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    Kingdom Hearts 2

    I've been playing a friend's imported copy of this for a little while today, so here are a few impressions. For fear of spoilers, and because I haven't the faintest clue what's actually happening (I've yet to finish Chain of Memories on the GBA, plus the damn thing's in Japanese), these are only gameplay impressions rather than story ones - I'm dead excited about the plot continuing from KH1 and CoM, but that can wait for the US version in March.

    First up, the graphics are stunning. I've not actually been into any of the Disney worlds yet, and I have to admit that the initial/hub area, Twilight Town, is a bit underwhelming compared to some of the shots I've seen of later bits (if only because the town's mostly composed of small houses and paved streets - not the most inspiring building blocks for a graphical showcase), but it still looks a cut above the vast majority of PS2 games. Textures are pretty simple and sparse, in keeping with the painted-looking, dreamy artistic style, but the whole thing fairly tears along at 60fps and the monster/costume/character designs are Square at their (increasingly rare) best. The character models are excellent, though - the animation's amazing and feels sort of naturalistic and cartoonish at once, and the faces are more expressive than in the original game. I've got to mention the new enemies and the one boss I've fought here, too - they do this sort of twisty, flowy thing when they move that looks fantastic. The presentation's slicker than ever, too.

    Thing number one, in terms of gameplay: they've sorted out the jumping. Let me say that a bit louder - THEY'VE SORTED OUT THE JUMPING! No more hopelessly floaty, flailing, camera-spazzing leaps into the unknown here. Jumps are still on the floaty side, but are precise enough that they wouldn't feel out of place in an actual platformer, which is nice. I've certainly not had the sort of control/camera breakdown that'd occasionally leave Sora plunging from a cliff while the camera did backflips in a corner in KH1.
    Combat and general control are great - I've yet to get access to any magic or party members, but there's a bit more nuance in the fighting even solo - both in the field and in combat, the Triangle button's context-sensitive and allows for dodges, dashes and mini-QTEs (where you can avoid/return an attack if you're quick on spotting the green flash) when fighting, and opening chests/saving/talking without having to fiddle with the quick menu when you're exploring. One negative thing, though - Square have moved camera control to the right stick, which leaves only the D-pad for flicking around the magic/items/etc menus in combat, and makes it a bit fiddly to grab potions or whatever while dodging attacks. Oh well.

    Other stuff... the intro movie is the single most impressive bit of game CG I've seen. I can believe it's by the same people behind Advent Children, I'll say that much. And the new theme song rules. The pre-adventure scene-setting is going on quite a bit longer than it did in KH1, but this time it's actually fun (by which I mean there are no coconuts/rope/mushrooms to search for), and full of little mini-game sections. The game doesn't make much allowance for people who've not played KH1 or CoM (at least, there wasn't much Japanese speech over the quick visual recap in the intro, so unless it's an incredibly succinct summary...), so it'll probably be worth reading a plot FAQ or something if you're new to the series.

    I'm sort of treating this as a demo, so I don't intend to keep going too far - I certainly wouldn't recommend anyone who's not fluent in Japanese import this, since I've absolutely no idea what's going on so far (and am sort of stuck for where to go next at the moment). On the strength of the bits I can understand, though, this is going to be sodding amazing come March and the US release.

    #2
    Got my US version of this today and so far I?m enjoying it a lot the most notable improvements from the first game are the combat and the camera, which can now be controlled using the right stick which works much better for me. Battles so far are similar to the first game but with the addition of the reaction commands during battle you will be prompted to press triangle at certain moments i.e. early on pressing triangle causes you to role behind the enemy so you can attack them from behind and during one boss allowed for some stunning attacks, makes battle far more interesting anyway. The story from what I?ve seen so far seems to be referring at lot to chain of memories which I?ve never played so I?m a little lost but it?s still good. Anyway defiantly living up to the hype for me and the graphics are stunning.

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      #3
      If I haven't played any of the Kingdom Hearts games before will I be missing out on much in this game, for example story-wise is there anything that you might be expected to know from previous games?

