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    ESPGaluda II

    As requested, a few impressions of Espgaluda 2 which I've had since release. Cost a fortune as you can imagine but I loved the first one so much I couldn't resist. ^_^

    There are three characters this time; Ageha, Tateha and newbie Asagi, who has a linear shot but with sort of homing options. Personally, I still can't get on with anyone but Ageha, although they're a well varied selection. Ageha now has a purty swirl effect on his laser when you're powered up.

    Four buttons as before - shot, kakusei, bomb and rapid. You can choose between two button layouts.

    Graphics are lovely. It's running on the Mushi/Ibara hardware which means more detailed BGs and animation than the PGM based Espgaluda. It also has that gorgeous colour pallette Mushi has.
    Wonderfully designed stages as we've come to expect from Cave, all on that weird and wonderful alternate history theme. People with wings, castles in the sky, you know the deal. I especially like stage two, set at a sea port with lots of ships, some sideways scrolling, a mid-boss with a huge revolver and a dragon boss who bursts out of a ships hull.

    The music is just as impressive as Espgaluda. Very similar in style with some nice remixes of the more memorable tracks. The first level music is the same as on this vid for example.

    Gameplay wise, imagine a hardcore Espgaluda.
    Some people complained that Espgaluda was a bit easy, mainly because of the kakusei system, and it is certainly Cave's easiest shmup. E2 is a big step up. Loads of bullets fill the screen much faster than before. As you get to know the levels you'll know what to aim for first to kill the bullets but there's no denying it's much more intense. Perhaps not Daioujou or Ketsui hard, but it's no walk in the park like Galuda. This means Espgaluda is the more accessable choice for a Cave n00b, but Espgaluda 2 is a bullet dodgers dream. Cave still manage to create a perfectly paced shmup and a very satisfying game.
    Personally I can't get past L4 yet and as with Ibara, there are a generous 6 levels.
    There are also a couple of nice tweaks like kakusei turning itself off at the end of a level and lasers that only penetrate the enemy in front of you.

    As if upping the difficulty wasn't enough, Cave have added a new dimension to Kakusei, called Kakusei Zesshikai. This is a sort of overdrive mode where you can up the multiplier to 500 at the cost of faster gem depletion, some gold depletion and insane bullet patterns that spawn from destroyed enemies and almost appear to chase you! I've barely touched on this mode and even the score nuts seem a tad confused by it but you can get more info here.
    So far I've only been playing for survival and found plenty of challenge without figuring out the intricacies of the score system. Needless to say if it proves to be as balanced as it is complex we'll be seeing some nutty score attack vids from Japan and this'll be in arcades for a long time.

    Zesshikai aside, it's beautifully presented and wonderfully addictive. Everything you could want from a sequel to one of the best shmups in recent years. A PS2 port in 2006 is almost certain I'd say.





    Last edited by Super Monkey Balls; 18-12-2005, 13:24.

    #2
    Cheers SMB.

    A harder Espgaluda eh, don't really understand as the original is a lot of people's favourite and I'm sure it's balanced difficulty curve had a large part to play in that.
    I thought the Kakusei system was briliant and I hope it's not becoming too complicated for normal people now. I was about to bitch about them using pastel colours again but damn those screens look tasty. Can't wait for Arika to announce the port

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      #3
      Originally posted by Shibusawa jr.
      I thought the Kakusei system was briliant and I hope it's not becoming too complicated for normal people now.
      If you're not playing for score it plays just like the first game, but more intense

      Comment


        #4
        That might prove the sticky point though. Once I get a faint grasp of the scoring system I'm finding it hard just blasting my way through to a 1cc. This even applies to games like R-type Final where I'm stroking enemies with the force pod just to accumulate more points which results in me dying needlessly before the final stages. I rather die in stage 2 DOJ with a chain then in 4 without one, etc.

        Still I look forward to it more everyday and the thought of turning even more enemy bullets into shiny gold ingots is making me wet with excitement. Hope an eventual port features an Arrange mode again. Loved that in the original and Mushi.

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          #5
          Some nice impressions there, and screens. Makes me want to give the original a spin again (it's been too long...)

          Once I get a faint grasp of the scoring system I'm finding it hard just blasting my way through to a 1cc. This even applies to games like R-type Final where I'm stroking enemies with the force pod just to accumulate more points which results in me dying needlessly before the final stages. I rather die in stage 2 DOJ with a chain then in 4 without one, etc.
          That's exactly what I'm like as well. I dunno if it's a good quality to have or not.

