
Was keeping an eye on this one for quite some time, the premise interested me immensely, and any game which forces me to improve my snip0r-ing skill can only be a good thing for my whole round gaming ...
the game is set in war-torn Berlin, towards the end of the 2nd world war .. the catch being that instead of fighting Germans, you are an allied soldier (US/UK) fighting the Soviets ... it looks like a linear/non-linear hybrid - maps seem to be large enough to accomodate different methods of completing your objectives, but the game doesn't appear to be a complete 'sand-box' experience ..
Stealth plays an important role in this game - you need to move from cover to cover, in the hope that you can avoid detection by enemy snipers. You start the game wearing camoflauge, and you get a percentage rating of just how well hidden you are (similar to MGS3) - I am not sure if you get different camoflauge outfits to give you an higher stealth rating in different areas of the game.
the maps are distinctly war-torn - bombed out buildings, rubble strewn streets, burning fires and destroyed vehicles ... its all murky, murky, murky ... the in-game map highlights higher vantage points which give you perfect sniper perches, and in the tutorial advices you to use the terrain to your advantage, and to take enemies out at a distance rather than get in close.
Enemy AI seemed pretty good on the medium settings - the enemy sussed out my position and one kept me pinned down whilst the other one tried to out-flank me (the one keeping me pinned down kept lobbing grenades into the area i was trying to hide) .. a nice feature is that you can choose the radius of grenades, either realistic (20m) or Hollywood (8m)..
talking of nice touches - the binoculars which you need to use to scout out the area before moving out of cover give you a few seconds of 'out of focus-ness' when you select them and when you zoom in and out ... its a very small touch but it adds that little bit of atmosphere...
Sniping is harder than usual - real world physics are in play here - with gravity (bullet drop), breathing and wind all taking a factor in whether you obtain a successful headshot or not ... ramp the difficulty levels up and you really have to work to get those kills
all in all, sniper elite gives a very promising first impression - its trying something different in the stealth genre, whilst using components we have seen in countless games before. if i have one negative its that button presses seem to have a small lag (this might be down to the preview build i was using though)
any questions don't fail to ask
==============================

Comment