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    #16
    Got my copy yesterday and gave it a bit of a going over last night.
    On first impressions it's not bad at all. The graphics and overall presentation are a little basic and lacklustre, but I think Triangle Service is a very small team and they were/are on the brink of bankruptcy so it's not that surprising, but they do the job.
    However, the gameplay seems to be all there. Yes, it's another straightforward shmup and no it doesn't really 'innovate in the genre' (shudder, I hate that cliche) but it does it's thing well- namely straight-up shooting.
    You have shot and bomb and that's about it. You can switch between 3 types of shot, a spread shot, a missile-type shot and twin lasers. Of these the spread shot and the lasers seem the most useful. Switching between them isn't a problem, but one niggle is that you have to cycle through the missile option to get to the lasers, whereas it would be more convenient to go from spread shot to lasers, skipping the missiles. You can only cycle through the different shots one way too- it would be useful to be able to cycle backwards.
    The game's fairly tough even on normal difficulty with some pretty intense boss battles. I've been playing lots of Cave shooters recently, and while this doesn't compare in the 'manic' sense, the boss bullet patterns are similarly intricate, though they remind me of the Strikers games for some reason. Trizeal feels a lot more manageable compared to, say, DoDonPachi DOJ though, in the sense that the patterns are easier to learn and you don't necessarily need the lightning reactions that are a prerequisite to play Cave shmups. I definitely think you could 1CC it with practice more readily than most Cave games. The simplicity of the system is quite refreshing too. I'm all for new twists on the shooter genre, but after the rock-hard chaining of DOJ and the kakusei system of Espgaluda, it's nice to just shoot and score without worrying about it too much (Mushihimesama is refreshing in this respect too).
    This isn't the greatest shooter ever released, but it's far from the worst. The fun gameplay that it offers and the fact that it's potentially the last DC game, and so potentially a piece of history, make it worth the 30-odd quid.

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      #17
      I've been playing this some more and it's still leaving me rather cold. It kind of feels like a PC shareware game, it's just so basic in every area.

      I guess we've been spoilt with all the 'innovation' in shooters of late. Every shooter seems to have a gimmick thesedays, and yet I went back to play ThunderForce 4 after playing Trizeal and Thunderforce, despite being a straight shooter is in an entirely different league.

      As for Trizeal being the last DC game, I think there was another Naomi shooter with mechs in Edge recently which was touted as a DC port to come.

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        #18
        Isn't Trizeal a vertical scroller, where as the Thunderforce games are horizontal scrolling shooters?

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          #19
          Trizeal could be played either way, but it just begs to be played vertically.
          Apparently it sold 2,000 copies in it's first week in JPN (don't think this included online sales, will find link again)
          Why do they still make small run/limited games like this region locked ? (tried it out last night)

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            #20
            Originally posted by baad bwoy
            Isn't Trizeal a vertical scroller, where as the Thunderforce games are horizontal scrolling shooters?
            Yes, but I was just using Thunderforce as an example (and my first port of call) as a great straight up, no frills shooter.

            I've just been playing Trizeal in TATE mode on my monitor. Better of course, as shooters always are in tate mode, and I'm not giving up on it yet. So far though, I'm not really taken with it. It's not terrible, just (at best) average and uninspired.

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              #21
              Alright - Here's my opinion on the game.

              The first time you play it, it will **** with your head. You'll see the graphics and the ropey title screen and you'll wonder whether the game really is any good at all... However, I can safely say that it is, providing you're not looking for the next big gimmick that's going to change shoot-em-up action forever.

              It's pure shooting, and it does a great job of it. It's obvious that they've put hardly any effort/money into presentation, but concentrated purely on the actual gameplay itself. I've played a few very quick games, and after every one, it's grown more, and more on me - More so than Chaos Field, and I really enjoyed that.

              Don't let the initial graphics put you down, and keep playing it. If you're into your shoot-em-ups at all, it should grow on you.

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                #22
                I have to agree with Silvergun X. If you play the game, and try to play well, then you'll see how well put-together the game is. Responsive control, challenging enemy fire patterns, catchy music, colorful (and smooth!) visuals, a couple of score attack modes and even a hidden bonus ship. That "Lifting" mini/score-attack game, mentioned previously, is in itself extremely addictive.

                This game is fun.

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                  #23
                  It is a real low budget game,
                  Quote from Kiken on another forum:

                  From what I recall, only 4 names are mentioned durring the credits....

                  Main Program & Design
                  Art & Texture
                  Sound
                  Music

                  One name for each of the above. I was a bit shocked at how few people worked on this.

                  BTW, I noticed that Jirurun (the main programmer of Kamui) from doujin company Siter Skain has posted a highscore on the Trizeal internet ranking (3.8 million). So it looks like the doujin communities also lent their support to Triangle Service


                  link promised earlier

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                    #24
                    Bahahahah!

                    I've just managed to go through on one life, through the first 3 stages, and broken the 1,000,000 point barrier for the first time. That third stage boss is mental!

                    I am REALLY feeling the 'Shooting Love' from this!

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                      #25
                      Ha ha! Congratulations!

                      Also, my good man... That post expresses my feelings on this game to a T. You can't help but smile and laugh while you're playing, because it's so uplifting and enjoyable! It's quite difficult to describe, and one probably needs to play the game to understand.

                      Anyway, have you submitted any scores to the online ranking? One mil sounds about right for page two, which is not bad.

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                        #26
                        hope to see you on the official scoreboard, quite a few places above me, let me know if need any help translating

                        (URL: http://www.triangleservice.co.jp/htm...ing/index.html)

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                          #27
                          Originally posted by Marz
                          . That "Lifting" mini/score-attack game, mentioned previously, is in itself extremely addictive.
                          I've unlocked this but not too sure how or where the red ball is that I should be bouncing, help appreciated please.

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                            #28
                            Unfortunately not as far as internet ranking goes - When you continue, it wipes your score. I continued on when I got that score, thus I don't have the password for it.

                            BUT. I'm gonna try again.

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                              #29
                              Originally posted by Silvergun X
                              It's obvious that they've put hardly any effort/money into presentation, but concentrated purely on the actual gameplay itself. I've played a few very quick games, and after every one, it's grown more, and more on me
                              Indeed, this is a very solid shmup. Definitely worth the cash, and from Play Asia you get a soundtrack bonus disc and "I am teh hardcore" japanese shmup bandanna with it

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                                #30
                                DAMN DAMN DAMN.

                                Lost credit number 1 on Stage 4 again, with a score of 1,200,000+.

                                Uploading to scoreboard.

                                Edit: Alright, i've managed to suss the scoreboard out so far, and determined what's viewing and what one's submitting a score.

                                Could you translate the 4 text fields and the tick box for me please, David?
                                Last edited by Silvergun X; 15-04-2005, 17:31.

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