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        #4
        Originally posted by Zapp$ter
        If I haven't played any of the Kingdom Hearts games before will I be missing out on much in this game, for example story-wise is there anything that you might be expected to know from previous games?
        You should be ok the game does a decent job of recaping the previous games i haven't played the first game in ages and never played the GBA game and so far am keeping up their's some plot recaps for both games on GameFAQs if you do want to know what's going off.

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          #5
          C'mon guys, surely more than like, 3 of us playing this?

          Fired it up last-night and IMMEDIATELY fell in love with the opening choon - anyone know what it's called?

          In anycase, I didn't get as far as controlling the main character cause' the missus spied it was the new Kingdom Hearts and relived the pad from me and played a couple hours herself.

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            #6
            Originally posted by Bleeders
            C'mon guys, surely more than like, 3 of us playing this?

            Fired it up last-night and IMMEDIATELY fell in love with the opening choon - anyone know what it's called?

            In anycase, I didn't get as far as controlling the main character cause' the missus spied it was the new Kingdom Hearts and relived the pad from me and played a couple hours herself.
            im sure there is an inuendo in there somewhere! Is the opening choon done by Jap/American Hikari again?

            112

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              #7
              Utada Hikaru (who performed the song Hikari/Simple and Clean for the original HK) is behind the vocals on the theme track Passion (names Sactuary in the English language version), and it is cool too.

              I just started this as well on Sunday - I always (misguidedly) believed that Chain of Memories roughly retold the story of KH but after starting KHII, realised this is far form the case. I'm only a couple hours in so I'm still not sure which viewpoint it's best to play from, but starting KHII with knowledge only of KHI, the opening seemed completely whack and cryptic. Reding a synopsis of KH: Chain of Memories makes everything so clear, so much so that it can pretty much be considered required reading before starting KHII. Though now I'm thinking about it, I don't know if it'd be more fun to play KHII without knowing what the hell is going on at the beginning. The mystery was really intruiging

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                #8
                I never played COM, so the mystery at the beginning is certainly quite intriguing to say the least, both the missus and I reckon the

                being dressed in black is an older Sora

                .

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                  #9
                  So is the combat still a case of hack and slash or is it more strategic now? Oh and thanks for the info regarding hikaru Edd Hewett.

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                    #10
                    the combat is more or less hack and slash, but with the addition of what is known as reaction commands, which often in boss fights prove to be essential to winning the fight. The window for hitting them is pretty generous though, it's really not a difficult game at all. For anyone interested in secret endings and so forth, i'd recommend if you've just started, or are about to start, to play the game through on proud mode, to save you the bother of meeting all the criteria on standard mode to get the secret ending.

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                      #11
                      Got this early week before last but had to hold off playing it so that my brother could watch me play it He's headed back to Uni now so it looks like I'll get to progress at my own rate.


                      I've got as far as Space Paranoids, I'm quite surprised at how little Kairi, Riku and the Organisation have appeared in the story since jetting off from Hollow Bastion for the first time. So far it seems you visit a world only for Sora and co to ask the locals if they've seen Riku or King Mickey and thats the last you hear of anything until you go through the motions at the next world.



                      For anyone interested in secret endings and so forth, i'd recommend if you've just started, or are about to start, to play the game through on proud mode, to save you the bother of meeting all the criteria on standard mode to get the secret ending.
                      Balls. Any idea what the criteria are? Or is it so long winded I may as well look on youtube?

                      EDIT Just glanced Gamefaqs

                      100% journal entries???? as well as all synthesis goals and all underdrome cup goals *BLAM* Shoots self in head. Youtube for me

                      Last edited by Riskbreaker; 18-04-2006, 19:56.

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                        #12
                        Been playing this quite a bit recently to get a little break from oblivion and it's great i'm upto the Nightmare before Chirstmas world. The game for me is a good improvement over the first the combat is similar but the addition of the reaction commands and Limit attacks with each worlds hero make it more enjoyable. I'm playing the game on proud mode and the you cannot just mash X as this has got me killed on a few occasions you do have to implement some simple strategies. The presentation is great my favorite world is the Timeless River level which is based off Steamboat Willy the original Mickey Mouse cartoon and the whole world is black & white and even has mono sound for an added touch, the pirates of the caribbean level is a nice change of pace to.

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