brought the xbox game today, think was i going to be thrust into a huge war of greeks vs rome with a big of magic thrown in, in a sense Dynasty warriors with Roman twist. What i got is (so far) a arena based beat'um'up with over complicated controls.
The meat and bones of the game are good, every slash, every block feels like it should, the graphics are solid and the sound decent, the gameplay almost feels right, quick and strong attacks, block, jump, and bow. the Problem lies with the next line of commands that needed to be used all the time and prove very hand hurting, from the vital Block push to the Musou like rage attacks all need multipe button presses for no reason at all, when they could have been assigned to free buttons(at least 2 on a xbox pad), repeated pressing of shoulder or analog stick in plus a button should have no place in a hack'n'slash where button mashing is needed to beat back hundreds of foes. But for it part the A.I. plays quite well, and judgement is needed to take on foes as a single weak attack and throw you out of a combo, and Captains always block with there shields after taking 2-3 blows.
next up is the stages them selves.. i was hoping for DW style open map where i could roam where i want, but instead we get stages of arena after arena very linear and often the mission objective is each stage is terrible, there has so far in the 2 maps(13 stages) i played through been no Attack the enemy style stuff, it always defend gate A, save Person B, uses lever C, and often feels like im just surviving long enough to throw the next switch.
certainly no DW, i can only hope later levels go in to more open warfare than small arenas offered so far.
so far disappointing.
The meat and bones of the game are good, every slash, every block feels like it should, the graphics are solid and the sound decent, the gameplay almost feels right, quick and strong attacks, block, jump, and bow. the Problem lies with the next line of commands that needed to be used all the time and prove very hand hurting, from the vital Block push to the Musou like rage attacks all need multipe button presses for no reason at all, when they could have been assigned to free buttons(at least 2 on a xbox pad), repeated pressing of shoulder or analog stick in plus a button should have no place in a hack'n'slash where button mashing is needed to beat back hundreds of foes. But for it part the A.I. plays quite well, and judgement is needed to take on foes as a single weak attack and throw you out of a combo, and Captains always block with there shields after taking 2-3 blows.
next up is the stages them selves.. i was hoping for DW style open map where i could roam where i want, but instead we get stages of arena after arena very linear and often the mission objective is each stage is terrible, there has so far in the 2 maps(13 stages) i played through been no Attack the enemy style stuff, it always defend gate A, save Person B, uses lever C, and often feels like im just surviving long enough to throw the next switch.
certainly no DW, i can only hope later levels go in to more open warfare than small arenas offered so far.
so far disappointing.
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