I've started impressions of this great new PCB here:
"Pt.1/2:
Spica Adventure.
PCB.
2005.
2D Platformer by Taito.
It's games like this that make TFP Fanitsu tick. We have been following the release for a while now with much excitement and now I have finally been lucky enough to play it. Prior to release the nice people at Try PCB Shop Akihabara (who had been pushing it with a nice P.O.S. cardboard display) informed me that this game had a release date of 22/06/05 so I had been checking Taito's Game Centure?s regularly since then. However, surprisingly at the time of writing this PCB didn't make it?s Akihabara debut on Taito?s own soil, instead in Try?s very own trusty ?Amusement Tower? (the best arcade in the World. The End), Akihabara. Tokyo, Japan.
Upon inserting one?s Y100 you are treated to a tuition of controls; ?A? is Attack and ?B? is Jump. From these 2 buttons Spica Girl has a vast array of moves at her disposal thanks to her parasol in hand.
Moves List:
Holding ?A? whilst on firm ground stationary allows Spica Girl to defend herself with the protection of her parasol against enemy shots. Depending upon which direction danger is hailing from one can then move the joystick left and right to move your parasol protecting her from any side and upward direction. This action also rebounds enemy shot to where it came from as a handy attack technique.
Holding ?A? whist falling mid-air allows Spica Girl to use her parasol to gently fall to the ground Mary Poppins (gor blimey) and Parasol Stars style.
Pressing ?A? and ?B? simultaneously launches Spica Girl?s parasol into enemies (and back again automatically) only in horizontal directions.
A bit like TNN?s Umihara Kawase series and Capcom?s Top Secret (in a way), Spica Girl can use her parasol weapon on scenery to navigate herself about. Simply wedge your parasol into a wall by pressing attack then use the joystick to get some leverage for a successful vault skyward.
(Not shown) When jumping; Down & Attack causes Spica Girl to break through breakable blocks (or attack enemies from above) like a Super Mario World Mario Spin (minus the spin in Spica Girl's case).
So many moves to master, and again as in Umihara Kawase you can be presented with a short extra cinema tuition between stages explaining these techniques to aid your progress.
Pt.2 coming soon."
"Pt.1/2:
Spica Adventure.
PCB.
2005.
2D Platformer by Taito.
It's games like this that make TFP Fanitsu tick. We have been following the release for a while now with much excitement and now I have finally been lucky enough to play it. Prior to release the nice people at Try PCB Shop Akihabara (who had been pushing it with a nice P.O.S. cardboard display) informed me that this game had a release date of 22/06/05 so I had been checking Taito's Game Centure?s regularly since then. However, surprisingly at the time of writing this PCB didn't make it?s Akihabara debut on Taito?s own soil, instead in Try?s very own trusty ?Amusement Tower? (the best arcade in the World. The End), Akihabara. Tokyo, Japan.
Upon inserting one?s Y100 you are treated to a tuition of controls; ?A? is Attack and ?B? is Jump. From these 2 buttons Spica Girl has a vast array of moves at her disposal thanks to her parasol in hand.
Moves List:
Holding ?A? whilst on firm ground stationary allows Spica Girl to defend herself with the protection of her parasol against enemy shots. Depending upon which direction danger is hailing from one can then move the joystick left and right to move your parasol protecting her from any side and upward direction. This action also rebounds enemy shot to where it came from as a handy attack technique.
Holding ?A? whist falling mid-air allows Spica Girl to use her parasol to gently fall to the ground Mary Poppins (gor blimey) and Parasol Stars style.
Pressing ?A? and ?B? simultaneously launches Spica Girl?s parasol into enemies (and back again automatically) only in horizontal directions.
A bit like TNN?s Umihara Kawase series and Capcom?s Top Secret (in a way), Spica Girl can use her parasol weapon on scenery to navigate herself about. Simply wedge your parasol into a wall by pressing attack then use the joystick to get some leverage for a successful vault skyward.
(Not shown) When jumping; Down & Attack causes Spica Girl to break through breakable blocks (or attack enemies from above) like a Super Mario World Mario Spin (minus the spin in Spica Girl's case).
So many moves to master, and again as in Umihara Kawase you can be presented with a short extra cinema tuition between stages explaining these techniques to aid your progress.
Pt.2 coming soon."
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