Blade Chimera is out on PC and Switch, picked it up for £15 on steam. A new metriodvania from the guys that made the decent Record of Lodoss one back in 2021, this is very much continuation of that style going for the psone SOTN look with the animation. The aesthetic is japanese cyberpunk future monks fighting demons using guns and blades.
Gameplay gives you 2 weapons slots (ideally one range/one melee) and 1 for the Spirit Blade, much like the Elf having Blade/Bow/Magic from their previous game, the other buttons jump and evade. The gun autoaims (has manual aim), auto reloads once you stop firing, infinite ammo which is nice and tends from the few weapons i've picked up early on, to do low fast damage which increases the closer you get.
Melee weapons will hit harder and the few i've picked up a vary it to slow heavy hitters with range and tiny fast daggers, kills with the melee weapon gives spirit back (green bar). The last button is for the spirit blade which throws the huge claymore at demons for combat, with various mods on it to trigger different abilities like having it hold in place and spin, killing with the spirit blade gives HP back. The Spirit blade also transforms in to missing environmental stuff so you can cross gaps or get to out of reach platforms and can be lodged in to brick wall to step on.
Not much going on in the first hour, just lots of closed off rooms and long corridors battle down, hopefully it'll spice up soon and i probably expect it to be 8-10 hr game similar to Lodoss.
Gameplay gives you 2 weapons slots (ideally one range/one melee) and 1 for the Spirit Blade, much like the Elf having Blade/Bow/Magic from their previous game, the other buttons jump and evade. The gun autoaims (has manual aim), auto reloads once you stop firing, infinite ammo which is nice and tends from the few weapons i've picked up early on, to do low fast damage which increases the closer you get.
Melee weapons will hit harder and the few i've picked up a vary it to slow heavy hitters with range and tiny fast daggers, kills with the melee weapon gives spirit back (green bar). The last button is for the spirit blade which throws the huge claymore at demons for combat, with various mods on it to trigger different abilities like having it hold in place and spin, killing with the spirit blade gives HP back. The Spirit blade also transforms in to missing environmental stuff so you can cross gaps or get to out of reach platforms and can be lodged in to brick wall to step on.
Not much going on in the first hour, just lots of closed off rooms and long corridors battle down, hopefully it'll spice up soon and i probably expect it to be 8-10 hr game similar to Lodoss.
Comment