Boxart

Release Dates
JP - 29/12/2005
EU - February 2006
US - TBC
Synopsis
Sequel to TAITO's classic vertical scrolling action game from 1987. In this game you use rainbows to defeat the enemies, as well as stepping on them to reach higher ground.
Although familiar-looking to the orginal game, New Rainbow Islands has radically-different gameplay and features 3 new types of Rainbows, which can be created by using the L and R buttons. The circular and triangular rainbows can trap and immobilise enemies, and the star shaped Over Rainbow can defeat all enemies (except bosses) on screen at once, however you can only create an Over Rainbow when the energy gauge is full.
Screens



Features
? Entire control method is now Touch Screen based, considerably altering the original's "run, rainbow, jump" gameplay.
? Bub or Bob now sit in an eternally floating bubble, moved around the levels by touching and dragging with the stylus.
? Rainbows are now drawn directly onto the field of play, which brings an entirely new dynamic to the classic design.
? New player sprites designed by Harvest Moon artist Igusa Matsuyama.
? The original's enemies and bosses also return in their vintage guises, as do the "Goal In!" level endings.
? Set to be published in the EU by Rising Star Games. Projected release date: Feb '06
Weblinks


Buy it Links

Release Dates
JP - 29/12/2005
EU - February 2006
US - TBC
Synopsis
Sequel to TAITO's classic vertical scrolling action game from 1987. In this game you use rainbows to defeat the enemies, as well as stepping on them to reach higher ground.
Although familiar-looking to the orginal game, New Rainbow Islands has radically-different gameplay and features 3 new types of Rainbows, which can be created by using the L and R buttons. The circular and triangular rainbows can trap and immobilise enemies, and the star shaped Over Rainbow can defeat all enemies (except bosses) on screen at once, however you can only create an Over Rainbow when the energy gauge is full.
Screens









Features
? Entire control method is now Touch Screen based, considerably altering the original's "run, rainbow, jump" gameplay.
? Bub or Bob now sit in an eternally floating bubble, moved around the levels by touching and dragging with the stylus.
? Rainbows are now drawn directly onto the field of play, which brings an entirely new dynamic to the classic design.
? New player sprites designed by Harvest Moon artist Igusa Matsuyama.
? The original's enemies and bosses also return in their vintage guises, as do the "Goal In!" level endings.
? Set to be published in the EU by Rising Star Games. Projected release date: Feb '06
Weblinks


Buy it Links

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