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    Sonic Riders

    I couldn't find a First Play thread for this. Maybe everyone is too ashamed to admit to owning a copy? Or it's been largely ignored as another Sonic cash cow. Either way it's time to put things straight.

    Sonic Team have really delivered with this title. It's a great addition to the series and I'm convinced that at least some of you will really dig this game if you just give it a chance. The important thing to stress is don't buy this game expecting a pack racing game. What you have here is a very much you versus the track.

    Tracks have multiple paths and shortcuts. Mostly these are signed as either "fly" "speed" or "power". So each character type has different shortcuts available to them.

    You race on Extreme Gear which are essentially hover-boards powered by air. Understanding how to manage your air reserve is key to success. power-ups and aerial tricks (executed with the thumbstick) add to your air reserve. Boosting, hard cornering (using the shoulder buttons) uses up air. Lose all your air and you have to run along on foot at a significantly reduced speed. Once you've got air management down pat the next thing to focus on is jumping.

    Hold the jump button to charge up your jump, but don't press it for too long or your speed starts to rapidly drop off. Timing jumps off ramps to get maximum air and forward speed is central to the gameplay and enables you to access platforms and areas which initially seem out of reach. In addition you can modify your jump by pushing the thumbstick forward or backwards. A forward push results in a shallower but longer reaching jump and a backwards movement gives a higher arcing jump, both have their uses.

    The games most unique aspect is the way in which you can ride in the wake left by other riders. These half-pipes of turbulance provide a nice speed advantage and help to keep you locked into the groove through the more tricky sections. They also offer the oportunity to execute additional tricks by riding off the sides of the pipe at certain marked locations. Landing tricks successfully gives a big speed boost, so fitting as many in every lap is a sound tactic.

    Theres' a whole bunch of modes and unlockables, split screen four player action too. Plenty to get your teeth stuck into. The game could have benefitted from a few more tracks, but what is there is brilliantly designed (balancing out the different paths must have been tricky).

    In short great game. Hopefully there are some more Sonic Riders lovers out there

    #2
    I really like Sonic Riders too. A lot more than I expected to given the reviews. It initially seems a bit complex and seems like it might be a bit of a mess (the Eurogamer review banged on about this) but it's actually quite straightforward and clever once you get into it.

    I really want to finish the story mode, but I just can't get past the last Babylon story race. You just can't miss any of the shortcuts or make any mistakes.

    Comment


      #3
      I had that problem with the penultimate Heros race (the sandy one). I simply couldn't work out the jumping system, but once it clicked in then the whole game started to fall into place.

      You can't really blame the game for being severe on the last level can you, but you're right it does demand perfect runs which can be tricky especially as sometimes I find myself wake surfing past points where I want to perform a grind for example.

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        #4
        Count me in. Top racing game, this. Reminds me very much of F-Zero GX meets SSX. The hate this game has gained is hardly suprising after Shadow the Hedgehog, but jeez, it's a racing game, not another Sonic platformer.

        It does require a hell of a lot of learning though. I'd suggest reading a few Gamefaqs bits and pieces - for example on trick ramps you can push forward to gain extra jump length, or pull back to gain height - both of which are needed to access some of the shortcuts, and Mission mode is impossible without knowing this. I initially thought the character specific shortcuts were way too hard to get the hang of - especially Speed grinding, but it all became second nature after a while. Keep at it. I think Mission mode is unlocked once Story's done - you will learn a lot from it such as all the course shortcuts and how to pull them off correctly.

        I've basically 100% cleared this bar a few Gears left to get, and the other robot you get for 50 hours playtime.

        Sega Carnival/Illusion are pure fanservice for Sega fans. You will be amazed. Best unlockable courses ever. Nights, Aiai and Ulala, not to mention the Sega themed Gears are worth unlocking too: the Hang-on bike even plays the music!



        A few weeks after release Gamestation had this down to ?20 as a week long special offer - the GC version at least went back up, but the PS2 one is likely still cheap. I've been playing the Cube version but not sure how the PS2 one is. Haven't heard any reports of it being as awful as PS2 Sonic Heroes was.

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          #5
          Well I've been playing the XBox version and I've had a dabble with the Gamecube iteration too. They're basically identical.

          A friend had the Sega courses unlocked and you're quite right it's pure fan service. Taking in so many IP's in one coherent course - amazing!

          I've unlocked mission mode, so looks like I need to spend a little time in there to learn the secrets of each course.

          This game hovered in the top ten for ages, so I'm hoping it sold quite well and a follow up is on the cards. More of the same with a few tweaks to the gameplay would be aces.

          You're right on the FZero GX comparison too. It does feel a little bit like that. If I was to do a GamesTM on it then

          FZero GX + Sonic R + SSX = Sonic Riders

          Comment


            #6
            The SEGA stuff you can unlock makes this game worth it. Its nothing amazing and for me no Sonic R. But its a soild and fun racer, nowhere near as bad as some love to make out . Can't help but feels that thanks to most going on Shadow and not even playing this , but thinking its much the same

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              #7
              It's been absolutley eons since I played Sonic R in anger. I do remember it being an excellent game though once you've worked out how to play it. There's something about the shortcuts and running bits (if you run out of air) in Sonic Riders that reminds me of Sonic R, but mechanically they're completely different granted.

