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    SSX: On Tour

    Aahhh, memories.

    Along with Tekken Tag Tournament and TimeSplitters, the original SSX was one of the PS2 launch titles I got when it finally came out in the UK back in 2000 - I remember clearly opening SSX first, which lead me to leave Tekken and TimeSplitters in their boxes for a solid week.

    How times change.

    Not only I bought SSX Tricky a year later, which improves on the original in every way and is still one of my top 10 games this generation purely because it succeed in entertainment and fun at the same time, but I found myself getting (too) hyped up for SSX3 - this is where the series begin to decrease in quality in my opinion for my own various reasons.

    Anyway, moving onto the fourth, latest addition to the SSX series.

    The introduction cut-scene kicks off with the usual EA-Trax playing in the background (whatever it is called) leading to the menu to find everything in a drawing form - nice effort to the developers but it isn't as clean as the previous games.

    You get 3 options from the menu from the main campaign called The Tour, a free ride/time attack mode and the options (to turn off the music!). I went straight into The Tour mode to find that you have to customise your own character before hitting the slopes - it is rather basic, quick and straight to the point.

    The game revolves around riding down a grand mountain again like in SSX3, but each small section of the mountain contains a trial or a race/trick-attack/one-on-one scheme that are short and sweet but as the game develops and expands the option to race down 2 sections instead of 1 is available therefore making the races longer and intense.

    Graphics are wonderful - very smooth but I dislike the awful washed out texture in the city-ish locations for cars and buildings, plus the occasional slowdown when you are doing a 'monster' trick in the air with so much movement going on in front of you or within your surroundings.

    Controls are more slick and precise but I hate the fact that you cannot do a front-flip/backflip/spins on the analogue stick so it is the natural choice of having to move your thumb from the analogue stick on the ground works to using the d-pad whilst doing the tricks - a bit strange when the analogue sticks could be used to move and do tricks in both SSX and Tricky.

    The tricks are kind of the same as the last outing but instead of doing the UBER tricks using the shoulder buttons and [ ] at the same time: this version drops that system and makes you do 'monster' tricks with the right analogue stick - all you have to do is move the stick in any direction and hold on for a few seconds - where the fun/challenge in that, plus you get a rather needless slow-motion moment.

    The track design is fine but I feel that on one particular section has too many trees = annoyance. I must say to the developers: where are the bloody big air time that Tricky gave us? I have jumped off a few 'big' ones but nothing grand or epic in my opinion. Some ramps and grinds are positioned in strange and unresponsive places but there is so much to see and do, with many run offs and secrets to play around in. I see the replay value could be quite high.

    Apart from a few quibbles, I think the game sets out to show you what the word 'fun' means and does it well, but I still personally think SSX Tricky is the high(est) point of the series by far.

    From what I have played - 7/10 but it could possibly grow on me, just like the original did.

    #2
    What version are you playing?

    Like you loved the first two games (on the PS2) but the third one did not feel right, until i played it on Gamecube. For some reason everything seamed to fit the Gamecube better than the PS2 versionand i gave it more play on the Gamecube and the PS2 version got sold.

    This is why i am interested to know what console you got it on.

    What are the multiplayer options and track designs like?

    Comment


      #3
      OMGosh, I thought the third was by far the best of the series.

      Would you say On Tour follows suit more than the first two in the series? Tricky did nothing for me, I'd hate the series to go back down that angle. Hearing that On Tour has ditched the free-ride feeling of the third game is disappointing, but hopefully not gaming-breakingly so.

      Or something.

      Comment


        #4
        Xbox version

        Ive loved all the others, but am finding it hard to forgive the jerkiness and poor framerate now, in fact Im pretty sure this game is giving me headaches because of it. Pete, there are still very long courses that can take a good 10-15 mins to complete. Im gonna persevere with this but its a bit galling for me that this problem still exists.

        Comment


          #5
          Originally posted by The Mole
          What version are you playing?
          The PlayStation 2 version because I personally feel that the SSX series is right at home with the PS2 pad, but I must agree on one point - the GameCube and Xbox version of SSX3 did not feel too bad actually in comparison to Tricky.

          Also, the GameCube version is ?39.99(!) whilst the Xbox is ?34.99 in most places and the PS2 being ?32.99 in WHSmiths - hence the reason why I got the PS2 version as well, but it is all down to what controller you feel comfortable with.

          Originally posted by The Mole
          What are the multiplayer options and track designs like?
          Not bad actually. On the menu you get The Tour and Quick Play, which is a multi-player/freestyle mode for both 1 or 2 players so you can freeride down the mountain from 14 checkpoints - quite a nice feature. It takes about 10-20 minutes to ride from peak to the bottom - whoohoo!

          The track design is quite good, but some sections - especially the one where there is tree after tree is particularly off putting because you cannot do a trick or 2, it is just a test of pure concentration. I do like the peak sections but sadly there isn't any stand-out big air time or marvellous jumps - something that Tricky was perfect for.

