Originally posted by Jebus
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Prey
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Originally posted by Spatial101There's certainly enough going on to keep things interesting (the portals, gravity tricks, skewed perspectives etc) and it left me wanting to see what else happens.
I agree with the comments about the Doom 3 engine, though. It seems that it can only make identikit technopunk environments and I'd be surprised if it's ever used to such differing extents as the Quake III (Quake III, Medal of Honor: Allied Assault, Call of Duty, American McGee's Alice, etc) or especially Unreal 2.0 (UT2004, Splinter Cell, Rainbow Six, XIII, Harry Potter) engines.
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I'm suprised by some people's negativity towards this game - I thougth the demo was excellent. Inventive, atmospheric and it reminds me of Quake 2 gone bonkers.
The only bad thing I can tihng of is that the human character models are very ropey. The "fish eye" POV in widescreen was a pain for the first 10 minutes, but then I got used to it.
The graphics are great (360 in 720p), and the framerate is perfectly acceptable. I also have no problems with the guns, they felt meaty enough to me. The machine gun/sniper is an excellent gun, and headshots are very satisfying.
The best thing about the game is that the aiming feels right. Too many games recently (especially PDZ) have just felt wrong, and shots that I feel should have hit end up missing. With this game, if I aim and miss I know it is my fault.
The multiplayer is also better than I thought it would be. The spirit walk stuff adds a nice twist to deathmatch. It will be interesting to see what other game modes the full game has. Defending in CTF against spirit-walking attackers could be very interesting.
EDIT: Just read that the full game only has Deathmatch and Team Deathmatch as multiplayer modes. A shame.Last edited by Soi; 03-07-2006, 11:25.
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I wasn't that impressed with multiplayer - its too fast paced and the weaponary isn't powerful enough, which creates a game where you end up circling around each other until someone dies. I love the gravity shifting though.
Hope there are loads of modifiers ala UT, GRAW or Halo. Shame no CTF
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For those of you trying to decide wether to buy this on the 360 or PC, if your PC can handle it at decent settings, go for that. The graphics of Prey on my PC (Athlon 4000 overclocked to 2.65GHz ATI X1800GTO 2GB Ram) are excellent and thats only a mid range gfx card. Definatly better than the 360 version anyway.
But is suppose its down to personal preferance.
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Originally posted by DaragonA cliffhanger eh? I walked out of a portal and the demo ended. Not exactly the most gripping of conclusions I have to say, but the opinions of others will of course differ...
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Originally posted by xXIShadowIXxFor those of you trying to decide wether to buy this on the 360 or PC, if your PC can handle it at decent settings, go for that. The graphics of Prey on my PC (Athlon 4000 overclocked to 2.65GHz ATI X1800GTO 2GB Ram) are excellent and thats only a mid range gfx card. Definatly better than the 360 version anyway.
But is suppose its down to personal preferance.
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I'm running a PC with Athlon 64 4000, 2GB RAM and a Geforce 6800GS (all in-game video settings on highest), and to be honest there is hardly much difference in the way the two versions look. What I will say is that it is noticable how much more smoother the framerate is on PC. Still the 360 version is very playable.
It's just gonna come down to whether you would rather play this at a desk with a Mouse or lying on your bed/couch with a controller and some PringlesFor me anyway.
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Should that matter that much? Isn't the 360 based on the ATI equivalent of the nVidia 7800? Therefore I'd expect performance at least close to that, not below a PC card a whole graphics generation behind.
You'd have expected the 360 would simply have the raw power to shift the polygons. Will be interesting to see some ATI benchmarks on Prey to get a more direct comparison to the fixed 30fps on the 360.
I'm sure the 360 can do better
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