It's finally time to don a Clan neurohelmet, the first time since MechWarrior 2 and its expansion back in 1995.
Unfortunately it's Smoke Jaguar neurohelmet, but hey, I can use double ER PPCs without having 'Mechs melt down due to excessive heat, so I'll take what I can.
Technical impressions: so and so. So far I've only played on my laptop (Ryzen 9 HX370 and 4070), and preventively scaled down rendering resolution to 1920x1200, medium details, and only 2x AA. The game defaults to a borderless window, and switching to fullscreen forced the game into a window; quitting and relaunching the game solved this, but this isn't exactly the best first impression for my first UE5 game...
Performance is generally good, but you can feel the framerate dipping in busy environments, especially when complex vegetation is onscreen. I've read many other people are having much worse performance even with beefier machines, I'll see how the game performs on my desktop in the following days.
MW5C takes place in 3048, just before the Clans launch their invasion of the Inner Sphere. If you know BattleTech lore, your character's first Trial Of Position takes place hours before the Outbound Light jumps above Huntress, and after the first two missions, you are thrown, along your starmates, right into the invasion.
Although you are not a mercenary, you must still manage some logistics. By completing missions you get a series of resources to improve your Star: money to purchase weapons, equipment, and 'Mechs; 'Mech experience to improve the performance of a specific chassis; renown to requisition more techs to repair 'Mechs, or scientists to research stuff like improvements to armour, weapon cooldown, and others; your character (called Jayden) and starmates gather experience to improve their stats, and even acquire specialisations. Starmates have their own favourite weapons and abilties, making them more unique than any of the pilots you can recruit in MW5 Mercs.
The game plays well, mission structure is much more varied than MW5 Mercs, and tries to be more similar to MW2 and MW4; you can scan certain buildings to gather more salvage or even hack turrets or repair bases, and the missions I've played try to recreate some battles described in various BattleTech sourcebooks.
Combat is fast, and weapons feel great. The roar of PPCs and the thunder of autocannons is especially rewarding, though I think hitboxes are not perfect and at times shots don't connect correctly, often being stopped by debris at very close ranges. As this is based on MWO, damage values are different from the tabletop original, and the effect of some weapons might not be as you might expect, like a Flea being able to absorb two Clan ER PPCs in the center torso and not going down.
There are plenty of cutscens that do an excellent job in introducing what's going on and give all characters a degree of personality, and in general the game does a great job in using know art of famous personalities.
Unfortunately it's Smoke Jaguar neurohelmet, but hey, I can use double ER PPCs without having 'Mechs melt down due to excessive heat, so I'll take what I can.
Technical impressions: so and so. So far I've only played on my laptop (Ryzen 9 HX370 and 4070), and preventively scaled down rendering resolution to 1920x1200, medium details, and only 2x AA. The game defaults to a borderless window, and switching to fullscreen forced the game into a window; quitting and relaunching the game solved this, but this isn't exactly the best first impression for my first UE5 game...
Performance is generally good, but you can feel the framerate dipping in busy environments, especially when complex vegetation is onscreen. I've read many other people are having much worse performance even with beefier machines, I'll see how the game performs on my desktop in the following days.
MW5C takes place in 3048, just before the Clans launch their invasion of the Inner Sphere. If you know BattleTech lore, your character's first Trial Of Position takes place hours before the Outbound Light jumps above Huntress, and after the first two missions, you are thrown, along your starmates, right into the invasion.
Although you are not a mercenary, you must still manage some logistics. By completing missions you get a series of resources to improve your Star: money to purchase weapons, equipment, and 'Mechs; 'Mech experience to improve the performance of a specific chassis; renown to requisition more techs to repair 'Mechs, or scientists to research stuff like improvements to armour, weapon cooldown, and others; your character (called Jayden) and starmates gather experience to improve their stats, and even acquire specialisations. Starmates have their own favourite weapons and abilties, making them more unique than any of the pilots you can recruit in MW5 Mercs.
The game plays well, mission structure is much more varied than MW5 Mercs, and tries to be more similar to MW2 and MW4; you can scan certain buildings to gather more salvage or even hack turrets or repair bases, and the missions I've played try to recreate some battles described in various BattleTech sourcebooks.
Combat is fast, and weapons feel great. The roar of PPCs and the thunder of autocannons is especially rewarding, though I think hitboxes are not perfect and at times shots don't connect correctly, often being stopped by debris at very close ranges. As this is based on MWO, damage values are different from the tabletop original, and the effect of some weapons might not be as you might expect, like a Flea being able to absorb two Clan ER PPCs in the center torso and not going down.
There are plenty of cutscens that do an excellent job in introducing what's going on and give all characters a degree of personality, and in general the game does a great job in using know art of famous personalities.
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