, just arrived back from playing this which is currently on location test in the Namco arcade at the Meadowhall Shopping Centre just outside Sheffield.

    First things first. If you're one of the people who disliked Mario Kart Double Dash!! then unless something drastic happens to the final build of the game then i reckon you're gonna hate this one. I personally really enjoyed the Gamecube version but i can see why people wouldn't. At this stage this new arcade release appears to be very much more of the same.

    Graphics : Very much like the Gamecube's Double Dash!! in this respect. Perhaps a little bit more detailed and maybe slightly smoother, but i saw nothing that i don't think that the Gamecube could manage if pushed hard enough. They do fit the game perfectly though and i can't see how they could be improved and still look like a Mario game.

    Sound : Again, nothing amazing and very much like Double Dash!! All the voices you'd expect are there along with the required sound effects. Thinking back i can't remember any of the tunes so can't really comment on those. The speakers on the cab were set nice and loud which does make a nice change for an arcade game these days. I certainly had no problems hearing anything.

    Control : Lovely smooth steering wheel with the 'Item' button large and easily accessable in the centre. It's got quite a strong vibration when required - This is most noticeable when being affected by the power up which turns your wheels into cubes. It nearly shook the wheel out of my hands the first time as i wasn't expecting it. You make your Kart jump by stamping on both the gas and brake at the same time. It's fine once you get used to the timing but did take a little getting used to. I'm quite tall (6'3) and was perhaps at a bit of a disadvantage as it can be a struggle to move my legs far enough quickly once i've shoe horned myself into the cabinet. If you 'hop' while turning then you can drift sharply around the corner. Taking a corner without hopping makes you drift really wide around the outside of the corner...not recommended as it slows you down loads. Didn't manage to get the Kart do a boost whilst cornering as you can in the previous version although obviously that's not to say it's not possible.

    Gameplay : The first thing i tried was a 'boost start' and managed it first and every race. It's achieved by flooring the gas inbetween the 2nd light and Go. Works just like previous versions in that a bit of fire comes from the rear of your kart and you boost to usually 2nd or 3rd. Try to make so that you don't hit any of the other racers while doing this (and at all other times) as you lose coins which i presume slows you down. Coins are available in groups all in various areas of the track. Once collected they don't appear to regenerate until every one of the group has been collected.

    After collecting a power up you will usually get a small cross-hair in the centre of the screen. If you can manage to hold the cross-hair over an opponent for a couple of seconds you lock on and your weapon has a guaranteed hit. Fire too soon and you miss. You know when you've picked up reverse firing weapon as a small arrow will appear from the rear of your kart. On items that need to be manually aimed you just get a basic cross-hair for aiming. I don't think that inidividual characters have their own specific items. When playing in Grand Prix mode i reckon i only saw perhaps three or four different ones...the one that changes your wheels into cubes, a rain cloud that i think made the Kart understeer, a big dog bowl shaped thing that drops on an opponent slowing them down and a red shell. Three available power ups are chosen at random when playing in multiplayer from a fruit machine type thing which you stop using the item button in the centre of the wheel. A few more appeared then such as a cream pie and red smoke bomb that both can be dropped behind you and a rocket launcher that fires what appear to be mini pac-men.

    One of the biggest complaints about the Gamecube Mario Kart!! was the cheating AI. If that was something that bothered you then you'll be annoyed to find out that nothing has improved. No matter how well you think you're driving your opponents only ever seem to be a couple of feet behind. I also lost track of the number of times i was about just about to win but got clobbered on the last corner by a weapon. Very infuriating.

    There were three Cups available to play. Each one has two courses open and two more locked. By coming 1st (and perhaps 2nd?) you open up one of the locked courses. Once open they can be tackled in any order. It was hard to unlock any of the later courses since you're supposed to use one of the magnetic cards that all new arcade games seem to use these days to save your progress. The cards or reader weren't available in this unfinished version and since we were taking turns we almost always had to start afresh unfortunately. The courses we did manage to play on were to be honest not very exciting. Very much like the early Double Dash!! tracks in that they were wide, normally almost oval and quite uneventful.

