Ah, good old Capcom. Can always rely on them to turn out a decent survival horror game! Just played a couple of hours of this after its PAL release yesterday, and I can safely say it's an enjoyable Clock Tower 3/Illbleed clone with the emphisis merely on surviving with your wits rather than giving you lots of tasty guns, although a bit more unnerving and definiately better than the aforementioned.
The game takes place in a mansion, and Capcom are getting pretty good at designing those these days it seems. Quite atmospheric and very haunting - there's tons of traps around and each of those has its own death sequence, which finish with the words "Acta Est Fabula" ('the drama has ended', in Latin, which usually refers to someone's tragic death, a nice touch), although so far its been a bit linear as where to go; all the rooms have a few doors but as expected, in almost every case only 1 of them is open - the rest either need keys or to be "unlocked from the other side" *sigh*. Not really complaining, mind, it's just that as a result the puzzles are all isolated across a one or two room span (so far, anyway).
For those Resi haters, the controls are fully 3D and not pivot based, which to me is both a blessing and a curse. The freedom to smack the stick where you want to go is much easier than faffing about turning around, but when the camera angle changes you often find yourself running the wrong way. There's probably about two or three camera angles in the larger rooms (the game is full 3D, but Code Veronica style, zooming in and out of the areas etc etc) so it can be a right pain in the arse when you're running away from an enemy.
The only thing I can fault so far other than the abysmal voice acting is the dog that you get as your companion. He often impeeds progress by stopping when you get too far away, so running is out of the question unless you want to spend half the game calling for him. I really hope that's not a ploy to artificially enlargen the game :/
The game takes place in a mansion, and Capcom are getting pretty good at designing those these days it seems. Quite atmospheric and very haunting - there's tons of traps around and each of those has its own death sequence, which finish with the words "Acta Est Fabula" ('the drama has ended', in Latin, which usually refers to someone's tragic death, a nice touch), although so far its been a bit linear as where to go; all the rooms have a few doors but as expected, in almost every case only 1 of them is open - the rest either need keys or to be "unlocked from the other side" *sigh*. Not really complaining, mind, it's just that as a result the puzzles are all isolated across a one or two room span (so far, anyway).
For those Resi haters, the controls are fully 3D and not pivot based, which to me is both a blessing and a curse. The freedom to smack the stick where you want to go is much easier than faffing about turning around, but when the camera angle changes you often find yourself running the wrong way. There's probably about two or three camera angles in the larger rooms (the game is full 3D, but Code Veronica style, zooming in and out of the areas etc etc) so it can be a right pain in the arse when you're running away from an enemy.
The only thing I can fault so far other than the abysmal voice acting is the dog that you get as your companion. He often impeeds progress by stopping when you get too far away, so running is out of the question unless you want to spend half the game calling for him. I really hope that's not a ploy to artificially enlargen the game :/
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