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Red Steel (Wii)

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    Red Steel (Wii)

    Right, I gave this a bash last night. I had heard that their was negative criticism of this game but I didn't read any of the reviews so started playing with an open mind.

    On starting the game the presentation is kinda funky whereby you choose the options and modes by grabbing a particular neon sign and dropping it into the middle of the screen to select it. Funky - but not necessary.

    On starting the game, the story is told with artwork overlaid with voice acting and subtitles. After a bit of loading you then get to play. You turn and aim by pointing the remote and move about with the nunchuck anaolgue. The remote "trigger" B button fires and the A button locks the camera on to an enemy. Once locked on, moving the remote forward zooms in on an enemy and back zooms out. To reload you wave the nunchuck down, same goes for picking up weapons and opening doors. Nunchuck 'C' button jumps and 'Z' ducks.

    On initially playing this game I must say that I didn't like it. The controls just seemed to cumbersome, it was difficult to evade being shot whilst also trying to aim at the enemy and shoot them. Turning your character with the remote to face in the right direction then also trying to point the dot at the enemy was extremely difficult with my character just looking everywhere but the right direction and getting killed. After this frustration I went into the options and changed the sensitivity down to low which the blurb recommended for people getting used to the Wii controls. This made a big difference for me. The character now turned slightly slower when using the remote which gave an opportunity to actually aim at an enemy and get a shot on target. I progressed a lot further with this control style and picked up some different weapons - The Uzi, shotgun and the Samurai sword!

    Sword fighting was actually quite fun, more enjoyable then I expected it to be. You actually use two swords, one broken one in your left hand for blocking and the main one in your right for swiping. Blocking an attack is done by moving the nunchuk left or right at the correct time, when done correctly you can parry your oponents attack and get a strike of your own. You strike an enemy by waving the remote in their direction. It actually works quite well although you can't really get any kind of combos going with your strikes. The maximum I managed was only 2 unaswered strikes. It was fun nonetheless. When you defeat an ememy in sword play you can choose whether to finish them off or not. Sparing them seems to give you a bonus.

    The more I played it the more I started to kind of enjoy it especially when you get some different weapons as opposed to the standard pistol

    The graphics are not that great (especially through composite!) and they definitely look and feel last gen. The game follows a fairly linear path but is not as bad as I thought it would be, you wonder about and can choose different doors and routes to go through with various enemies blocking your path until you get to the final destination.

    I did notice some slow down when there appeared to be not much going on which was a little worrying but it only happened once and not during any of the other more intense battles. Also the voice acting of the enemies when you fight them in the game does get repetitive. It seemed everytime someone appeared they repeated the same line calling me a bastard. And when I hid behind something to recharge my health they always seemed to ask where I was or that they had lost me. The enemies did tend to look the same too

    As I stated the control system improved for me by putting it on low sensitivity and after a bit more practice I got better at moving whilst simultaneously aiming. It does take a while to get use to the control system (could be the same for other shooters of this type like Metroid).

    Pointing the controller is definitely not like pointing and firing a gun, its more still a feel of pointing at people with a mouse even though the trigger button is suitablably positioned.

    A couple of other things to mention are that you have to get used to constantly pointing the remote at the screen you can't put your hand down to rest it otherwise you'll go out of range of the sensor bar and be looking all over the place. A few times I found that I had moved my hand out of range and my character ended up looking up at the ceiling. It takes a few seconds to get back in range in which time you could be shot at

    There is also a fair bit of loading in this game, the game will stop for a few seconds and you will hear the Wii chugging away trying to load the next sequence - I didn't notice any of this pausing or loading when playing Wii Sports. There is also noticeable noise from the Wii when loading - not on the scale of the 360, but you can hear it (Note: I was playing at night with the volume fairly low)

    I'm gonna play some more tonight as the game definitely grows on you the more you play it. I think you will have to give it a couple of hours to get used to the control method and its nuiances. If you only play this for about 15 minutes you probably won't like it as I didn't in my first 15 minutes. But once you get the sword and a few weapons there is a kind of 'one more go' feel to it. Its definitely not everyones cup of tea though.

    Overall - Average with potential if you stick with it. Not a system seller, if you're deciding between this and Zelda your choice is easy

    More opinion after I've played it a bit more

    ps. There is no blood in the game which I found quite dissapointing

    #2
    Fab comments mate, you've pretty much given the most balanced description of the title I've read so far (including all the paid journalists).