    Pretty much stuck for what else to say. I certainly won't be going back in a big hurry to play it. We both agreed that it's the sort of game that non gamers might very well enjoy playing while at the cinema. Unlike something like Outrun2 which i've quite happily spent hundred's of pounds playing in the arcade, there doesn't seem much of a game to get good at unfortunately. It's definitely more of a party game than a proper driving game.

    I did get some video footage (before we were told to stop filming ) and as soon as i can find my firewire cable i'll put up on the net for viewing.

    If you've got any questions about anything i've missed let me know and i'll see if i know the answer.
    Last edited by Yoshimoto; 08-04-2005, 21:35.

    #2
    Nice one Yoshimoto... look forward to seeing the footage, although hopefully i'll get up there at some point this weekend for a blast

    Comment


      #3
      I agree with all your comments. I too went to meadowhall this evening and had a few goes. I found the game too easy and came first on all my goes. You don't get lot for your money though do you? You should be able to progress more if you win rather than add more coins. Then again I am tight.

      Comment


        #4
        Originally posted by Yoraths mullet
        I agree with all your comments. I too went to meadowhall this evening and had a few goes. I found the game too easy and came first on all my goes. You don't get lot for your money though do you? You should be able to progress more if you win rather than add more coins. Then again I am tight.
        How much for a go, then?

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          #5
          ?1, but it doesn't seem to make any difference if you win or lose. I came first but still had to put extra coin in if I wanted to continue. The races are 6 laps though.

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            #6
            ?1 per credit.

            It seems to be the way that all racing games are going unfortunately. You pay ?1 per race regardless of wether you win or lose.

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              #7
              I don't normally play racers, thats why I feel cheated. I expected it to be more like the console versions, maybe finish in the top two to proceed.
              Did you have a go with any of the Namco characters, I was too excited and went with Toad. I feel a bit foolish, I forget to try out the new ones.

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                #8
                Bloomin' Hell I'm not made of money!

                What Characters were playable from the start?

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                  #9
                  Characters available were if i remember correctly...

                  Mario, Luigi, Wario, Yoshi, Bowser, DK, Princess Peach, Toad, Blinky (Pac Man Ghost), Pac Man and Mrs Pac Man.

                  Played with Mario, Toad and Blinky. Toad felt to me completely unlike his console based outings in that he didn't seem to stick to the road at all...he drifted way wide on the corners. Mario seemed by far the best from the small amount of time i've had. Could really do with a good couple of hours playtime when the arcade is quiet (so i don't feel the need to get up and offer others the chance to play) to get to grips with the different characters properly. Skint at the moment though so it's not going to be for a while.
                  Last edited by Yoshimoto; 08-04-2005, 23:20.

                  Comment


                    #10
                    Originally posted by Yoraths mullet
                    ?1, but it doesn't seem to make any difference if you win or lose. I came first but still had to put extra coin in if I wanted to continue. The races are 6 laps though.
                    Initial D is the same m8, even when you win and go to next stage you need to put another credit in to continue. Can make it a very expensive affair sadly :/ probably one of the key reasons the arcades are dying.

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                      #11
                      ?1 a race is the reason I only have a few goes and then wait for the conversions.

                      It's a shame that this new Kart title sounds like a lightweight experience. I guess Namco have got the wrong impression about the series; they obviously think it only appeals to little kids. Nintendo have dumbed down the console versions as well though, so maybe it's not all Namco's fault.

                      It would of been cool if Sega had made it: I think it would of had more depth for the hardcore gamer. Maybe Sega should make a Kart game using their famous characters( I know they did a GG version, and it was crap )

                      I will still be giving it a go though; it sounds reasonably enticing!

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                        #12
                        Sweet, had a go last night. You don't seem to get much value for a pound though, all felt over a bit fast and we couldn't get link up working??

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                          #13
                          The multiplayer kicks in automatically if you insert the coin for the 2nd player while the countdown is running on the first players machine. You get no choice in the matter.

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                            #14
                            To those whinging about ?1 a game - the whole point with racers (and fighters) is that it is winner stays on. If you win against a challenger, you play the next race free. And so on.

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                              #15
                              Hang on, so this is a totally new Mario kart game? Any links to videos etc of it?

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