I'm not sure if I'm just bored of the RPG genre, or if I'm just playing bad games, but I'm having a hard time with them on PS2 post-FFXII. I played Rogue Galaxy, but I can't get into it. So instead, I've moved onto this (having loved Atelier Iris) - and this game also really doesn't make progress easy, at least not initially.
About 2 hours played so far.
Basically, my main thoughts of the game so far have been "wtf is going on?" Is there anyone else playing this that *gets* the battle system? And why is everything so music based, when there's no (relevent) singing?
Firstly, graphics. I'm playing on an HDTV, so they look like they've been drawn in wax crayon, or something. You'll know the style if you've played AI, static backgrounds and nice 2D sprites. The characters do look quite nice, and I imagine in SD it's beautiful, I just can't see it!
Storywise, I'm confused. It seems that my world is in trouble, I've left some people mid-battle fighting some monsters, and have journeyed to find an item to help them. So far I have
, had a few nights in an inn, and been
. It's assumed that the people I'm trying to help are still holding the monsters at bay after all this time, with me still itemless and with
. Eh?
Apart from that, everything else is confusing as hell. I don't even know where to begin to explain anything, because I cannot work it out myself. In battles, there's about 197 different gauges, your partners MP drops to zero in seconds even when they're not having turns, it restores as fast. You'll get random bonuses appear without having any idea what they are. Saying that though, Fight > Fight > Fight > Fight - gets you through pretty much everything so far.
Alchemy has been replaced with Grathmelding, which is combining two objects to make an item, pretty much. But it appears that the items you can use affect the quality of the item, but if you make 98 crap ones and a good one, is that 99 good ones? What...? You can enhance equipment with other items but some things can't be equipped on some stuff for some reason that I don't know. When you win a battle each enemy has four levels of rewards, with no indication of why or how you get them. Each item has three pages of unexplained stats. And the game promises that more confusing stuff is to come!
I apologize for the lack of info in this post, but I really don't know! Basically, if anyone has any idea what's going on, feel free to explain, as the game does a really poor job of it. The manual is as poor as NIS manuals usually are, so if it's any help I'm unable to see it through the poor explanations, vague information, and sparse/missing information makes it hard to make sense.
There actually appears to be a decent game here, but because nothing at all makes any sense, I just can't get going.
EDIT: It's making more sense now, well the battle system is anyway, still don't get anything else! This edit is purely to mention that this game is filthy!
About 2 hours played so far.
Basically, my main thoughts of the game so far have been "wtf is going on?" Is there anyone else playing this that *gets* the battle system? And why is everything so music based, when there's no (relevent) singing?
Firstly, graphics. I'm playing on an HDTV, so they look like they've been drawn in wax crayon, or something. You'll know the style if you've played AI, static backgrounds and nice 2D sprites. The characters do look quite nice, and I imagine in SD it's beautiful, I just can't see it!
Storywise, I'm confused. It seems that my world is in trouble, I've left some people mid-battle fighting some monsters, and have journeyed to find an item to help them. So far I have
, had a few nights in an inn, and been
. It's assumed that the people I'm trying to help are still holding the monsters at bay after all this time, with me still itemless and with
. Eh?
Apart from that, everything else is confusing as hell. I don't even know where to begin to explain anything, because I cannot work it out myself. In battles, there's about 197 different gauges, your partners MP drops to zero in seconds even when they're not having turns, it restores as fast. You'll get random bonuses appear without having any idea what they are. Saying that though, Fight > Fight > Fight > Fight - gets you through pretty much everything so far.
Alchemy has been replaced with Grathmelding, which is combining two objects to make an item, pretty much. But it appears that the items you can use affect the quality of the item, but if you make 98 crap ones and a good one, is that 99 good ones? What...? You can enhance equipment with other items but some things can't be equipped on some stuff for some reason that I don't know. When you win a battle each enemy has four levels of rewards, with no indication of why or how you get them. Each item has three pages of unexplained stats. And the game promises that more confusing stuff is to come!
I apologize for the lack of info in this post, but I really don't know! Basically, if anyone has any idea what's going on, feel free to explain, as the game does a really poor job of it. The manual is as poor as NIS manuals usually are, so if it's any help I'm unable to see it through the poor explanations, vague information, and sparse/missing information makes it hard to make sense.
There actually appears to be a decent game here, but because nothing at all makes any sense, I just can't get going.
EDIT: It's making more sense now, well the battle system is anyway, still don't get anything else! This edit is purely to mention that this game is filthy!
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