Pleasantly short turn-around between when this first got announced and its release. Sniper/puzzle thing with a distinctly grungy presentation, published by Devolver. Been playing this on the Deck and I'm liking it quite a lot.
You start a level being able to run either way on a two dimensional track that often bends around the perimeter of the environment but keeps you safe as you peek through your rifle, zoom in and out, mark enemies, and generally plot your course. Soon as you fire your first shot though it's game on - assuming it hits a target you're then back into aiming your next shot, just it's now from the bullet's current position, being steered by some kind of psychic power rather than being from your character's rifle. This one bullet needs to take down every enemy in a stage, so as soon as you miss one target or find yourself having picked off a target too remote to get you back to another, it's time to start again.
Some of the shooting comes with more traditional challenge as targets start being more mobile, but the more crucial angle is definitely in first identifying your targets and then working out the puzzle of which order you can deal with them. You're slowly given additions to the basic gameplay, like being able to offer minor course correction, and then a complete course correction that's possible in a more limited capacity, but the basic premise remains the same. Some stages come with bonus rewards if you meet certain goals (an early, basic example: shoot every target in the head) but all are scored based on a number of different factors come with online leaderboards for each.
Personally quite like how it looks, but it is a dark and quite gritty-looking game that might put some off. The audio goes hand in hand with this too, with less of a soundtrack to speak of and more waves of distortion and feedback running alongside the percussive hits as you shoot and puncture your targets. Again, this works for me, but might not for everyone.
Planning to see this one through, will report back as I play more.
You start a level being able to run either way on a two dimensional track that often bends around the perimeter of the environment but keeps you safe as you peek through your rifle, zoom in and out, mark enemies, and generally plot your course. Soon as you fire your first shot though it's game on - assuming it hits a target you're then back into aiming your next shot, just it's now from the bullet's current position, being steered by some kind of psychic power rather than being from your character's rifle. This one bullet needs to take down every enemy in a stage, so as soon as you miss one target or find yourself having picked off a target too remote to get you back to another, it's time to start again.
Some of the shooting comes with more traditional challenge as targets start being more mobile, but the more crucial angle is definitely in first identifying your targets and then working out the puzzle of which order you can deal with them. You're slowly given additions to the basic gameplay, like being able to offer minor course correction, and then a complete course correction that's possible in a more limited capacity, but the basic premise remains the same. Some stages come with bonus rewards if you meet certain goals (an early, basic example: shoot every target in the head) but all are scored based on a number of different factors come with online leaderboards for each.
Personally quite like how it looks, but it is a dark and quite gritty-looking game that might put some off. The audio goes hand in hand with this too, with less of a soundtrack to speak of and more waves of distortion and feedback running alongside the percussive hits as you shoot and puncture your targets. Again, this works for me, but might not for everyone.
Planning to see this one through, will report back as I play more.
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