Absolutely not worth a purchase especially if you have the originals on PC and can use a controller. As Dogg Thang mentioned the more modern lighting actually makes it harder to see and i feel a lot of modern games go over the top with lighting with areas where you cant even see the textures in corners as its so dark. The original TR is all beautifully lit and the camera is farther away showing more of the environment and i still think the best levels are demo material for how to design a 3d platformer
Also the Automatic camera that the originals had is massively underrated. It always centers and the very few times it doesn't you just press R1 or the look button. Its also more level with Lara and it allows you to focus on playing. I'm a bit surprised that so many games these days use a manual camera as TR'S camera would work better with so many games. Perhaps holding R1 & L1 together to allow you to look behind the character. I found myself constantly distracted by having to use the 2nd analogue to keep positioning the camera making it more of a chore to play the game. I swear its laziness by the devs. Or perhaps its fairer to say game development is so long these days that they don't want to take the time to implement one?????
Iv also always used the D-Pad playing the old TR games and sometimes i think that's why so many people struggle with the controls as they are trying to use the analogue which the games wern't designed for.
The textures also popped more in the originals as they cleverly used 1 light colour and 1 dark colour together to get the texture to pop. If you look at the great wall early on its cave wall textures are a combination of black and white or blue and white. The Egyptian levels use yellow and black and the same approach is used in 2 & 3
I must admit i miss the save crystals from the PS version of 1 as the 3 TR games are just too easy with save anywhere. TR2 i finished in 3 days back in 1997 as it was save anywhere. TR3 brought them back and actually allowed you to collect them to use for later but the transparency effect was gone although that wasn't a massive deal. The TR1 crystal transparencies wern't on the Saturn version as the Saturn struggled massively with 3D transparencies.
I still love all 3 but 1 for me has the best levels. TR3 might have been the best if they had 2 years to make it instead of 1 and spread it across 2 disks. TR2 had a few brilliant levels like Barkhang Monastry but i'm not sure if its better or worse than 3.
Id love a remake of Anniversary righting all the wrongs like putting back in massive chunks of the game that they cut out and bringing the colour back aswel as extending her breath underwater. I will never forget how looking forward i was to falling into the giant underwater chamber with the 2 Sphinx statues on Sanctuary Of The Scion only for it to be removed for a loading corridor taking you down to the area
Also the Automatic camera that the originals had is massively underrated. It always centers and the very few times it doesn't you just press R1 or the look button. Its also more level with Lara and it allows you to focus on playing. I'm a bit surprised that so many games these days use a manual camera as TR'S camera would work better with so many games. Perhaps holding R1 & L1 together to allow you to look behind the character. I found myself constantly distracted by having to use the 2nd analogue to keep positioning the camera making it more of a chore to play the game. I swear its laziness by the devs. Or perhaps its fairer to say game development is so long these days that they don't want to take the time to implement one?????
Iv also always used the D-Pad playing the old TR games and sometimes i think that's why so many people struggle with the controls as they are trying to use the analogue which the games wern't designed for.
The textures also popped more in the originals as they cleverly used 1 light colour and 1 dark colour together to get the texture to pop. If you look at the great wall early on its cave wall textures are a combination of black and white or blue and white. The Egyptian levels use yellow and black and the same approach is used in 2 & 3
I must admit i miss the save crystals from the PS version of 1 as the 3 TR games are just too easy with save anywhere. TR2 i finished in 3 days back in 1997 as it was save anywhere. TR3 brought them back and actually allowed you to collect them to use for later but the transparency effect was gone although that wasn't a massive deal. The TR1 crystal transparencies wern't on the Saturn version as the Saturn struggled massively with 3D transparencies.
I still love all 3 but 1 for me has the best levels. TR3 might have been the best if they had 2 years to make it instead of 1 and spread it across 2 disks. TR2 had a few brilliant levels like Barkhang Monastry but i'm not sure if its better or worse than 3.
Id love a remake of Anniversary righting all the wrongs like putting back in massive chunks of the game that they cut out and bringing the colour back aswel as extending her breath underwater. I will never forget how looking forward i was to falling into the giant underwater chamber with the 2 Sphinx statues on Sanctuary Of The Scion only for it to be removed for a loading corridor taking you down to the area

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