              I also have a feeling that hardly anyone has actually played Shadow the Hedgehog. I went out and got the XBox version and it's really not as god-awful as most make out. Sure it's not really a good platformer, but it's certainly a reasonable effort. The whole OMFG WTF Shadow with the GUNZ thing was over-emphasised too. The guns play a fairly minor role in terms of actual gameplay.

              Sonic Riders though is far far better than Shadow the Hedgehog and should be evaluated on it's own merits without the bile and hatred that every new Sonic release seems to generate now.

              Comment


                #8
                Originally posted by Madbury
                I also have a feeling that hardly anyone has actually played Shadow the Hedgehog. I went out and got the XBox version and it's really not as god-awful as most make out. Sure it's not really a good platformer, but it's certainly a reasonable effort. The whole OMFG WTF Shadow with the GUNZ thing was over-emphasised too. The guns play a fairly minor role in terms of actual gameplay.

                Sonic Riders though is far far better than Shadow the Hedgehog and should be evaluated on it's own merits without the bile and hatred that every new Sonic release seems to generate now.
                So true, after i got over the guns thing i really enjoyed shadow the hedgehog, some of the levels are stunning & a lot better than sonic heros.

                I still want to get sonic riders it looks like a lot of fun plus all the unlockables make it a must have for me.

                Comment


                  #9
                  Originally posted by importaku
                  So true, after i got over the guns thing i really enjoyed shadow the hedgehog, some of the levels are stunning & a lot better than sonic heros.

                  I still want to get sonic riders it looks like a lot of fun plus all the unlockables make it a must have for me.
                  I second this. The Sonic games/Team bashing I long ago brushed off as a bandwagon (reference Billy Hatcher, ignored, deriled, wtf-yuji-naka??!! - now considered am unappreciated gem) . I recently picked up both Shadow and Sonic Riders; both are thoroughly playable, latter much moreso than former. Pity Shadow got mired in the backlash against the ridiculous pervasive 'thug' element infesting games today (though I do laugh at the hypocrisy of those bashing black rap/hip hop urban culture and ignore the equally vile white headbanging rock/metal variety).

                  The SEGA fan service in SR is beautiful!

                  I will admit however to hating Sonic Advance with a passion. I haven't played 2+3 but the first is just an awful game.
                  Last edited by usman; 14-07-2006, 13:38.

                  Comment


                    #10
                    I really like the checkpoint system in Shadow. The branching story and objectives are also a really neat way of squeezing more from the levels within the game. I actually quite like the use of guns too, although targeting is a bit wayward some of the time. I don't recall having any camera issues either, which is good.

                    What I didn't like was the slightly annoying buddy character system (annoying verbal chitter chatter), falling to my death due to over zealous use of the jump button and the rather jarring cut scene presentation which was partly rendered in stunning CGI and partly with the in-game engine.

                    Overall it's solid and actually quite good fun. People just need to look past the marketing (Shadow the gangsta) and play the actual game.

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                      #11
                      Originally posted by Madbury

                      I also have a feeling that hardly anyone has actually played Shadow the Hedgehog. I went out and got the XBox version and it's really not as god-awful as most make out. Sure it's not really a good platformer, but it's certainly a reasonable effort. The whole OMFG WTF Shadow with the GUNZ thing was over-emphasised too. The guns play a fairly minor role in terms of actual gameplay.
                      No I have Shadow onthe X-Box and its a mess, so many bugs its unplayable at times and way too confusing where you have to go next . I tried it too give it a chance , but it was pants, utter pants.
                      Racers onthe other hand is pretty cool and great fun when you nail the system , and it then becomes a joy to play

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                        #12
                        I'd agree that the objectives are confusing or at least the way you can switch between objectives mid level is. As for confusing level design, it's not really that complicated is it? I mean they're all basically linear.

                        I've not encountered any bugs yet. Not really sure what you're talking about actually?

                        Still at least we agree on Sonic Riders

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                          #13
                          Originally posted by Madbury
                          I'd agree that the objectives are confusing or at least the way you can switch between objectives mid level is. As for confusing level design, it's not really that complicated is it? I mean they're all basically linear.

                          I've not encountered any bugs yet. Not really sure what you're talking about actually?

                          Still at least we agree on Sonic Riders
                          I mean the sort of play testing bugs that should have been ironed out, like at times you can be racing through the level then with out no warning you run out of road and fall to your death. Jumping in this game isn?t what it should have been I've pushed to in the right direction only for Shadow to do something else and leads to me falling off the Edge and die and doing my Swede in as a result .

                          It just feels so unfinished much like Tomb Raider AOD onthe PS2

                          Comment


                            #14
                            Ah I see what you mean. That certainly happens. I thought it was me being **** though and not the games fault.

                            Comment


                              #15
                              I finally got round to getting this & it's very good, loved the intro.

                              So much to unlock including all the gears/boards/chars going to be a long time before i see it all.

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