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    Spider-Man 3

    Got this today for the 360 and just had a quick go on it.....pretty similar to the previous Spider-Man games released by Activision. Graphically the game is nothing outstanding, everything is nice and "clean". Nothing really stands out, imagine the Superman Returns graphics but with more detail and sheen. Honorable mention also goes to the draw distance, while swinging you can see buildings way off in the far distance.

    Gameplay wise as I mentioned before if you are familiar with previous Spider-Man games you should be right at home with this. X (light attacks), Y (heavy attacks) and B (grapple attacks) deal with the in-game combat and you can mix them up for a variety of combos. A lil variety is added to the combat so that it doesn't get to stale, when a foe tries to attack you a little yellow symbol comes above their heads alerting you to dodge (hold LB) and then you get an on-screen button press prompt which if you press quickly enough you can counter attack them....a nice little addition I thought. Swinging is initiated by pressing the right trigger then holding it while you push the left stick in the direction you want to swing, you can continously swing around by repeatedly doing this but obviously you need to be near buildings to attach to. Lastly you can also jump by using the A button and use the Spidey Sense by clicking the right stick, but this only lasts for a limited time. You upgrade each elememt of Spider-Man's abilities as you progress through the missions, I played a couple of missions and already upgraded twice.

    Mission wise the first two are just tutorial missions (which are voiced over by a extremely sarcastic yet funny guy) getting you used to the controls of the game and then you are let loose into the main game. The first mission was just a simple errand mission (go to point A, then to point B and so on), I assume the missions get more deeper as you progress. That is all I played of the game at the moment as I didn't want to ruin the film for myself, but will post more impressions as I progress through the game.

    #2
    Would the sarcastic guy be Bruce Campbell by chance?!
    I think he voiced the tutorials in the first one.
    Last edited by spinpug666; 02-05-2007, 01:07. Reason: spelling

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      #3
      The Chin is back for more Spider Man game shennanigans Although doesnt have as big a role as last time

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        #4
        I had a quick go (360) didn't like the way the swinging was handled and the pop up and slowdown kinda put me off

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          #5
          Originally posted by dvdmike View Post
          I had a quick go (360) didn't like the way the swinging was handled and the pop up and slowdown kinda put me off
          What was wrong with the swinging?

          I really enjoyed the Spiderman 2 game and am looking forward toseeing what the 360 is doing for spidey. Not expecting anything ground breaking, just good fun and a nice open city to get Spidey openend up in.

          Was great fun in 2 getting his speed up and pulling off the air tricks while going at a stupid speed, falling for ages, then swinging at the last minute to continue the routine, great fun. Just hope this version allows the same freedom??

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            #6
            Its (IMOH) not as natural or fluid as SM2 and it looks like you have to unlock all the moves that came as standard in SM2

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              #7
              Picked up a copy from Game yesterday and managed a good couple hours on it last night.

              After a rather worrying tutorial mission where everything felt clumsy and messy I got let loose in the city and thankfully the experience of the tutorial was soon forgotten. I spent the next 2 hours swinging around the city, fighting random crime and genreally just getting a hang of 360 Spidey dont be put off by the fact Spidey starts with just the basic swinging package as I got him upgraded with nearly all his swing moves within about an hour and am now swinging around everywhere at a silly speed and pulling off all the cool air tricks. The upgrade system works automatically based on your 'reputation' in certain areas of the city. Fight crimes, reputation goes up and upgrades are unlocked, its nice and simple leaving you to concentrate on the action. The swinging upgrade for speed works (I think) based on how far you swing as I got the "Swing Speed Level" upgrades pop on screen while swinging so figured it was due to the distance I had swung or something. Again, these upgrades are automatic so its quite good just getting left to concentrate on the action and brilliant that you get all the core swing essentials early on. I already have the web zip, wall running and double air tricks unlocked so it doesn't take long to get Spidey tricked out.

              Visually the game is nice, not dazzling or groundbreaking but nicely presented with some fantastic draw distances, a solid frame rate and no slow down during combat, which haunted previous games. Spidey looks great in action and the detail in the city is amazing. I wasn't expecting anything spectacular from the visuals just a nice upgrade from the XBox version and I have got that so am pleased with that.

              The city is littered with mini games for races, sky diving and combat challenges so there is plenty to keep us me entertained when the main story is beaten. I have only scratched the surface of the missions as I didnt want to spoil the movie so the real action will come after tomorrow night when I see the film cant wait!!

