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Lunar Knights (DS)

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    Lunar Knights (DS)

    Well I've been playing this yesterday and today so here are a few first impressions.

    I'm going to start with what may be seen as negatives first, because that's just the kind of guy I am. Some of these might not actually be negative depending on your point of view but here goes. Lunar Knights, as a Boktai game, is yet another series that made the leap from GBA to DS for no real reason other than the DS is the next system up. This could be a GBA game. Is that a problem? Nope, not for the game itself. It just brings home once again that the GBA may have been killed off far too early.

    But it has lost the solar sensor in the move. Now some people will see this as a negative (innovation=everything?) but, actually, I see this as a positive. The solar sensor idea for Boktai was a great gimmick but for some of us rendered the games almost unplayable. If you work during the day or don't live in an area with a lot of sunlight or don't fancy playing outdoors, Boktai was useless. Not so with Lunar Knights. No solar sensor equals much more freedom to play. A positive in my view. I have heard you can attach a GBA Boktai cart if you want to play with a solar sensor but it hasn't been mentioned in-game and I haven't read the rather meaty instructions.

    And yet, it suffers from a common DSism that I wish developers would just stop doing - they have a 'blow' mechanism. For whistling. Yep, to attract monsters in this, you have to blow into the microphone, which is supposed to simulate whistling. Now, I know that the microphone can pick up sound. Nintendogs showed that (Nintendogs and Elektroplankton - are they the only games that actually use the microphone for anything other than blowing?). So why blowing represents whistling, rather than actual whistling representing whistling, is a mystery to me. Any more immersive than hitting a button to knock on a wall? No. Just offputting to those of us who play while commuting. Adds nothing.

    There is one other DS-related negative that I have to say I didn't see coming at all - the d-pad on the Lite is pox for an isometric game. The Lite d-pad is very loose in comparison with its closest neighbour - the Micro d-pad. As a result, getting those diagonals is a little tricky. That wouldn't be much of a problem except for a mechanic they have added to Lunar Knights: to dash, you hit forward twice. What this amounts to is that, while you have your finger hovering between up and right (for example) to move up the screen, the d-pad will register little movements between the two and think you're pressing a particular direction twice quickly. The result? You dash for no apparent reason. It took me about an hour's worth of play to figure out why that was happening. It's not good.


    So, onto the good. If you liked the Boktai games at all, there is much to love right from the start in Lunar Knights. Sure, the characters are different and they have adopted even more of an anime style (whether you like that or not is a matter of taste), but the look and feel of the gameplay is exactly like Boktai. It's very familiar.

    You start not with a little sun guy, but as a dark kid with a flying cat, Nero, as a familar. You're on a planet (yep, it's gone a bit more sci-fi) that has been plunged into darkness by a nasty vampire. And you've got to take him out. Like the little sunflower thing in Boktai, Nero tells you everything you need to know as you go on so the early parts of the game are tutorial-like and yet not so simple that they'd bore anyone who played Boktai.

    There's a nice blocking feature which becomes essential in the early boss battles and starting with a sword rather than a gun adds interest (although, if I remember correctly, Boktai 2 had that too).

    If you're wondering what's on the second screen - the sky. So far that hasn't done anything but I'd imagine it plays a bigger part when you get into day/night stuff. It hasn't asked for the time yet so I don't think what time it is in the real world plays any part.

    So far, it's all more of the same. If you liked Boktai, you're likely to enjoy this too. I'll be interested to see if it adds anything new along the way.

    #2
    Not everybody can whistle?

    Glad to finally read some impressions, was gonna pick this up later this week!

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      #3
      One thing I'm noticing is that the stealth aspects of the original seem to be entirely gone here. Personally, I think that's a bit of a shame but it was going that way - Boktai 2 had sort of lost a good bit of the stealth too. Lunar Knights is very much about the action. Getting in there and hacking things up.

      While I miss the stealth aspects, they were a bit of a throwback to MGS at the time so I guess this is the series really finding its own feet.

      No puzzles so far either. There are those big movable blocks though so I'm hoping that will come later. I do like a good block puzzle.

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        #4
        I haven't quite worked out what I'm doing yet, just finding myself levelling up a lot at the moment and trying to find a part, so I can get a new sword.

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          #5
          "you can attach a GBA Boktai cart if you want to play with a solar sensor"
          Yea that works, it also unlocks some music as well. Only played this for about an hour so cant add any more than said above.

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            #6
            Where does it unlock the music? I actually read the instructions last night and it says something about other features but all I could find was the solar sensor (v.1 and 2 for the two games - seems they're a little different). Boktai 3 was never released outside Japan, was it?

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              #7
              Well after a couple of days play, I'm a little underwhelmed by Lunar Knights. There's nothing really wrong with it and what it does it does well. It has an interesting story, the characters work well and some extra touches (like the 3D space battles) that could have come across as tacked on actually work great.

              And yet, this feels to Boktai as Soul Reaver 2 did to Soul Reaver. SR2 had a great plot, great locations and everything worked fine. It was a good game. And yet it lost some of the most interesting features of the first one - the varied combat, the need to kill your opponent in more inventive ways and more. It felt just more regular.

              Same with Lunar Knights. I don't mind that it lost the solar sensor. But it lost tactics in the process. It also lost the stealth. It lost the puzzles.

              What it has gained (an underused weather feature and elemental attacks) work fine and yet feel like about half the RPGs out there. The levelling up systems, unlike the original, encourage brainless grinding over tactics. And, overall, it's just a very regular common or garden RPG now.

              I'm definitely enjoying it, which I guess is the important thing, but it seems to have lost any real spark of individuality.

              Comment


                #8
                Originally posted by huxley View Post
                "you can attach a GBA Boktai cart if you want to play with a solar sensor"
                Yea that works, it also unlocks some music as well. Only played this for about an hour so cant add any more than said above.

                Anyone know if this works using a US copy of Lunar Knights & UK Boktai?

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                  #9
                  I think it's a shame that there is no co-op play - it probably would have made me run out and buy it immediately.

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                    #10
                    Originally posted by andy View Post
                    Anyone know if this works using a US copy of Lunar Knights & UK Boktai?
                    Yep, it works. My Lunar Knights is US and both my Boktais are UK.

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                      #11
                      Originally posted by Dogg Thang View Post
                      And, overall, it's just a very regular common or garden RPG now.
                      I agree. I'm playing it at the usual pace of other DS games (two hours a day on the train for and back from work, plus random hours at home) and I'm simply not taken into the game. It feels average, a mindless exploration and Y-button tapping.
                      Shoot'em'up levels are just plain boring...and I don't get why vampires shoot down those satellites if they have spaceships rather waiting for you to toast a vampire in that huge solar seal.
                      As with Castlevania the anime-looking character designer is very plain, not on par with the previous chapters.
                      To me it's a big letdown, not worth the money I paid for it...a real shame.

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