Latest M2 Shot Triggers release.
So, what do you get? The menu's laid out like this:
The Super Easy arrange is very much what it says on the tin; notably less harsh bullet patterns, generous extends, and auto-bombing make this an easy way to see the game through to the end. The three arranges correspond to specific characters, and approaching this from a purely survival-minded standpoint and with no true comprehension of scoring, EX seems really bloody hard even for DoJ standards, L is a little easier than that, prioritises laser use and features more bullet cancelling, whereas S removes bombing, the laser, and even chaining(!), leaving you with just an auto-shot that's in a permanent hyper state. S is the one I've dabbled with the most so far, and as the patterns start out somewhere between the 'super easy' arrange and standard arcade mode, it has got a fairly lenient but fun difficulty curve that focuses you on dodging alone.
Luna Tour, Arcade Challenge and Osarai are still a bit of a mystery to me, but they all involve lots of menu-ing and unlocks as they break the game down into smaller chunks and challenges.
You can toggle each mode between three different soundtracks too; the original arcade, a new stereo mix of that, and a new arranged soundtrack. Honestly, this is one of the less impressive parts of the package for me; aside from the boss music growing on me ever so slightly, the new arrange is very minimal and quite lacklustre.
So, what do you get? The menu's laid out like this:
- Dai Ou Jou
- Arcade
- Arcade Challenge
- Arcade Osarai
- "Casual" (lol) Dai Ou Jou
- Super Easy Arrange
- Luna Tour Mode
- Arrange Modes
- Arrange S
- Arrange L
- Arrange EX
- Extra
- Black Label
- DoDonPachi III
The Super Easy arrange is very much what it says on the tin; notably less harsh bullet patterns, generous extends, and auto-bombing make this an easy way to see the game through to the end. The three arranges correspond to specific characters, and approaching this from a purely survival-minded standpoint and with no true comprehension of scoring, EX seems really bloody hard even for DoJ standards, L is a little easier than that, prioritises laser use and features more bullet cancelling, whereas S removes bombing, the laser, and even chaining(!), leaving you with just an auto-shot that's in a permanent hyper state. S is the one I've dabbled with the most so far, and as the patterns start out somewhere between the 'super easy' arrange and standard arcade mode, it has got a fairly lenient but fun difficulty curve that focuses you on dodging alone.
Luna Tour, Arcade Challenge and Osarai are still a bit of a mystery to me, but they all involve lots of menu-ing and unlocks as they break the game down into smaller chunks and challenges.
You can toggle each mode between three different soundtracks too; the original arcade, a new stereo mix of that, and a new arranged soundtrack. Honestly, this is one of the less impressive parts of the package for me; aside from the boss music growing on me ever so slightly, the new arrange is very minimal and quite lacklustre.
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