          During the races, the track can be a bit misleading when there are 3 different paths - it is a risk of finding out whether you have gone the long way or the short way. One awful thing though! There are too many grinds near the bottom and when you try to get on them you tumble 60% of the time - maybe its just me but I am starting to avoid them near the finishing sections.

          Originally posted by PeteJ
          OMGosh, I thought the third was by far the best of the series.
          I liked the track design in Tricky by far - it is a simple case of getting to the start to the finish line albeit in a nice quick 5 minute play with bigger jumps and arguably better track design that seems to have been well thought about. The characters and general upgrade system is quick and effective - why do I want or need an in-depth shopping system - just gimme a board and let me ride!

          Oh yeah Pete, have you came across a better track than the legendary Garibaldi in Tricky?! That ****ing 10 second sheer cliff drop on the opening is the best moment I have felt in videogaming history - I was laughing and smiling all the way down! Tricky is well known for its short but unbelievably sweet tracks - that was what the game was all about.

          Originally posted by PeteJ
          Would you say On Tour follows suit more than the first two in the series? Tricky did nothing for me, I'd hate the series to go back down that angle. Hearing that On Tour has ditched the free-ride feeling of the third game is disappointing, but hopefully not gaming-breakingly so.
          If you liked SSX3 more than the first 2 (better!!) originals than you will feel right at home with the latest one.

          What is this talk about the lack of freeride? It is still available in On Tour in both The Tour mode (although you have to unlock it - simple really) or the Quick Play mode either on your own or with mate.

          Originally posted by marcus
          I?ve loved all the others, but am finding it hard to forgive the jerkiness and poor frame-rate now, in fact I?m pretty sure this game is giving me headaches because of it.
          Strange, the PS2 version is smooth than silk and whiter than a dove. The frame-rate is wonderful except when I do a trick over a high drop with a lot of moving animation below but that has happened twice I think, maybe even less.

          I think the Xbox version is to blame, but I wouldn't know.

          Oh well, glad a few people are interested: next Wednesday - Tony Hawk's American Wasteland will be available and hopefully I can start another First Play topic on the game before anyone else. I love extreme sports games because they are excellent fun!

          Back to The Tour I go.


          Last edited by Extra Terrestrial; 23-10-2005, 10:31.

          Comment


            #6
            Loved the other three and was amazed that they improved with each one. SSX is up there with Burnout as one of the nicest surprises in third party franchises of this gen imo.
            The series seems to have peaked (geddit?) with SSX3 though. Although On Tour is decent, and I admire the move to the rock styling, initial impressions are mixed. I'm not feelin the skis, the lack of characters with speech hurts it, I haven't seen any inspired or adventurous track design yet and unless there's something as fresh as the full mountain races and avalanches of #3 I don't think I'm gonna bother finishing it. Oh and it looks dog rough.

            Comment


              #7
              I really liked the third one too, the open-ended nature was definitely preferable.

              Anyway, not played any of the TV based versions, but the PSP version is bloody marvelous. Plays excellently, looks amazing...an all round great job by EA. Also I'm really liking the sketchy style of this one, give's it an impression of freshness.

              Comment


                #8
                The PS2 version doesn't have any framerate problems then? I bought the XBox version because I expected a smooth framerate and custom soundtracks...I got neither ft:

                I really wanted to like this but I just couldn't get along with it Luckily I was able to exchange it for Pro Evo 5

                Comment


                  #9
                  For the people who are getting juddery graphics, are you playing the PAL version? For every previous SSX game, the PAL version has had a nasty frame-skipping PAL conversion that just looks awful. I don't know why they don't support PAL60. You can even force the PAL SSX Tricky into NTSC on the Xbox (assuming it's chipped) and all the juddering vanishes.

                  Comment


                    #10
                    Noticed the PS2 version has 3 different display settings on the options page-

                    Normal - Widescreen - Letterbox

                    At last a proper widescreen mode in an SSX title. Had a go on the xbox version and it did not seem to be in widescreen to me and the options are gone from the options page to change it ( I think ), anyone confirm if the xbox version is widescreen ?

                    Just double checked and the Xbox version ( PAL anyway ) does not appear to be in widescreen, I have double checked my xbox settings in the dashboard are set to widescreen and if you compare it to the PS2 version set to widescreen there is a noticrable difference in the viewing area. So PS2 PAL ver has widescreen support and the xbox PAL ver does not appear to... Why ?
                    Last edited by Unwell Cat; 23-10-2005, 20:33.

                    Comment


                      #11
                      For me the pinnacle of the series was and still is SSX3. On Tour is a good game, but it doesn't feel like an SSX game in the same way as the rest of the series. What it does feel like is an SSX / Amped / Tony Hawks hybrid.

                      My summary after a weekend's worth.

                      Starting with the good; the courses are superb, each track is laced with multiple routes, but thus far there seem to be far fewer glitches. I'm not sure whether its because you're travelling faster and so are less likely to explore, but in SSX3 I found on several occasions looking for new courses meant glitching off the track (admittedly useful for shortcuts). Even though you can't ride around the mountain and choose which events to take on, you can still ride through different courses back to back so I can forgive that. One course which sticks out at the moment is Mind the Gap, which you can practically rail from start to finish, fantastic for races against the CPU.

