Nice looking flick screen platform adventure with core gameplay much like Fez or in recent times Tunic where the surface game is a collect-a-thon for hidden eggs, getting handful of tools to help you platform and solve the room puzzles, then post ending is all the hidden stuff, then even more stuff hidden behind that stuff.
Things i like about these types of games is being able to do the puzzles the wrong way, at least 5 puzzles i sequence broken just trying all manor of tool combinations and later found the correct way when hunting for eggs. Plenty of hidden walls and stuff waiting to be smashed once you have the right tool, and those tools all have hidden facets to them, the Metroid equivalent of the ball bomb is ready to use to get into places you normally would be in.
However it'd not all plain sailing, the map is quite hard to read and the fast travel extremely limited, the platforming is responsive but gameplay around recovery delay after eating water or spikes is frustratingly slow and getting hit by enemies obscures you so much is easy to lose track of your little slime ball thing and end up falling off a ledge somewhere.
Death is a strange one, sometimes it will save puzzle progression mid attempt while in other puzzles it'll fully reset, and it will be all the way back to the sparsely populated save points which could be 4-5 screens away, so some patience is definitely required.
About 8 Hours in i reached ending 1, so i'm currently looking in every nook and cranny for leads on the advanced puzzles which like the other mentioned games, they could have been done from the start. Done a few of them now and have leads on 3 others.
Cleared the Fish tunnel area, the Gecko area, found 3 rabbits while searching for the whereabouts of the
on road to 64 eggs.
Things i like about these types of games is being able to do the puzzles the wrong way, at least 5 puzzles i sequence broken just trying all manor of tool combinations and later found the correct way when hunting for eggs. Plenty of hidden walls and stuff waiting to be smashed once you have the right tool, and those tools all have hidden facets to them, the Metroid equivalent of the ball bomb is ready to use to get into places you normally would be in.
However it'd not all plain sailing, the map is quite hard to read and the fast travel extremely limited, the platforming is responsive but gameplay around recovery delay after eating water or spikes is frustratingly slow and getting hit by enemies obscures you so much is easy to lose track of your little slime ball thing and end up falling off a ledge somewhere.
Death is a strange one, sometimes it will save puzzle progression mid attempt while in other puzzles it'll fully reset, and it will be all the way back to the sparsely populated save points which could be 4-5 screens away, so some patience is definitely required.
About 8 Hours in i reached ending 1, so i'm currently looking in every nook and cranny for leads on the advanced puzzles which like the other mentioned games, they could have been done from the start. Done a few of them now and have leads on 3 others.
Cleared the Fish tunnel area, the Gecko area, found 3 rabbits while searching for the whereabouts of the
on road to 64 eggs.
Comment