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Metroid Prime Pinball

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    Metroid Prime Pinball

    Got this from Tronix this morning, and played it for a couple of hours now (it was supposed to be a quick go before getting something to eat, but it's somehow turned into two hours, which is probably a good sign).

    I'd pretty much ignored this game until I saw a video last week, on the basis that it was a) obviously going to be a crap cash-in and b) a Metroid game on the DS that isn't Metroid Prime Hunters. I'm glad I gave it a chance, though, because on first impressions it seems to be really very good indeed.

    The game has been made by Fuse, a company founded by two of the developers of the Pro Pinball series, and the influence of those games is apparent in Metroid Pinball. The tables are all done with static prerendered graphics (no scrolling or anything like that), and they have a nice solid feel to them. Unlike Pro Pinball, however, they have allowed features that would be impossible on a real table, such as morph ball bombs, enemies, wall jumping, pickups and various other Metroid-based things. The physics seems solid, and everything is nice and smooth, even in multiball mode.

    Getting a good viewing angle for the table is often a problem in pinball games, as TVs are pretty much the wrong shape for a pinball table, but the DS's screens work really very well. The game treats them essentially as a single vertical display, allowing a good view of playfield. The gap between the screens isn't the problem I thought it might be, and is treated as a bit of the table you can't see (the ball disappears for a bit as it crosses from one screen to the other). Having the ball out-of-view is a bit odd, but it means that all the angles work correctly when you're aiming for things on the top screen. The touch screen is used for nudging the table, which is quite a good idea, but I find the screen isn't very sensitive when using my thumb, so it can be slightly awkward. I suppose you could use the thumb strap thing, but you also need to use the buttons for dropping bombs and firing missiles.

    Metroid Prime Pinball is based on the first Metroid Prime game, and all the stages (at least all the ones I've seen) are themed around areas from the game. Initially, you get two tables: The Pirate Frigate and Tallon Overworld, and through playing the mission mode, you can unlock more. I think there are six tables in total, but I've only got four so far, two of which are boss tables which have a Metroid Prime boss for you to to kill. They've done a great job of capturing the atmosphere of Metroid Prime. It looks and sounds great, and the presentation is all very slick. The music is especially good for a cartridge-based game, sounding just about as good as the Gamecube title. The only real complaint is that the bosses are perhaps a bit lacking in frames of animation, but given that they're prerendered, it's understandable. There are some nice graphical touches, though, such as the rain in the Tallon level, and the shockwaves that ripple through the screen from the Omega Pirate.

    The game comes packaged with the new DS Rumble Pak, and I'm not entirely sure what to think of it so far. First off, it is quite loud. If you're playing at home with the volume up, it's not too bad, but you probably wouldn't want to use it anywhere quiet, or out and about. It's noisy enough that they mentioned it in the manual, anyway. It does seem to work fairly well other than that, though, especially given its size (it's all inside a GBA cart, with no extra sticking-out bits like you got on older Gameboy rumble carts). It's no Xbox pad rumble, but you can feel the ball bouncing around and knocking into things. It never really rumbles as such; it's more like somebody banging on the DS, but I don't know if this is the game or the Pak itself. Hopefully there will be more games that support it soon.

    Anyway, I'm really pleased with the game so far. There's not much in the way of game modes, and long-term, it's going to be very much a score-based game, but that's true of most pinball games and is pretty much what I expected. There's hopefully going to be a score code submission feature added to the official web site soon, which will give something to aim for. I'm not sure if the different tables are really all that different from each other, as they seem to share quite a lot of features, but they do seem well-designed and I'm sure there will be plenty to learn in order to get decent high scores.

    #2
    I got this early this morning. So far I'm loving it. It's very much the Metroid version of Pinball of the Dead - similar style and the graphics are a very similar quality.

    These sort of pinball cash-ins need three things for me - good physics, good tables and they need to bring back the feelings I had when playing the game it is based on. For example, Sonic Pinball Party was a good pinball game and coupled with the Nights based levels and music it was heaven for me. Contrast that with Mario Ball which had awful physics and didn't even feel all that Mario to me.

    Metroid Pinball has good physics and so far seems to have good tables. Although initially the graphics of the tables for me seemed a little mucky and so didn't have that clean Metroid Prime look, the music certainly brings you into that Prime mode. The remix of the Talon overworld theme is excellent. I think I would have loved more visually to tie the tables to their Prime locations.

    Like James, I think the bosses are a bit underanimated. Everything in this game is prerendered and does hit about the standard of Pinball of the Dead. That's not a bad thing but, jumping a console up, I would have hoped for slightly better.

    The rumble pack, in my opinion, is total crap. It makes a lot of noise and barely rumbles at all. It's like the noise was deliberately trying to fool you into thinking there was some big rumble going on. A rumble pack similar to that of GB Pokemon Pinball would have been great but this adds nothing.

