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Antonblast (PC, Switch)

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    Antonblast (PC, Switch)

    This caught my eye. Apparently rather like Pizza Tower, which I haven't played yet but really want to, here is another attempt at updating one of Nintendo's many excellent but neglected franchises: the Warioland games. I've only got/played Warioland 4 on the GBA and this game follows the same format: a rough and tumble platformer that involves getting to the end of the stage, then hightailing it back to the beginning on a countdown timer.

    As a 'plot'

    you've got Anton and his appalling girlfriend who are both total drunks and the Devil who is jealous of Anton's ruby red alcoholic glow. So the Devil sends his mole army to steal Anton's booze when he's in a drunken stupor. Anton wakes up, gets angry as hell to see the moles emptying his shelves, tries to blame his missus who apparently falls asleep drunk again, then goes on a mission to get all his liquor back.

    And that's the plot. Genius. So off you go, as angrily as possible. It's basically Warioland for childish adults with a penchant for toilet humour: themes of drinking, smoking and gambling feature heavily, and even a few swears thrown in.

    Anton can run, 'clutch' (a combination of dash and/or bash with a hammer, depending on context), jump, and shout (there is a dedicated button - L2 on Switch - that serves the sole purpose of letting Anton scream uselessly in rage).

    Stages are complex, twisty, devious and varied. Interesting, for sure, but nothing I'd describe as really classic so far (I'm about a third way through). Each of them features at least one ability-changing gimmick (as per Wario), usually a pain to control (as per Wario). Graphics are classic late '90s/early 2000s hyperactive cartoon style, elastic and over-expressive like Ren and Stimpy. Everything moves at ridiculous speed with explosions everywhere and screen-shake galore (luckily you can dial this back, which I did when playing through the TV as it was just too chaotic and almost painful on the eyes). Stages contain secrets (tapes of music and random bizarre monologues from characters in the game world, palette swaps, some other junk) and they are quite hard to find and collect, particularly because you are usually going at speed and almost every platform explodes once you touch it so if you don't get it first try you'll need to reset the stage (if you care). Thankfully the secrets are forgettable and I've decided I can't be bothered with them.

    Controls are...kind of OK. There is a bit of annoyance in the clutch control, and I've found myself bashing when I want to dash and dashing when I want to bash. This can be frustrating in the countdown escape sections. Also, the in-air manoeuvrability after jumping is not quite enough for me, and I seem to lose momentum in the air in ways I can't anticipate. That said, there are people doing some really amazing things online with time trials and 'cracked' runs (which are perfect runs incl. all stage collectables, zero damage and an unbroken combo). So there's a game of real skill in there if you've got the chops (I haven't). I'm playing it to make as much mess, destruction and noise as possible, which recalls to mind something JazzFunk once wrote about some other game: "It's a dirty game and it deserves to be played dirty". This is that kind of game, for me, and it dishes dirt aplenty.

    In-stage enemies are there only to be one-hit humiliated, run-down, squashed and smashed to pieces, and to make Anton look totally crazed and vengeful. There are other in-stage characters who comment on Anton as he charges through, mostly to remark on what an asshole he is. The boss battles are spectacular and put up an enjoyable challenge. They are brilliantly designed, engaging through every phase, stupendously animated and funny as hell. They're the best thing about the game, I think, and easily trump Warioland 4 on that front.

    Sound: some forgettable ditties, frantic sound effects and voices, some of these so close to Wario I could believe they had been sampled (e.g., the echoey outbursts and exclamations - "No, no!", "Not good!" - so typical of Wario, or the way the music reverbs in a weird way when things go wrong).

    Anyway, that's enough of that for now. I don't think it's an all-time classic, but it's a stupid dirty game and I'm enjoying it quite a lot.



    EDIT: forgot to say, I'm playing on Switch which had performance/framerate issues at launch. It's been patched now though and is fine and playable - not perfectly stable 60fps but not far off according to the tests.
    Last edited by Golgo; 17-01-2025, 07:10.

    #2
    Wow, yes, that's definitely riffing off Warioland in the same way Pizza Tower was. Not that it's necessarily a bad thing - it's gone right onto my list as something to check out.

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      #3
      It’s a fun game but I play in small bursts as the levels can get long especially when I’m playing during my breaks at work. Waiting for the physical release from fangamer to go up for preorder/order

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        #4
        Finished this. Took about 9 hours, bearing in mind I'm rubbish, focusing on main objectives and mostly ignoring the collectibles.

        Impressions became slightly less positive as things wore on. There are a few levels that are quite conventional/boring even though thematically promising

        (e.g. the liminal spaces bathhouse level)

        and there are some level mechanics that are poorly realised

        (e.g. the pinball mire level, which has absolutely the worst pinball physics I've ever encountered in a videogame and which the devs seem to realise/compensate for with an overlong countdown timer to give you a chance to wrestle with it and hope for the best)

        Some levels seemed a bit padded and overlong, even introducing tricks to extend their runtime that elicited a wearied groan from me

        (e.g. the decision to occasionally flip the screen upside down so you have to play with reversed controls against the countdown timer in the super hard penultimate level)

        Also, the hubworld is needlessly confusing and a pain to navigate when you want to find/try an old level.

        Bosses remained an inventive delight throughout, and I was hooting with laughter, but three late-game bosses tried my patience. This was not so much for their difficulty, which was pretty fair overall, but more because there were phases in the fights when I didn't really know what the attack patterns represented or how I was scoring damage against them (even though I was scoring damage).

        Ultimately I would've rated it 6/10 for the main gameplay alone. Probably part of that's because I'm finally starting to realise I don't quite like the stress of timed challenges and forced scrolling, but if that's your thing you'll rate it more highly from the off. And if you've got the mad skills to go for 'cracked' runs, you'll get a lot of mileage from this. I would, however, raise my score to 7/10 for the excellent boss battles and unhinged comedy

        (try equipping an accessory for the first time - totally dumb, but it really got me!)

        Satan was the special highlight. While Anton and his girlfriend Annie were scripted/voiced quite indifferently, Satan was my dude: a sympathetic nutjob somewhere between Frank-n-Furter and Ice King who was animated, scripted and voice-acted with lusty relish. Gianni Matagrano was the actor and I'm going to keep a ear our for him.

        Anyway, that's Antonblast done for me. I'll try Pizza Tower in future but need to cool my nerves for a while.
        Last edited by Golgo; 22-01-2025, 07:37.

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