I am a biker, and I am a Moto GP fan. I'm also an avid computer biker game fan and have all the itterations of the Moto GP series on both PS2 and Xbox.
I've just spent the last hour and a half playing Moto GP 3 (Xbox) Moto GP 2 (Xbox) and Moto GP 4 (PS2).
Moto GP 3 Xbox is broken.
On boot the game looks identical to MGP2 from the boot sequence to the Live sign in - in fact the graphics engine looks like it hasn't been changed one jolt. But then you play it.
Why has the handling been altered to over twitchy? Why has the collision detection been utterly destroyed and why is wheeling now so difficult? These are 250+ bhp HP bikes we're talking about that lift the front if you sneeze on them wrong.
I think my biggest issue it this: it's exactly the same game with broken handling, and this leads to my second issue. WTF is there street racing in a Moto GP game???????????? It's like putting a Ford Focus series in an F1 game.
I can see why it's been done, because management came along played it and said: "Isn't this Moto GP2?". The only reason I can see for including it is because the developers got embarrased at the fact it's the same game but with the afore mentioned broken handling and so stuck in something extra and irrelevant.
There are no street races in Moto GP - there is no place for them in a Moto GP game.
Should you buy Moto GP 3 if you own Moto GP2? No, absolutely zero point unless you want the same game again. The only thing that saves it is the online integration, but then you get that in Moto GP 2 - so what's the point?
Moto GP 4 on the PS2 at least gave the series some thought with the inclusion of 125 and 250s (that are relevant to the Moto GP series - and they really do make a difference to playing the game) and actually, this has become the better game from a single player aspect.
To sum up my initial impression of Moto GP 3 :
ft:
I've just spent the last hour and a half playing Moto GP 3 (Xbox) Moto GP 2 (Xbox) and Moto GP 4 (PS2).
Moto GP 3 Xbox is broken.
On boot the game looks identical to MGP2 from the boot sequence to the Live sign in - in fact the graphics engine looks like it hasn't been changed one jolt. But then you play it.
Why has the handling been altered to over twitchy? Why has the collision detection been utterly destroyed and why is wheeling now so difficult? These are 250+ bhp HP bikes we're talking about that lift the front if you sneeze on them wrong.
I think my biggest issue it this: it's exactly the same game with broken handling, and this leads to my second issue. WTF is there street racing in a Moto GP game???????????? It's like putting a Ford Focus series in an F1 game.
I can see why it's been done, because management came along played it and said: "Isn't this Moto GP2?". The only reason I can see for including it is because the developers got embarrased at the fact it's the same game but with the afore mentioned broken handling and so stuck in something extra and irrelevant.
There are no street races in Moto GP - there is no place for them in a Moto GP game.
Should you buy Moto GP 3 if you own Moto GP2? No, absolutely zero point unless you want the same game again. The only thing that saves it is the online integration, but then you get that in Moto GP 2 - so what's the point?
Moto GP 4 on the PS2 at least gave the series some thought with the inclusion of 125 and 250s (that are relevant to the Moto GP series - and they really do make a difference to playing the game) and actually, this has become the better game from a single player aspect.
To sum up my initial impression of Moto GP 3 :

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