                      Graphics, as I expected another notch up. As for the frame rate, unless something is jerky I don't tend to notice it, apprently this incarnation is 30fps whereas the other have been 50-60. I'm playing the PAL version and have not had any problems whatsoever, it seems smooth enough to me.

                      The controls seem fine to me, not really fussed about the change of monster tricks all they've done is to swap a stick shift for holding a couple of buttons, personally it makes negligable difference. I don't use the analog stick to do spins, but there should have been the option in there for those that do, in that respect there was no reason for them to change that aspect of the controls. Why the hell they docked a trick button on the Xbox when it has more than enough buttons available is beyond me.

                      Music. I haven't got a problem with rock music, there were several tracks on there that I liked, enough to build a half decent play list. The rest were tolerable and for me, not enough reason to turn the music off, but now that I've got a decent mix tape I don't need to hear them again anyway.

                      The bad, the CAC mode is just plain bland, this is my largest gripe, SSX3 was great because you were able to customize one of vets. Throughout the series the vets were always hit and misswith some characters only appearing in one title. But there was a core group of characters; Zoe, Mac, Elise, Moby etc which returned game after game and most fans of SSX likely had a favourite that followed through the games (Zoe for me). These guys gave the games their sparkle, yelling and cursing to themselves and each other as they worked their way down the tracks. On Tour has just dumped them, not only can you not use them in the Tour mode (crime no.1) or customize them (crime no.2) they are also completely devoid of any charm now (crime no.3). Each character has about 3 sayings which you'll inevitably if you have to restart a race a couple of times and that will be all you hear from them. I wouldn't mind it so much if wasn't for the fact that the characters you create are completely devoid of personality, worse than the vets, this is one of the things I hated about Amped 2 and EA have gone and stuck it in one of my favourite fecking series'.

                      Where's the DJ??? Yeah not everyone liked DJ Atomika or Razhiel (sp), but even if you hated them, they were part of the spirit and charm of the series.

                      Trees, fecking trees, even though the courses are great, some nit has littered some of the tracks with trees along the main routes. In SSX you often end up in a situation where the course is causing you to make small jumps, during which you can't control where you are going to land. So what do the devs do? They stick some bloody trees in the way, there's nothing better when you're trying to break a course record than smacking into the same old thing again whilst you restart repeatedly to make another attempt.

                      Final point, I don't how after three games they've managed to do this but the camera is little bit, wrong. Generally its fine, but there are points were it is a real hinerance to the game. One of which is during monster tricks wherby the game goes all slow motion and the camera drifts off to one side. Nice for looking good, crap for seeing where you're going.

                      In all, a good snowboarding game but only a decent SSX game.

                      Comment


                        #12
                        I've not got a problem with this SSX - really, really enjoyed it so far. It's become rather soulless playing against the CPU to progress now (Why oh why is it not xbox live ?) but I still really enjoyed it.

                        I've always used the d-pad to prewind and stick to move - I thought everybody did ???

                        Anyway, thumbs up from me for the xbox version.

                        Originally posted by Extra Terrestrial
                        The introduction cut-scene kicks off with the usual EA-Trax playing in the background (whatever it is called)
                        The opening track is Iron Maiden "Run To The Hills" not "Generic EA Trax". Good God man. ft:

                        The original SSX is still King. "Only trick you ever knew."
                        Last edited by Yoshimax; 24-10-2005, 12:13.

                        Comment


                          #13
                          I spent the last 20 hrs of my life playing SSX OT. I actually prefer this version much more than SSX3

                          3 was too slow...and the supposedly 'open - ended' usually ends with me trying to go this path..only to be teleported back n realising that path is actually, just gfx. During a race, you had a fixed path that u must follow from point A to point B. This I thought was a distinct contrast to their marketing of 'go where u want to'.



                          SSX: OT to me, is a very fun 'racing' game. Now, you can really choose to go anyway. Part of the fun for me is dodging the trees at high speed...the zooming effect is awesome imo. I haven't encountered any slowdown during a race or tricks EXCEPT...when the fireworks go off, the frame sorta jerks abit..but very minimal

                          and oh yeah...mario/luigi...TOO GOOD! Nintendo village is so pretty! I know the other versions has the same stage, just no nintendo trademark designs...but trust me...seeing all the nintendo stuff in the village is too cool.

                          like yoshi, I use the stick for control, pad for tricks....like yoshi...I had also assumed that was the norm!

                          I love the tricks done when using skis...too cool.
                          And oh yeah...the merqboard lol...

                          Well done merqury city!

                          Comment


                            #14
                            Saw this in Game at the weekend and dismissed it as I haven't really heard much about it. But I think I'll have to buy it now as I've always enjoyed the SSX games and the positive words above make me think its a must-buy for someone like me.

                            Comment


                              #15
                              I have to say the PSP version is slowly becoming my top game on the system. It's just so much more polished than say Tony Hawk Underground.

                              Anyone played both versions yet? I'm interested to know if the full blown version is worth getting if there's any differences.

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