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Half Life 2 - Pal XBOX

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    #31
    Don't recall seeing any Xbox Live stuff, there's certainly no multiplayer option

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      #32
      Originally posted by jimmie2k
      I also asked this in the headlines thread but...
      Does it have goldeneye style control? (forward, back, rotate left and right on Right thumb stick) If not it's back to the store for me as I can never cope with the remote control car style configs.
      Doesn't look like it. Only normal and Southpaw can be selected.

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        #33
        ****, I meant left thumb stick, does it have that?

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          #34
          Originally posted by Legendary
          Are there anything for XBOX Live ?

          Waiting for VG+ to ship the game.
          there is no multoplayer nor online online play, see ign review for full detail

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            #35
            Jimmie2k - Nope, the thumbsticks move forward/backward and strafe. That is all.

            Widescreen?

            xbox set to 16:9.

            xbox set to 4:3 (and stretched using the TV controls)
            Last edited by yosai; 16-11-2005, 16:47.

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              #36
              Originally posted by yosai
              Jimmie2k - Nope, the thumbsticks move forward/backward and strafe. That is all.
              Awww...****.

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                #37
                Yosai, I don't know what's going on with those pictures, but it definitely supports widescreen.

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                  #38
                  Its weird, I've read in various places that it doesn't support widescreen, maybe it only supports widescreen in 60hz and not in 50hz.

                  someone have a play

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                    #39
                    It def. supports Widescreen have been playing for over 2 hours in 16:9!
                    3DS FC (updated 2015): 0447-8108-3129

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                      #40
                      here is one quote

                      "Half-Life 2 on the Xbox does not have native widescreen support, and if there's a game that screams for widescreen support, it's this one. However, we suspect that widescreen would have probably resulted in a big performance hit, and the game, while generally smooth, struggles with the frame rate quite a bit."

                      http://games.teamxbox.com/xbox/1200/HalfLife-2/ they say it doesn't support it

                      and I saw a review of it on gamespot where they said it didn't support widescreen.

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                        #41
                        I'll grab some shots in a bit to prove it. The dial on the swamp runner is ideal as it's perfectly round in 16:9 and oval in 4:3.

                        I was chatting to one of the developers working on the MotoGP games regarding widescreen support and he told me performance only takes a small hit. Even though it's rendering a bit extra outside of the 4:3 view it's still throwing the same amount of pixels at the screen. Plus nearly all 4:3 based games will be rendering a little outside of the screen anyway.

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                          #42
                          bollocks...double post.

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                            #43
                            Surely anamorphic 16:9 is exactly the same amount of pixels as 4:3? Just unsqueezed anamorphically (hence overlays/HUDs sometimes being distorted).

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                              #44
                              The PAL game is definatly widescreen and works fine in progressive scan (480p looks great, very sharp and crisp). Never played Half Life 2 before, about 2 hours in and I'm loving it!

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                                #45
                                Originally posted by anephric
                                Surely anamorphic 16:9 is exactly the same amount of pixels as 4:3? Just unsqueezed anamorphically (hence overlays/HUDs sometimes being distorted).
                                Originally posted by MonkeyWrench
                                Even though it's rendering a bit extra outside of the 4:3 view it's still throwing the same amount of pixels at the screen.
                                You are correct sir. Yeah the HUD in stretched in HL2 too. Surely it's not that difficult for a developer to either scale it with the screen ratio or even just create all new assets. The stretched crosshair thing has always been a pet peave of mine.

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