Originally posted by phillai
Just tried this just now...
It's got on it Powerstone 2, 1943 (part of a Capcom compilation coming out) and Extreme Ghouls n Ghosts.
Powerstone 2 is very disappointing as it seems to be running 30fps!
1943 looks wrong as it's a vertical shooter on a widescreen. Although there are various stretching and tate modes too. It suffers from the crap d-pad though playing these sorta old school shooters. Also looks rather dated too - Not sure if I would play this ever again.
Extreme Ghouls n Ghosts is fecking stunning and suits the widescreen greatly. Seems to have some minor RPG elements but not as it sounds. I wondered why the double jump wasn't there but as you progress it becomes available. There's some other stuff that I couldn't suss out like when you press the shoulder buttons it brings up a menu that makes you access some other stuff that you're got in your inventory. This might be problematic for you eager peeps wanting to import this game when it comes out in Japan. Music is familiar to those that know the original. Nice touches include changing to a smaller and larger version of Arthur, New Mario style. End of level 1 baddie is a daddy long legs monster which is nice. Only thing I didn't like was that when you jump it seems really far and the animation seems ropey (like 30fps). Not as nicely animated as when I last played the Ghosts + Goblins series. Not what I expect of a PSP to be doing but then again it's early days.
It's got on it Powerstone 2, 1943 (part of a Capcom compilation coming out) and Extreme Ghouls n Ghosts.
Powerstone 2 is very disappointing as it seems to be running 30fps!
1943 looks wrong as it's a vertical shooter on a widescreen. Although there are various stretching and tate modes too. It suffers from the crap d-pad though playing these sorta old school shooters. Also looks rather dated too - Not sure if I would play this ever again.
Extreme Ghouls n Ghosts is fecking stunning and suits the widescreen greatly. Seems to have some minor RPG elements but not as it sounds. I wondered why the double jump wasn't there but as you progress it becomes available. There's some other stuff that I couldn't suss out like when you press the shoulder buttons it brings up a menu that makes you access some other stuff that you're got in your inventory. This might be problematic for you eager peeps wanting to import this game when it comes out in Japan. Music is familiar to those that know the original. Nice touches include changing to a smaller and larger version of Arthur, New Mario style. End of level 1 baddie is a daddy long legs monster which is nice. Only thing I didn't like was that when you jump it seems really far and the animation seems ropey (like 30fps). Not as nicely animated as when I last played the Ghosts + Goblins series. Not what I expect of a PSP to be doing but then again it's early days.
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