About 8 hours in...
It's difficult to know whether to compare this to Symphonia or Legendia, to be honest. It's certainly a *lot* more similar to Symphonia than Legendia, but you know, PS2, more recent, and all that.
Random things, then!
Plot) I really have no idea what's going on. There's so many factions and groups, and my party is made up from people from all of them. All of them are hiding something, and I have no idea who to trust, or anything. It's pretty difficult to keep track of who's working for who, which organizations and countries like/hate each other, and that's before you factor in lots of techinical talk about fonons, fonic arts, and other fon related stuffs. Hopefully it'll make more sense as it goes on
Luke) Sometimes you really feel sorry for the guy, other times he does something that just makes you think he's a cock. Undecided.
Graphics) Bright, colourful, pretty nice. I really can't tell what looks good on my PS2 anymore because I'm playing on a HDTV and everything looks a bit crap. There's certainly nowt wrong with them, though.
World Map) It's about 100 times better than that of Legendia. In that game, I found that there really was no room for exploration at all. You could get from A to B, but the world was designed in such a way that there was *always* a mountain range, or a river, or something stopping you from straying from where you should be. Not the case, here, though. It's large, and it's open, and you can regularly get to 3 or 4 places at once.
Random Battles) Nope! Much like Symphonia, in dungeons enemies are on screen, and on the world map they randomly appear in the vicinity, and you can avoid them if you wish. You will be chased fairly often, though.
Battles) Luckily, fighting is pretty fun. Rather than Legendia's 2D battles, these take place in much the same was as Symphonias. You're effectively on a 2D plane with the enemy you're targetting but everything else is going on around you. Spells can target areas, so you can hit many enemies at once. Aside from that, it's pretty much Tales. Combos, skills, etc, all there. It doesn't seem to suffer from the HORRIBLE targetting system that Legendia did either, which is ace.
Systems) This game suffers from a problem that seems to blight a lot of Tales games. It's got extremely complex systems in place for character development and stuff, and it's very poorly explained. I'm still fumbling around trying to work it out, and there's more to come.
There's also a fairly irritating spoiler in the menu. It has a record of who you've used most in battles (%) and rather than "?????" for characters you've no acquired yet, it tells you the names of future party members,
I'm having fun though, loooots better than Legendia. Once the story becomes a bit clearer, it'll be better! I don't think it's going to be able to keep my attention in a couple of weeks when FFXII comes though, it may have to take a back seat.
More as I think of it.
It's difficult to know whether to compare this to Symphonia or Legendia, to be honest. It's certainly a *lot* more similar to Symphonia than Legendia, but you know, PS2, more recent, and all that.
Random things, then!
Plot) I really have no idea what's going on. There's so many factions and groups, and my party is made up from people from all of them. All of them are hiding something, and I have no idea who to trust, or anything. It's pretty difficult to keep track of who's working for who, which organizations and countries like/hate each other, and that's before you factor in lots of techinical talk about fonons, fonic arts, and other fon related stuffs. Hopefully it'll make more sense as it goes on
Luke) Sometimes you really feel sorry for the guy, other times he does something that just makes you think he's a cock. Undecided.
Graphics) Bright, colourful, pretty nice. I really can't tell what looks good on my PS2 anymore because I'm playing on a HDTV and everything looks a bit crap. There's certainly nowt wrong with them, though.
World Map) It's about 100 times better than that of Legendia. In that game, I found that there really was no room for exploration at all. You could get from A to B, but the world was designed in such a way that there was *always* a mountain range, or a river, or something stopping you from straying from where you should be. Not the case, here, though. It's large, and it's open, and you can regularly get to 3 or 4 places at once.
Random Battles) Nope! Much like Symphonia, in dungeons enemies are on screen, and on the world map they randomly appear in the vicinity, and you can avoid them if you wish. You will be chased fairly often, though.
Battles) Luckily, fighting is pretty fun. Rather than Legendia's 2D battles, these take place in much the same was as Symphonias. You're effectively on a 2D plane with the enemy you're targetting but everything else is going on around you. Spells can target areas, so you can hit many enemies at once. Aside from that, it's pretty much Tales. Combos, skills, etc, all there. It doesn't seem to suffer from the HORRIBLE targetting system that Legendia did either, which is ace.
Systems) This game suffers from a problem that seems to blight a lot of Tales games. It's got extremely complex systems in place for character development and stuff, and it's very poorly explained. I'm still fumbling around trying to work it out, and there's more to come.
There's also a fairly irritating spoiler in the menu. It has a record of who you've used most in battles (%) and rather than "?????" for characters you've no acquired yet, it tells you the names of future party members,
I'm having fun though, loooots better than Legendia. Once the story becomes a bit clearer, it'll be better! I don't think it's going to be able to keep my attention in a couple of weeks when FFXII comes though, it may have to take a back seat.
More as I think of it.
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