              Can see this is gonna be immense fun and am really looking forward to getting the black suit spidey abilities and see what he can do

              Oh, and they have squeezed in some QTE gameplay ala Tomb Raider: Legends, which is quite good but hardly original. Could work well if they use it right in some boss fights or chase scenes so the jury is still out and how that will work in the game.

              Looking forward to getting right in about it though and can see it being superb fun... especially with the uber power black suit, hehehe.

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                #8
                Ive just completed the Reptile missions part 1 and 2 and h ave to agree with Mardigan8 that this game is very good indeed.The swinging is awesome and once you upgrade a little gets just even better and like Mardigan8 has already said the draw distance deserves mega thumbs up.

                Spidey himself looks v good and if you just leave him on the wall and move right trigger around him to the side you can see him being animated by looking up and down and around him, whilst his ribcage seems to be moving in and out as if hes realy breathing..nice
                .
                Ive done a fair bit of swinging around running up buildings fighting crime and i have to say you can realy loose a couple hrs doing this it looks so good and is a lot of fun.Ive not wanted to go to far with the missions till i see the movie later tonight but the Reptile levels were excellen visuals were great and the sewers were huge allowing for plenty of swinging around or just web zipping up and down and the end fight with reptile has a little bit of the God Of War fight system to it but all in all i do like this game alot and it helps being a mental spidey fan..more to come.

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                  #9
                  Picked this up last night as well for the 360 and genrally I like it. Graphics are nice, the city is huge and the random crimes are varied and intresting. No more rescuing balloons, now its finding stolen property after overhearing conversations with the police. Fighting gangs, jailbreaks and thwarting hits on the cities top judges, this is just the random crime fighting.

                  Worrying though is the stats page seems to indicate there's only a finite amount of them, understandable due to the relative compexities of the cases, but what happens when you do them all ? Crime solved in NYC ?

                  The traffic isn't all that convincing but does an alright job, but can't belive traffic is that slow in New York city. Also, there doesn't seem to be alot of pedestrians around, usual in this kind of game but I was hoping this would have been looked at on the next gen machines. There also doesn't seem to be a general soundtrack for just swinging round the city, just when theres some kind of scripted action - something easily solved with custom soundtracks. Wasn't impressed with the tutorial but Bruce Cambell made up for it.

                  But overall the game is good. General fighting and swinging moves are good with quick upgrades so not to overwhelm you to start with but not to limit you for too long. I also like the use of the spider sense in both combat and searching. Can't speak much for the missions right now because I've been avoiding them. All things considered everythings in place for a great game, but Crackdown seems to have done some of the stuff just a little bit better.

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                    #10
                    Honest answer please - Is this a PS2/Xbox game with a 360 lick of paint and nothing more ?

                    In other words - what distinguishes the 360 version from the xbox/ps2 versions ? Apart from achievements obviously

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                      #11
                      does it still have the sense of height scale and speed ?

                      enjoyed going to the highest point and jumping off in spiderman 2

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                        #12
                        Originally posted by Yoshimax-UK View Post
                        Honest answer please - Is this a PS2/Xbox game with a 360 lick of paint and nothing more ?

                        In other words - what distinguishes the 360 version from the xbox/ps2 versions ? Apart from achievements obviously
                        Yup, seems so.

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                          #13
                          Cheers Ezee - Thought it might be !

                          Swinging or no after Crackdown this'd just disappoint me.

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                            #14
                            I agree there isn't a great deal to distinguish this from Spiderman 2 on XBox but to be honest I wasn't expecting anything groundbreaking.

                            What Spiderman 3 does is give you the freedom to roam round a ridiculously detailed New York City controlling one of the greatest superheros of all time so it is either your bag or it aint.

                            What this has over SM2 is massively increased draw distances, intense level of detail on the whole environment, entire subteranean network of subway and sewers, zero slow down or framerate skips in combat or swing and no loading times whatsoever.... I honestly couldn't ask for more in a Spiderman game so it has delivered exactly what it should IMO.
                            Last edited by Mardigan8; 04-05-2007, 12:24.

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                              #15
                              Originally posted by eastyy View Post
                              does it still have the sense of height scale and speed ?

                              enjoyed going to the highest point and jumping off in spiderman 2
                              The sense of speed and scale is here more so that previous games because the draw distance of the city and the detail is insane. The fact this is all ticking along with zero loading times and zero slow down is very impressive.

                              The XBox version would tug along at certain points but with 3 we now have a lovely flowing experience at all times.

                              And a big mention has to go to the way the gameplay moves seamlessly from the high flying city swinging to the subway and sewer sections. Chasing a train along the subway and swinging after it is just as much fun as jumping off the Crysler building and swinging a second before you hit the ground

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