    In gameplay, well there seems to be loads going on here. There are great combat additions - you can drop bombs just like in other Metroids and you get upgrades like missiles etc. There are some shooting sections where Samus unfolds and you just point her in a direction as she fires - they aren't great but are a bit of a diversion.

    All in all, I think if you liked Pinball of the Dead you'll like this. It really is just the Metroid version of that game.

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      #3
      I've been playing this over the last couple of days and while I'm not a Metroid fan per se, it plays a good game of pinball.

      I'm very pleased with it, although as has been said, the rumble pak is rubbish. In fact, it went straight back into the case after about 5 seconds - no idea why they even bothered.

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        #4
        Am I missing it or is there no interrupt save feature? I know the DS has a sleep mode but I would have thought this was an essential feature on pinball games these days.

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          #5
          Personally, I think that's a silly idea - granted, you might want to turn it off at any given moment but I couldn't imagine quick saving a pinball game. That'd be odd.

          Loving this, but can't get to the last table; the one preceeding it is quite tough, although I've cleared it on Single Mission mode. I'll do it soon though... and then Expert mode will be mine. Mwhahaha!

          Ahem.

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            #6
            Pokemon Pinball and Sonic Pinball Party both have it, among others. Not sure how that's odd. It makes perfect sense. People don't always have all the time in the world and, when you get good at certain pinball games, games can go on for a very long time and the trouble is you can't predict just how long. A facility to stop the game and resume later would seem to me to be a very good idea, especially when you're dealing with a handheld and you could be out and about.

            Does that not strike you as being a realistic scenario for a handheld game?

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              #7
              Pause the game and close the lid, sleep mode uses minimal power resources so I don't see the need for a mid-game save feature.

              Anyway, I got this last week sometime, mainly got it because I was curious about how the little rumble cart works but the game looked half decent at E3 so I thought I'd give this a go, but wow, talk about a surprise game. I'm not even a huge pinball fan, but there's something about this game that just 'works' making very hard to put down. It looks really sweet, runs nice and smooth and the music simply owns too. Dissapointed with the rumble, i'm half convinced that my cart is faulty, it just does small little jerks than you can barely feel. I understand it can't be too strong as it's a handheld and it wouldn't work if you kept dropping the thing, but it's a bit weak to be honest.

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                #8
                Nah, your rumble pack sounds just like everyone elses so it's not likely to be faulty. Any idea how long a DS lasts on sleep mode?

                Yeah the music really is excellent. Most of it is straight from Metroid Prime and that's no bad thing at all.

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                  #9
                  I'm loving this - the ball physics are so good that it's an absolute treat to play; it helps that I adore the whole Metroid Prime aesthetic as well, but it feel so natural that even if you hate the whole Metroid thing (& love pinall of course) there's much to be had from this.

                  I need to mention the music as well - it's superb, completely evoking it's older, bigger brother.

                  Personally I don't mind the rumble pak; it's so weak that I forgot it was there after a short while.

                  Great stuff - off to go & better my high scores now

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                    #10
                    quality thread... excellent impressions; thank you!

                    can anyone comment on the table design? is it 'feature-rich' or minimalist? do balls get 'stuck' at all?

                    i've got a soft spot for pinball games (despite not liking real pinball!) - i'd love to know how it stacks up against kirby's pinball land for anyone who's played both...

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                      #11
                      I've never once had a ball get stuck. Not yet anyway. There are two main tables and they have planty of features. Although there was probably room for more, what is available here offers plenty to do and play with - the move to the boss battles are sort of table features in themselves as they are more extras than full tables and it seems to work really well that way.

                      I haven't played Kirby pinball but, if you like pinball games at all I'd say you'd get a real kick out of this one.

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                        #12
                        Originally posted by Dogg Thang
                        Nah, your rumble pack sounds just like everyone elses so it's not likely to be faulty. Any idea how long a DS lasts on sleep mode?
                        About a week I think, a long time anyway

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                          #13
                          Originally posted by Geoff D
                          I need to mention the music as well - it's superb, completely evoking it's older, bigger brother.
                          Is the soundtrack from the Metroid Prime (1) main menu also included in the game?

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                            #14


                            Balou I was lucky to have a little play on this tonight and that was the first thing that I noticed about the game - the main menu music is the spit of Metroid Prime. It even has the chant vocals!

                            I am inching closer to getting a DS after seeing one tonight.

                            Comment


                              #15
                              That?s good hear that soundtrack is included in the game.

                              To those who already got Metroid Prime Pinball for some time:
                              How?s the replayability of the game (given one does like pinball)? Is it worth the full price?

                              I read in a review that there is not much to unlock at all; and sometimes the gameplay suffers because of random elements, like enemies abruptly changing the direction of the ball and so on.

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