    I can now kinda in my head before I've played it see why some magazines have given it a glittering score and others an awful one.

    Keep them coming, I'd love to see if the repition is fixed as you go through the levels.

    Btw can this be described as on rails or is it a straight fps?!?

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      #3
      Something positive! That is a bit of a relief!

      Well seeing as trying to sell it didn't work out well (thanks movietyme for undercutting me!!) I am going to open this and play it over the weekend. Will post opinions soon!

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        #4
        This is what First Play is all about. Superb.

        Now that you are used to it, have you tried turning the sensitivity up again?
        What are the characters/story like?

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          #5
          Cheers Lowkey - Top post that one - Was never on my radar to be honest but it's one I may pick up when it starts cropping up 2nd hand on here.

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            #6
            Best first play post ive read in a very long time mate. Youve made me feel a little happier about giving it a try on PAL launch. I already have a sneaky suspicion it wont be my cup of tea, but im determined to give it a fair chance.

            The main worry for me so far is the fact that you have to constantly aim the remote at the screen. Does this get as hugely tiring as it sounds?

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              #7
              thanks buddy! I was looking forward to this one. However you have only made my descion harder. LOL. I have no idea whether to buy it or not. What would you say, is it worth it just to have another title of a diff genre or good, but only for a rental?

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                #8
                Nice one, Lowkey Sounds like this requires a lot of skill and a steady arm! I think this sounds interesting still...

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                  #9
                  Sorry to ask such a trivial question, but is there an option in the game to make your character left-handed?

                  I'm a leftie and I'd like the screen to reflect the fact that I'll be holding the remote in my left hand!


                  Edit: Nice first impression write-up too.

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                    #10
                    Agree with everyone else - I dont use First Play that much but this post is v useful - thanks! Will start checking here more often I reckon

                    Was undecided due to slightly negative reviews, but this has made me think I will give it a go, especially if Game include this in some sort of bundle deal!

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                      #11
                      Ive been playing this for an hour just to get accoustomed to the controls, once youve got the high sensitivity down this game is awesome! really good arcade style fun, one of the most fun games ive played in ages.

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                        #12
                        I have to disagree with anything positive things said about this game. It is a shambling mockery of a FPS. The controls are awful. The feeling of controlling a limp arm never goes away. To add insult to injury the graphics are shabby at best. My spidey sense told me not to bother, I ignored it with this title to my peril !!

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                          #13
                          I got this today along with my Wii and a ton of other games. It's the game I spent the most time with.

                          I like it. It certainly has problems, lots of them, but also clicked for me after a couple of hours and really started to play well. The controls are really, really difficult at first. Aiming and moving is a chore and it feels like years of FPS experience count for nothing. Honestly, I hated it at first. But I stuck with it and then I realised (after a few hours) that I was pulling off head shots almost every time, and circle strafing with ease. It all worked for me and I was having a great time. I love the nunchuck touches, such as kicking over desks with a quick swipe of the nunchuck, or reaching down to pick stuff up, push open doors and so on.

                          The swordfighting is also a lot of fun. It's gesture based but that doesn't stop it being a hoot to play. Using the nunchuck to parry and then the wiimote to come in with a few swift blows is really satisfying.

                          Visuals are pretty decent too, considering the (lack of) power of the system. It's like a good Xbox 1 game but with much more detailed characters and more clutter in the scenery... but no normal mapping. Looks pretty damn good in places, but perhaps I'm just filling in the gaps due to the smudgy composite video feed I'm stuck with for now.

                          I think this one has been unfairly maligned, it's really pretty good and as I say, it got loads of play tonight despite there being so much competition.

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                            #14
                            I'm slowly warming to this, it just needs time. It's easy to see why many hate it, even after an hour or so of play it was feeling like a waste of money as I was constantly struggling with the controls, but I think I'm getting the hang of it now and it's actually quite fun in places. That said I'm starting Zelda first thing tomorrow and I doubt it'll be in my Wii again until that's finished

                            On a side note, is anyone else really loving the music as much as I seem to be?

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                              #15
                              The one game so far where the Wii control fails miserably. At times it just goes ape**** and although Im trying to turn left my cursor will suddenly jump to the right and go crazy. Its a constant struggle with the controls to turn. Whoever made that design choice should be sacked, along witht he rest of the team for not standing up and saying it was ****. If you think theres an issue with the sensitivity of the controller and having a standard FPS 'view' movement fair enough but theres surely better ways to tackle it than this

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