Against the dumbbots, you can see how the game is supposed to work. In Multi, its survival by just whoring the most damaging characters.
Players like the sniper are pointless, as they actually have to aim and use precision to win on levels like Beach Dead. The players i have encountered are just doing all the above bull**** just to rank up as quick as possible. So what if you shoot them once with the sniper, 5 secs later, they are back where they died.
From what ive seen, the things that are whored the are Sneeker to just run up and spam attack, and the demolisher for instant kills via splash damage off the rockets.
It wouldnt be so bad if there was a limit to the amount of each class allowed on a team, or a limit to how many times you can respawn as a different class from that you chose at the beggining. Urghhh.
Im gonna give the game on multi a final go...but i saw enough from what i played to know this is what it will be like. People just change classes to suit the situation at the time, which imo is wrong.
At the end part of Beach Dead for example, the whole other team will have changed to Demolisher (rockets) and bombard the gates to **** where the boss is on the otherside to protect him. &/OR, the attacking team does the same to try and take whole chunks of the boss in one go...whereas before they were Sneekers, and just changed classes to fit that particular situation on the map and make it more easier.
Where is the skill and team work in that. ****s sake. :/
Is anyone here actually playing this game online and come across all these faults? It just seems either im by myself with these impressions of the online mode, or people just have not bothered with the online part at all.
Whatever, as of now, most infuriating single and multiplayer games i have played in a long time. Single player moments can be overcome eventually, playing human opponents exploiting\abusing limitless class changes just for the sake of it makes the game a battle of teeth grinding patience, whoring and bull****.
Players like the sniper are pointless, as they actually have to aim and use precision to win on levels like Beach Dead. The players i have encountered are just doing all the above bull**** just to rank up as quick as possible. So what if you shoot them once with the sniper, 5 secs later, they are back where they died.
From what ive seen, the things that are whored the are Sneeker to just run up and spam attack, and the demolisher for instant kills via splash damage off the rockets.
It wouldnt be so bad if there was a limit to the amount of each class allowed on a team, or a limit to how many times you can respawn as a different class from that you chose at the beggining. Urghhh.

Im gonna give the game on multi a final go...but i saw enough from what i played to know this is what it will be like. People just change classes to suit the situation at the time, which imo is wrong.
At the end part of Beach Dead for example, the whole other team will have changed to Demolisher (rockets) and bombard the gates to **** where the boss is on the otherside to protect him. &/OR, the attacking team does the same to try and take whole chunks of the boss in one go...whereas before they were Sneekers, and just changed classes to fit that particular situation on the map and make it more easier.
Where is the skill and team work in that. ****s sake. :/
Is anyone here actually playing this game online and come across all these faults? It just seems either im by myself with these impressions of the online mode, or people just have not bothered with the online part at all.

Whatever, as of now, most infuriating single and multiplayer games i have played in a long time. Single player moments can be overcome eventually, playing human opponents exploiting\abusing limitless class changes just for the sake of it makes the game a battle of teeth grinding patience, whoring and bull****.
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