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            #6
            Takes me ages to 1cc my shooters....getting older doesn't seem to help either....

            If they're as good as those mentioned I don't really mind though, only after repeated/extended play these games show their little secrets so maybe it's even for the better.

            Comment


              #7
              Originally posted by Kubrick
              Some nice impressions there, and screens. Makes me want to give the original a spin again (it's been too long...)


              That's exactly what I'm like as well. I dunno if it's a good quality to have or not.
              Years ago when i played shooters it was just a case of shooting enemys as quickly as possible not caring about scores

              Now its different what i class as a great shooter such as psvariar/homura/espgalud etc its knowing when not to shoot.

              For example with psyvariar to try and buzz the maximum amount or with homura where the multiplier is directly related to how many enemies are on screen

              Comment


                #8
                More of a headline than a first play but it's being released by Cave on the 360, Limited edition is region locked but the standard edition is region free:

                That is, if you live outside of Japan. Japanese developer Cave is bringing its arcade bullet hell shooter EspGaluda II to the Xbox 360 in Limited Edition and Standard Edition. For those players living outside Japan, which should they buy?
                Last edited by Briareos; 15-02-2010, 16:11. Reason: spelling

                Comment


                  #9
                  I think all of us interested in the game knew this already but it is nice to know that there will be a region free version for those outside of Japan. I'll probably get the normal edition myself since I doubt I'll ever use the face plate.

                  Yakumo

                  Comment


                    #10
                    I'm going to need a kakusei refresher before this arrives.

                    Is this correct, or even close?

                    - You trigger it
                    - Enemy bullets change colour (and can't harm you?)
                    - You blast the enemy within and inch of its life before flipping back at the last second to deliver the final fatal shots in normal mode, turning the remaining onscreen bullets into points.

                    Comment


                      #11
                      In a nutshell, you trigger kakusei and bullets change colour and slow down. If you get hit and you have enough energy then it auto-bombs for you but if not then you die. Whilst you're in kakusei your gem counter (might not be right lingo here) reduces and you get a multiplier for killing things based on the number of shots on screen, and if it runs out bullets go another colour and speed up.

                      Kakusei zesshikkai is the new mode for Galuda II, activated by holding the kakusei button for a little longer, and is very similar to the original with the added fun of increasing the multiplier cap, and making enemy shots you cancel actually spawn more bullets.

                      I'm probably not explaining it great, but once you start playing you'll get the hang of it. I personally cannot wait to get my hands back on this, I loved having access to the PCB and have missed it so.

                      Comment


                        #12
                        Originally posted by Atticus View Post
                        I'm going to need a kakusei refresher before this arrives.

                        Is this correct, or even close?

                        - You trigger it
                        - Enemy bullets change colour (and can't harm you?)
                        - You blast the enemy within and inch of its life before flipping back at the last second to deliver the final fatal shots in normal mode, turning the remaining onscreen bullets into points.
                        tbh i'm a bit rubbish at it but i think it's something like this, for espgaluda 2 anyway -

                        in normal mode shooting enemies gives you green gems, you need these to go into the first slowdown mode (i don't know what they're called - the one where you tap the button),

                        in the first slowdown mode killing enemies gives you gold from their bullets (like in espgaluda 1), to go into the second slowdown mode (hold the button) you need both gold and green gems,

                        in the second slowdown mode when you kill an enemy, it's bullets dissapear briefly then double and head towards you and give you a big score multiplier (or something like that) - this is where you get all the points, or not in my case.

                        in both slowdown modes i think you automatically use some of your bomb/barrier instead of dying, and there's the over mode where the bullets go faster, which happens when you run out of gold/green gems in the slowdown modes.

                        edit - good explanation above with proper names and stuff
                        Last edited by msm13579; 16-02-2010, 10:40.

                        Comment


                          #13
                          That's a big help, thanks a lot guys

                          Comment


                            #14
                            Thanks for bumping my post and making me look silly for not knowing how the scoring works and saying it'll probably be out on PS2 in 2006

                            New thread for the console version pls

                            Comment


                              #15
                              any of you super folk fancy translating the achievements for the 360 version...

                              エスプガルーダII Black Label 項目数:50 総ポイント:1000 難易度: ~500:★★☆☆☆ ~1000:★★★★★ エスプガルーダII Wiki* http://wikiwiki....

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