Did a search and couldn't find a thread on this. It came today from VG+ and I've had about an hour or so on it. Firstly the deluxe boxed set thing is lovely, I like the boxart and the whole thing is just extremely nice. I haven't had a chance to listen to the soundtrack yet, but from what I've heard of the game so far it should be a real treat.
The opening cutscene is very nice. Voice acting is top notch, very believable IMO(be warned though I did find the voice acting in Baten Kaitos to be decent
so you're mileage may vary). The whole thing seems to be shaping up nicely and anyone who has played SMT:Nocturne will be right at home with this game. It feels very similar to that game, which is a good thing IMO as I really do love the battle system from Nocturne. From what I've played it is very similar, you get extra moves for exploiting weaknesses and less moves for attacking to an enemy's strengths. I haven't had the chance to see any combos yet but that is another addition to the combat system mentioned in the manual. The encounter rate so far has been decent not too many battles and not too few either. From what I have read though this does change for the worse later on.
Skills are obtained from something called a mantra which you learn by mastering it. This basically entails getting the required number of atma points, which are gained by devouring enemies(in other words beating them). I did one move which got me a load more atma points from an enemy with the main character, it was called "devour" I think. Once a mantra has been mastered you learn the skills, which then have to be set in the main menu to be used in battle. Again some of the spells/skills from Nocturne have popped up IIRC. When a mantra is mastered you can no longer gain any more atma points for it. You then have to "equip" another mantra with which to learn a skill from. I haven't yet come across another mantra but from reading the manual it seems these can be purchased from Large karma terminals. Overall the mantra seems to be the equivalent of the magatama from Nocturne, except that they don't provide you with new weaknesses/strengths(at least not that I know of). The weaknesses/strengths seem to be specific to the characters and nothing else e.g. Serph is strong against fire but weak against Ice. As I said I'm still early on in the game so this may change.
During battle you can revert to your standard human form, but I didn't try it. I got through the first "dungeon" which was fairly straightforward. One thing I did notice was that there were a lot more save points than in the opening "dungeon" of Nocturne, which IMO is a welcome addition to the game(if it holds true for the rest of the dungeons). The graphics seem to be more or less the same to me, maybe slightly improved over those in Nocturne. AFAIK you don't need to have much knowledge of SMT:N or it's story in this game(which is a good thing since I haven't played through SMT:N fully yet, I've only put in a few hours into it so far).
Overall it seems to have been worth the wait. I have no real complaints yet and I'm happy with my purchase. It's a very nice game so far and certainly is very different to most of the RPGs out there/coming out in the near future. Looks like I'll be putting down my pre-order for DDS2
The opening cutscene is very nice. Voice acting is top notch, very believable IMO(be warned though I did find the voice acting in Baten Kaitos to be decent
![Wink](https://bordersdown.net/core/images/smilies/wink.gif)
Skills are obtained from something called a mantra which you learn by mastering it. This basically entails getting the required number of atma points, which are gained by devouring enemies(in other words beating them). I did one move which got me a load more atma points from an enemy with the main character, it was called "devour" I think. Once a mantra has been mastered you learn the skills, which then have to be set in the main menu to be used in battle. Again some of the spells/skills from Nocturne have popped up IIRC. When a mantra is mastered you can no longer gain any more atma points for it. You then have to "equip" another mantra with which to learn a skill from. I haven't yet come across another mantra but from reading the manual it seems these can be purchased from Large karma terminals. Overall the mantra seems to be the equivalent of the magatama from Nocturne, except that they don't provide you with new weaknesses/strengths(at least not that I know of). The weaknesses/strengths seem to be specific to the characters and nothing else e.g. Serph is strong against fire but weak against Ice. As I said I'm still early on in the game so this may change.
During battle you can revert to your standard human form, but I didn't try it. I got through the first "dungeon" which was fairly straightforward. One thing I did notice was that there were a lot more save points than in the opening "dungeon" of Nocturne, which IMO is a welcome addition to the game(if it holds true for the rest of the dungeons). The graphics seem to be more or less the same to me, maybe slightly improved over those in Nocturne. AFAIK you don't need to have much knowledge of SMT:N or it's story in this game(which is a good thing since I haven't played through SMT:N fully yet, I've only put in a few hours into it so far).
Overall it seems to have been worth the wait. I have no real complaints yet and I'm happy with my purchase. It's a very nice game so far and certainly is very different to most of the RPGs out there/coming out in the near future. Looks like I'll be putting down my pre-order for DDS2
![Smile](https://bordersdown.net/core/images/smilies/001_smile.gif)
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