I've played about three hours of it; it did have some wierd stuttering about 15 mins in, but I changed the screen res and it sorted itself out.
It's decent enough, it oozes atmosphere but it's similar to Cyberpunk 2077 in terms of interaction, that there's not that much of it with NPCs - it not quite as barren as there are NPC with side-quests and if you listen to the characters that speak English, then there are often easter eggs in the conversations.
There's a lot of Lore included in the game, everything you see, locations you discover on different planets, charaters, species and organisations you meet - they've clearly spent a lot of time on this side of it, and the worlds feel way more open than anything in Jedi Survivor / Fallen Order, I don't think you're missing things not having Force skills.
Looks great, sounds great and I do like the story so far and the main characters (with iffy lip-sync in the cutscenes). The menus and options in them are extensive - Ubisoft always do a good job here. Plenty of accessibility options, you can change dozens of aspects of the game to your liking, such as making the mini-games easier or tougher, turning off the visibility markers for climbable objects etc, and loads of graphics options that can be tweaked - you'll definitely be able to get this run on low-level hardware, just not with all the bells and whistles of ultra settings.
Things I don't like are the insta-fail stealth missions (although I only failed the first one once) - you get introduced after you leave your home planet, but it's kind of key to the whole theif breaking into places theme. Hopefully there's not too much of it through the game or it's made a little more forgiving.
The map markers could be a little better; they're trying to be none intrusive by going small when you're going the wrong way, but they could be a little clearer heightwise. You have a map, uncover fast-travel points and custom markers so you will work out where to go. Combat is a bit simplistic and you can only carry one weapon at a time, when these run out of "ammo" you go back to your blaster.
Based on what I've played so far, I'd give it 7 Obi-Wan Kenobis out of 10; I think if you're a big fan of Star Wars you'll get more from it due to Massive nailing the atmosphere part of it completely.
It's decent enough, it oozes atmosphere but it's similar to Cyberpunk 2077 in terms of interaction, that there's not that much of it with NPCs - it not quite as barren as there are NPC with side-quests and if you listen to the characters that speak English, then there are often easter eggs in the conversations.
There's a lot of Lore included in the game, everything you see, locations you discover on different planets, charaters, species and organisations you meet - they've clearly spent a lot of time on this side of it, and the worlds feel way more open than anything in Jedi Survivor / Fallen Order, I don't think you're missing things not having Force skills.
Looks great, sounds great and I do like the story so far and the main characters (with iffy lip-sync in the cutscenes). The menus and options in them are extensive - Ubisoft always do a good job here. Plenty of accessibility options, you can change dozens of aspects of the game to your liking, such as making the mini-games easier or tougher, turning off the visibility markers for climbable objects etc, and loads of graphics options that can be tweaked - you'll definitely be able to get this run on low-level hardware, just not with all the bells and whistles of ultra settings.
Things I don't like are the insta-fail stealth missions (although I only failed the first one once) - you get introduced after you leave your home planet, but it's kind of key to the whole theif breaking into places theme. Hopefully there's not too much of it through the game or it's made a little more forgiving.
The map markers could be a little better; they're trying to be none intrusive by going small when you're going the wrong way, but they could be a little clearer heightwise. You have a map, uncover fast-travel points and custom markers so you will work out where to go. Combat is a bit simplistic and you can only carry one weapon at a time, when these run out of "ammo" you go back to your blaster.
Based on what I've played so far, I'd give it 7 Obi-Wan Kenobis out of 10; I think if you're a big fan of Star Wars you'll get more from it due to Massive nailing the atmosphere part of it completely.
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