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PSP Mercury Meltdown (Tama Run)

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    PSP Mercury Meltdown (Tama Run)

    I really enjoyed the original Mercury and my only complaint was that it was too short at just around 70 levels, even after replaying to attempt perfect runs/high scores. It definitely had potential for a sequel so I was very pleased to hear when Mercury Meltdown was announced.

    This time the game looks a lot different presumably in an attempt to make it more distinctive. I think the presentation is great, and the new style suits the level design, but I would've preferred the mercury itself to remain as it was previously as it doesn't look as good with a big black outline, which could possibly also make it harder to judge edges on more difficult runs.

    The tutorial introduces a range of new features to the game, such as heating and cooling the mercury, making it into a solid sphere, or using it to guide blocks around the level in order to activate switches. I've not yet met most of them in the first lab, but it seems that later levels could become quite interesting.

    The game is split into 8 laboratories with 16 normal stages each plus bonus stages (the previews I read said 160 total so I would presume 4 bonus stages on each level, so far I've unlocked one on the first lab but I'm not exactly sure what for). The stage select screens are very nice - you choose by selecting a test tube, and once you've played a stage the test tube fills up/has labels added to show which achievements you have completed for that stage (ie. complete stage with 100% mercury/hi-score/collect all bonuses/complete within time limit).. it makes it very easy to see what stages you need to replay in order to perfect your stats and allow you to unlock new labs and levels, minigames and even skins.

    The actual gameplay is pretty much the same as Mercury. At first I felt as if it seemed a bit more difficult to control the Mercury but by the end of the first lab I had gotten used to it. However I do think that it doesn't move as fluidly as the previous game and it seems easier to lose control. I thought the old control was perfect so I don't like the new feel with this one so much. The early levels so far have been a little more difficult than the easiest levels on Mercury so it seems as if the challenge could be increased. There is also now the added incentive of collecting bonus items in stages too, which are generally placed in more difficult positions to add more challenge to replaying.

    A change they have made probably to accomodate for this (and the objective to complete stages without losing any mercury) is that when the timer runs out you can still continue the stage until you complete it. I guess this is useful for those who found the first game too hard in places. Also, you now unlock the new worlds/labs by accumulating the most % of mercury remaining on each stage - it gets added to a concentration meter to show you how close you are to the next lab, so if you get stuck on one particular level you can still progress by improving your % on the levels you have available rather than having you're progress halted by a single difficult stage like before (and you can attempt any of the 16 normal stages within a lab once it's unlocked).

    For minigames, there are 5 to unlock depending on how many levels you've completed in the main game. I've only got the first so far, in which you must try and collect icons while a fan moves around the platform and makes it hard for you to control the mercury and move it accurately. If you get on the hi-score board then you unlock more difficult stages/platforms. It's ok but I hope some of the other minigames are more fun. I've also found a 'play' stage in the extras but I don't think it adds anything other than a chance to try out a lot of the level features at leisure.

    Basically, if you liked Mercury at all then I think you'll like this as it is a much bigger challenge although you might have to get used to the new 'feel' of the control. So far I've only done the first lab (just trying to perfect it to see if there's any more unlockables) but I'm looking forward to seeing the more complex level designs and puzzles and how they use the new features they've included.

    #2
    Nice review bro - U wouldnt happen to have a tranlslation of the menus into english would you?

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      #3
      Yeah I meant to reply to this earlier, great review of it all. Thanks.

      I loved the first so I will deffo be buying this one, looks a beaut.

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        #4
        Haven't had a chance to play recently but after the first 3 relatively simple labs I had just got to the 4th lab and suddenly the difficulty had jumped up a bit and some levels were already quite a challenge to complete at all let alone to meet some of the objectives! Also, it would seem that it is just one bonus level on each lab for completing all of the stages within it normally, and that maybe there are 2 extra labs which are hidden currently.

        I've also unlocked all of the minigames and they're mostly forgetable, but the best for me is Race.. it's just a time trial but it plays like Monkey Ball race with the speed and feel of something like Wipeout or F-Zero.

        Here are some translations for the main menus if needed..

        -Profile Menu-
        Continue <Profile Name>
        Quick Start
        Profile Load
        Create Profile

        -Main Menu-
        Single Play (takes you to the lab/stage select)
        Multi Play
        Load Replay
        Option
        Mini Game
        Extra

        -Options-
        Camera (Snap to 45/90 degrees or free rotate; Normal or reverse direction)
        Control Method
        Sound
        Profile (Load; Save; Create; Auto-save on/off)
        >>Mercury Style (only appears in the in-game pause options menu)
        Ghost (on/off)
        Colour Chart (on/off)
        Save

        -Extra-
        Tutorial
        Free Play Area
        Game Sharing
        Movie
        Soud Test
        Credits


        Actually I forgot to mention but the game is at a budget price in Japan - list price is 3900JPY or around 18 pounds (I got it for 3700/17 pounds ).. hopefully the US/EU release will be cheap too.

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          #5
          Thats good news, I'll just wait until VG+ have it and hopefully it'll be cheap cheap cheap too.

          Comment


            #6
            Originally posted by r3z

            Here are some translations for the main menus if needed..
            Cheers bro nice one!

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              #7
              Got the UK version of this yesterday. I quite like the new style. It's an improvement over the characterless, clinical look of the original, anyway. And the improved loading times are a godsend. Only about half way through the second world so far, but first impressions are positive.

              I might be missing something, but how do get the downloadable content? There's an option in the extras menu to use whatever it is you download, but no option to actually download anything. There's no mention of it on the game's website, either, or in the manual as far as I can tell.

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                #8
                Are you sure that's not just the game sharing/download play option.. can't see anything in the JP one. Still, there's plenty of levels on offer so I haven't felt as if it needs any extra content like I did with the first one (although I wouldn't say no, of course!).

                btw - I forgot to mention earlier that the original mercury design without big black border is in the skins.

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                  #9
                  On the UK one, it's the bottom option in the Extras menu - "Downloaded Levels". Not, as you say, that it's really short of levels anyway. I was just curious how it worked. There probably just aren't any yet.

                  I see they're doing a version for PS2 now as well. Might be pretty decent if there's enough new stuff over the PSP version. Wonder if they'll be able to get it running at 60fps? That's one thing I think the game could really do with, though Meltdown seems better than the original in terms of framerate.

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                    #10
                    It's probably just downloads that will be enabled later on.

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                      #11
                      Hmmm.. seems to be missing from the JP version, and I just did a search and noticed that the EU/US version is listed as having infrastructure mode as well which they don't have here either . How much is it in the UK? If they release a lot of extra levels I might consider it as well.

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                        #12
                        I don't think the UK version has infrastructure mode either. It doesn't have the icon on the box, and there's no obvious option for it in the game.

                        The RRP seems to be 35 quid, though it was 25 at my local indie game shop.

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                          #13
                          Ah.. I thought I saw infrastructure mode mentioned on IGN or somewhere but I've just checked around and it's not listed elsewhere either so I guess it's not in there.

                          Actually, I just completed all of the normal 8 lab stages the other day (bar a couple of bonus stages yet to be unlocked) so I could do with some more levels!! I got the staff credits but it wasn't enough to unlock any secret labs - according to the ignition website it seems to confirm there are 2 more. I'm about 1/3rd through 100% completing the stages but some of the later ones are going to be very tricky.

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